/* * void GetData() * { * IfCon = false; * state = InfoState.HostName; * ipEnd = new IPEndPoint(IPAddress.Any, UdpPort); * socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); * socket.Bind(ipEnd); * IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0); * clientEnd = (EndPoint)sender; * print("waiting for UDP dgram 22"); * connectThread = new Thread(new ThreadStart(SocketGetData)); * connectThread.Start(); * } * void SocketSend(string sendStr) * { * sendData = new byte[1024]; * sendData = Encoding.ASCII.GetBytes(sendStr); * socket.SendTo(sendData, sendData.Length, SocketFlags.None, clientEnd); * } * void SocketGetData() * { * * while (state != InfoState.Done) * { * print(state); * recvData = new byte[1024]; * recvLen = socket.ReceiveFrom(recvData, ref clientEnd); * print("message from: " + clientEnd.ToString()); * * recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen); * print(recvStr); * switch (state) * { * case InfoState.HostName: * Data.HostName = recvStr; * state = InfoState.NeedAnimation; * break; * case InfoState.NeedAnimation: * Data.NeedAnimation = bool.Parse(recvStr); * state = InfoState.NeedDrawCard; * break; * case InfoState.NeedDrawCard: * Data.NeedDrawCard = bool.Parse(recvStr); * state = InfoState.PlayerCardNumber; * break; * case InfoState.PlayerCardNumber: * Data.PlayerCardNumber = int.Parse(recvStr); * state = InfoState.PlayerNumber; * break; * case InfoState.PlayerNumber: * Data.PlayerNumber = int.Parse(recvStr); * state = InfoState.Players; * break; * case InfoState.Players: * if (recvStr == "DONE") * state = InfoState.Done; * else * { * Data.players.Add(recvStr); * state = InfoState.Players; * } * break; * } * SocketSend("ACK"); * * } * print("DATA GET DOne"); * while (true) * { * recvData = new byte[1024]; * recvLen = socket.ReceiveFrom(recvData, ref clientEnd); * recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen); * print(recvStr); * if (recvStr == "GO") * { * GO = true; #if DEBUG * SocketSend("ACK"); #endif * break; * } * } * SocketQuit(); * * }*/ public void Reset_clk() { WaitText.text = "Waiting ...."; SocketQuit(); state = InfoState.HostName; recvUdpBroadcast(); }
private void FrmMain_Load(object sender, EventArgs e) { //Set up design //Do setup RentalManager.Companies = new BindingList <Company>(); this.companyState = InfoState.None; this.carState = InfoState.None; this.lastCompanyIndex = -1; this.lastCarIndex = -1; this.dtTimeCarService.MaxDate = DateTime.Today; this.openFileDialog.InitialDirectory = Environment.CurrentDirectory; #region Debug code //#if DEBUG // for (int i = 0; i < 200; i++) // { // //Random company // this.companies.Add(new Company(Program.RandomNumber(Int32.MaxValue), Program.RandomString(10), Program.RandomString(10), Program.RandomString(3) + " " + Program.RandomString(3))); // //Random car // for (int j = 0; j < 200; j++) // { // this.companies[i].Cars.Add(new Car(Program.RandomNumber(Int32.MaxValue), Program.RandomString(5), Program.RandomString(5), Program.RandomString(7), Car.Fuel.Diesel, DateTime.Today, Program.RandomString(Program.RandomNumber(15, 80)))); // } // } //#endif #endregion this.BindCompaniesToList(RentalManager.Companies); }
private void ControlsForEditCar(bool editMode, bool goToLast = true) { //Changes controls based on whether editing a car or not this.carState = (editMode ? InfoState.Editing : InfoState.None); this.btnEditCar.Text = (editMode ? "Cancel edit" : "Edit"); this.btnAddCar.Enabled = !editMode; this.btnSaveCar.Enabled = editMode; this.btnRemoveCar.Enabled = !editMode; this.lstCars.Enabled = !editMode; this.grpCompanies.Enabled = !editMode; this.txtSearchCar.Enabled = !editMode; this.txtCarID.ReadOnly = !editMode; this.txtCarMake.ReadOnly = !editMode; this.txtCarModel.ReadOnly = !editMode; this.txtCarReg.ReadOnly = !editMode; this.cmbxCarFuel.Enabled = editMode; this.dtTimeCarService.Enabled = editMode; this.txtCarComments.ReadOnly = !editMode; //if isn't editing, select last car selected if (!editMode && goToLast) { this.SetLastSelectedInList(false, (Company)this.lstCompanies.SelectedItem); } }
