Ejemplo n.º 1
0
        private void Projectile_OnCollisionEnter(object otherCollider)
        {
            GameObject hitGameObject = ((BoxCollider)otherCollider).ConnectedGameObject;

            if ((hitGameObject is Player && !IsGood) || (hitGameObject is Enemy && IsGood))
            {
                LivingEntity entity = hitGameObject as LivingEntity;
                if (!entity.invincible)
                {
                    entity.HP -= Damage;
                    if (entity.HP <= 0)
                    {
                        Player targetHolder = (Player)((Enemy)entity).Target;
                        targetHolder.ComboManager();
                        targetHolder.Gold = targetHolder.Gold + (entity.Gold * targetHolder.combo);
                        if (!GameManager.EnemiesP1.Remove((Enemy)entity))
                        {
                            GameManager.EnemiesP2.Remove((Enemy)entity);
                        }
                        entity.Destroy();
                    }
                    else
                    {
                        //switch (kbDirection)
                        //{
                        //    case FacingDirection.Up:
                        //        Position = new Vector2(Position.X, Position.Y - 30);
                        //        break;
                        //    case FacingDirection.Left:
                        //        Position = new Vector2(Position.X - 30, Position.Y);
                        //        break;
                        //    case FacingDirection.Right:
                        //        Position = new Vector2(Position.X + 30, Position.Y);
                        //        break;
                        //    case FacingDirection.Down:
                        //        Position = new Vector2(Position.X, Position.Y + 30);
                        //        break;
                        //}
                    }
                }

                Destroy();
            }
            else if (!(hitGameObject is LivingEntity))
            {
                Destroy();
            }
        }