protected override void TouchCollider(Collider C)
        {
            // Attempt to light your torch
            FireLightComponent F = C.getComponent <FireLightComponent>();

            if ((ItemPickupSystem.Item == Items.Torch || ItemPickupSystem.Item != Items.TorchLit) && F != null)
            {
                ItemPickupSystem.Modifier = F.FireLimit;

                ItemPickupSystem.UpdateText();
            }

            // Attempt to open a door
            DoorComponent D = C.getComponent <DoorComponent>();

            if (D != null)
            {
                D.TryOpen();
            }

            // Attempt to purchase
            MerchantComponent M = C.getComponent <MerchantComponent>();

            if (M != null)
            {
                M.TryBuy();
            }
        }