private void Update() { for (int i = 0; i < data_GameManager.warehouseItemList.Count; i++) { if (count == i) { item_List = data_GameManager.warehouseItemList[i]; } } if (isMakingIngredinet == true) { for (int i = 0; i < soup_MakingIngredients.GetComponent <MakingDatabaseManager>().SoupAnswer_Making_ItemList.Count; i++) { if (count == i) { SoupMakingIngredient = soup_MakingIngredients.GetComponent <MakingDatabaseManager>().SoupAnswer_Making_ItemList[i]; item_List.Type = SoupMakingIngredient.Type; item_List.Name = SoupMakingIngredient.Name; item_List.Explanation = SoupMakingIngredient.Explanation; item_List.score = SoupMakingIngredient.score; } } } if (dataMovingCount == true) { dataMoving.SetActive(true); } if (dataMovingCount == false) { dataMoving.SetActive(false); } }
public void SetitemList(Item_list item_List) { field_item_list = item_List; }