protected override void Awake() { base.Awake(); m_Trans = transform; m_CurState = MumState.NULL; m_IE_SlowDown = null; m_CurVec = m_MoveVec; m_CurSceneIdx = 4; }
public void ChangeState(MumState state) { m_CurState = state; }
protected override void Awake() { base.Awake(); m_Trans = transform; m_CurState = MumState.NULL; m_IE_SlowDown = null; m_CurVec = m_MoveVec; m_CurSceneIdx = 4; }
public void ChangeState(MumState state) { m_CurState = state; }