Ejemplo n.º 1
0
        public static List <Object> GetAll(Type t, string targetName)
        {
            List <string> paths = AssetDatabase.FindAssets("t:" + t.Name)
                                  .Select(AssetDatabase.GUIDToAssetPath)
                                  .ToList();

            NameProcessor.CutLowQualityPaths(paths, targetName);

            return(paths
                   .Select(path => AssetDatabase.LoadAssetAtPath(path, t))
                   .ToList());
        }
Ejemplo n.º 2
0
        public static List <Component> GetAll(Type t, string targetName)
        {
            ValidateCache();

            List <string> paths = PrefabCache.Instance.GetPrefabs(t);

            if (paths == null)
            {
                return(null);
            }

            NameProcessor.CutLowQualityPaths(paths, targetName);

            List <GameObject> all = paths
                                    .Select(AssetDatabase.LoadAssetAtPath <GameObject>)
                                    .Where(asset => asset != null)
                                    .ToList();

            var prefabs = new List <Component>();

            foreach (GameObject o in all)
            {
                PrefabAssetType type = PrefabUtility.GetPrefabAssetType(o);
                if (type == PrefabAssetType.MissingAsset || type == PrefabAssetType.NotAPrefab)
                {
                    continue;
                }
                Component c = o.GetComponent(t);
                if (c != null)
                {
                    prefabs.Add(c);
                }
            }

            return(prefabs);
        }