private void Awake()
 {
     minigame = FindObjectOfType <MixWetIngredientsMinigame>();
 }
 private void Awake() {
     minigame = FindObjectOfType<MixWetIngredientsMinigame>();
     boxCollider = GetComponent<BoxCollider2D>();
     initialPosition = transform.position;
     initialRotation = transform.localEulerAngles;
 }