// Use this for initialization
    void Start()
    {
        enemyobject = GameObject.Find ("Box009");
        if (enemyobject == null) {

            Debug.Log ("Cannot find 'Box 009 Controller' script");
        }
        meshRenderer = enemyobject.GetComponent<MeshRenderer> ();
        bosscontroller = GameObject.Find("Jet").GetComponent<Level1BossController> ();
        if (bosscontroller == null) {

            Debug.Log ("Cannot find 'Level1Boss Controller' script");
        }
        //meshRenderer = gameObject.GetComponentInParent<MeshRenderer>();
    }
 public void Damage(Level1BossController boss)
 {
     anim.SetTrigger ("hit");
     hp -= boss.damage;
     playerLight.range -= 8;
     playerLight.transform.position = new Vector3 (playerLight.transform.position.x, playerLight.transform.position.y, playerLight.transform.position.z + 5);
     playerLight.color = new Color (playerLight.color.r, playerLight.color.g - 0.1f, playerLight.color.b - 0.1f);
     playerGlowLight.intensity -= 1;
     redFlashBegin = true;
     isHit = true;
     kickback = true;
     Vector2 heading = transform.position - boss.transform.position;
     Vector2 direction = heading / heading.magnitude;
     StartCoroutine (DamageCoRoutine(direction, boss));
     if (hp <= 0)
         KillPlayer ();
 }
 IEnumerator DamageCoRoutine(Vector2 direction, Level1BossController boss)
 {
     yield return null;
     rb.velocity = new Vector2 (direction.x * 50, isGrounded ? 0 : direction.y * enemyHitVerticalVelocity);
     yield return new WaitForSeconds (kickbackTime);
     rb.velocity = new Vector2 (0, rb.velocity.y);
     kickback = false;
     yield return new WaitForSeconds (damageDelay - kickbackTime);
     isHit = false;
     Debug.Log ("isHit reset");
     /*yield return null;
     yield return new WaitForSeconds (hitKickbackTime);
     kickback = false;
     yield return new WaitForSeconds (damageDelay - attackKickback);
     isHit = false;*/
 }