private void ControlsForAddCar(bool addMode, bool goToLast = true) { //Changes controls based on adding a car or not this.carState = (addMode ? InfoState.Adding : InfoState.None); this.btnAddCar.Text = (addMode ? "Cancel add" : "Add new"); this.btnEditCar.Enabled = !addMode; this.btnSaveCar.Enabled = addMode; this.btnRemoveCar.Enabled = !addMode; this.lstCars.Enabled = !addMode; this.grpCompanies.Enabled = !addMode; this.txtSearchCar.Enabled = !addMode; this.txtCarID.ReadOnly = !addMode; this.txtCarMake.ReadOnly = !addMode; this.txtCarModel.ReadOnly = !addMode; this.txtCarReg.ReadOnly = !addMode; this.cmbxCarFuel.Enabled = addMode; this.dtTimeCarService.Enabled = addMode; this.txtCarComments.ReadOnly = !addMode; //If it's not adding, reset the selected car to the last selected one if (!addMode && goToLast) { this.lastCarIndex = this.lstCars.Items.Count - 1; this.SetLastSelectedInList(false, (Company)this.lstCompanies.SelectedItem); } }
private void ControlsForEditCompany(bool editMode, bool goToLast = true) { //Change controls based on whether it's being edited this.companyState = (editMode ? InfoState.Editing : InfoState.None); this.btnEditCompany.Text = (editMode ? "Cancel edit" : "Edit"); this.btnAddCompany.Enabled = !editMode; this.btnSaveCompany.Enabled = editMode; this.btnRemoveCompany.Enabled = !editMode; this.lstCompanies.Enabled = !editMode; this.grpCars.Enabled = !editMode; this.txtSearchCompany.Enabled = !editMode; this.txtCompanyID.ReadOnly = !editMode; this.txtCompanyName.ReadOnly = !editMode; this.txtCompanyAddress.ReadOnly = !editMode; this.txtCompanyPostcode.ReadOnly = !editMode; //If edit is being cancelled go back to last selected company if (!editMode && goToLast) { this.SetLastSelectedInList(true); } }
private void ControlsForAddCompany(bool addMode, bool goToLast = true) { //Change controls on whether it's being added or cancel added this.companyState = (addMode ? InfoState.Adding : InfoState.None); this.btnAddCompany.Text = (addMode ? "Cancel add" : "Add new"); this.btnEditCompany.Enabled = !addMode; this.btnSaveCompany.Enabled = addMode; this.btnRemoveCompany.Enabled = !addMode; this.lstCompanies.Enabled = !addMode; //this.grpCars.Enabled = !addMode; this.txtSearchCompany.Enabled = !addMode; this.txtCompanyID.ReadOnly = !addMode; this.txtCompanyName.ReadOnly = !addMode; this.txtCompanyAddress.ReadOnly = !addMode; this.txtCompanyPostcode.ReadOnly = !addMode; //Selects last company if it's been canceled if (!addMode && goToLast) { this.lastCompanyIndex = this.lstCompanies.Items.Count - 1; this.SetLastSelectedInList(true); } }
public Form1() { var args = Environment.GetCommandLineArgs(); if (args.Contains("-a") || args.Contains("--auto")) { isAutoLoad = true; } InitializeComponent(); gpuInfoList.Clear(); gpuInfoListComboBox.Items.Clear(); manager = GpuManager.Initialization(); for (uint i = 0; i < manager.GpuCount; i++) { GpuInfo gpuInfo = null; var result = manager.GetGpuInformation(i, out gpuInfo); if (result == false) { continue; } manager.GetPStateInfo(ref gpuInfo); manager.GetFreqDelta(ref gpuInfo); manager.GetCoolerInfo(ref gpuInfo); manager.GetPowerLimit(ref gpuInfo); gpuInfoList.Add(gpuInfo); gpuInfoListComboBox.Items.Add(gpuInfo.DisplayName); //Test get highest utilization of process id uint procId = 0; uint procUtil = 0; if (manager.GetUtilizationSample(gpuInfo.Index, out procId, out procUtil) == true) { utilResultLabel.Text = string.Format("proc id:{0} util:{1}", procId, procUtil); } else { utilResultLabel.Text = ""; } } Timer timer = new Timer(); timer.Interval = 2000; timer.Tick += (sender, e) => { if (gpuInfoListComboBox.SelectedIndex < 0) { return; } if (isAutoLoad == true && hasAutoLoaded == false) { for (int i = 0; i < gpuInfoList.Count; i++) { var info = gpuInfoList[i]; var state = manager.LoadInfoState(info.DisplayName); UpdateValues(state.GpuFreqDelta, state.MemFreqDelta, (uint)state.CoolerLevels, state.PowerLimit, ref info); } hasAutoLoaded = true; } var gpuInfo = gpuInfoList[gpuInfoListComboBox.SelectedIndex]; uint procId = 0; uint procUtil = 0; if (manager.GetUtilizationSample(gpuInfo.Index, out procId, out procUtil) == true) { utilResultLabel.Text = string.Format("proc id:{0} util:{1}", procId, procUtil); } else { utilResultLabel.Text = ""; } }; timer.Start(); gpuInfoListComboBox.SelectedIndexChanged += (sender, e) => { var gpuInfo = gpuInfoList[gpuInfoListComboBox.SelectedIndex]; pstateInfoLabel.Text = gpuInfo.DisplayPStateInfo; textBox1.Text = gpuInfo.GpuFreqDelta.ToString(); textBox2.Text = gpuInfo.MemFreqDelta.ToString(); textBox3.Text = gpuInfo.CoolerLevels.ToString(); textBox4.Text = gpuInfo.PowerLimit.ToString(); label4.Text = "pwr " + gpuInfo.DefaultPowerLimit.ToString(); }; if (gpuInfoListComboBox.Items.Count > 0) { gpuInfoListComboBox.SelectedIndex = 0; } applyButton.Click += (sender, e) => { if (gpuInfoListComboBox.Items.Count == 0 || gpuInfoListComboBox.SelectedIndex < 0) { return; } int gpu = 0; int mem = 0; uint duty = 0; uint pwr = 0; if (int.TryParse(textBox1.Text, out gpu) == true && int.TryParse(textBox2.Text, out mem) == true && uint.TryParse(textBox3.Text, out duty) == true && uint.TryParse(textBox4.Text, out pwr) == true) { var gpuInfo = gpuInfoList[gpuInfoListComboBox.SelectedIndex]; UpdateValues(gpu, mem, duty, pwr, ref gpuInfo); var state = new InfoState(); state.DisplayName = gpuInfo.DisplayName; state.GpuFreqDelta = gpuInfo.GpuFreqDelta; state.MemFreqDelta = gpuInfo.MemFreqDelta; state.CoolerLevels = (int)gpuInfo.CoolerLevels; state.PowerLimit = gpuInfo.PowerLimit; manager.SaveInfoState(state); } }; button1.Click += (sender, e) => { try { var searcher = new System.Management.ManagementObjectSearcher("root\\CIMV2", "select * from Win32_Processor"); var objs = searcher.Get(); foreach (var obj in objs) { var obja = obj.Properties.Count; foreach (var prop in obj.Properties) { if (prop.Name.Equals("Name")) { MessageBox.Show(prop.Value.ToString()); } } var objb = obj.GetPropertyValue("Name"); } var cpuObject = new System.Management.ManagementObjectSearcher("root\\CIMV2", "select * from Win32_Processor") .Get() .Cast <System.Management.ManagementObject>() .First(); string fullName = cpuObject["Name"] as string; MessageBox.Show(fullName); } catch (Exception ex) { MessageBox.Show(ex.Message + "\n" + ex.StackTrace); } }; }
public void ClientReceiveServer() { while (true) { ClientSendServer(Data.MyName); recvData = new byte[1024]; recvLen = socket.ReceiveFrom(recvData, ref serverEnd); print("message from: " + serverEnd.ToString()); recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen); print(recvStr); if (recvStr == "ACK") { break; } } print("GetName"); state = InfoState.HostName; while (state != InfoState.Done) { print("Client Now State = " + state); recvData = new byte[1024]; recvLen = socket.ReceiveFrom(recvData, ref serverEnd); print("message from: " + serverEnd.ToString()); recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen); print(recvStr); switch (state) { case InfoState.HostName: Data.HostName = recvStr; state = InfoState.NeedAnimation; break; case InfoState.NeedAnimation: Data.NeedAnimation = bool.Parse(recvStr); state = InfoState.NeedDrawCard; break; case InfoState.NeedDrawCard: Data.NeedDrawCard = bool.Parse(recvStr); state = InfoState.PlayerCardNumber; break; case InfoState.PlayerCardNumber: Data.PlayerCardNumber = int.Parse(recvStr); state = InfoState.PlayerNumber; break; case InfoState.PlayerNumber: Data.PlayerNumber = int.Parse(recvStr); state = InfoState.Players; break; case InfoState.Players: if (recvStr == "DONE") { state = InfoState.Done; } else { Data.players.Add(recvStr); state = InfoState.Players; } break; } ClientSendServer("ACK"); } print("DATA GET DOne"); while (true) { recvData = new byte[1024]; recvLen = socket.ReceiveFrom(recvData, ref serverEnd); recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen); print(recvStr); if (recvStr == "GO") { GO = true; #if DEBUG ClientSendServer("ACK"); #endif break; } } SocketQuit(); }
public void StartTransmitData(string ip) { int index = 0; state = InfoState.HostName; while (state != InfoState.Done) { print("server state = " + state); string str = ""; switch (state) { case InfoState.HostName: str = Data.HostName; break; case InfoState.NeedAnimation: str = Data.NeedAnimation.ToString(); break; case InfoState.NeedDrawCard: str = Data.NeedDrawCard.ToString(); break; case InfoState.PlayerCardNumber: str = Data.PlayerCardNumber.ToString(); break; case InfoState.PlayerNumber: str = Data.PlayerNumber.ToString(); break; case InfoState.Players: str = Data.players[index]; break; } ServerSendClient(str, ip); recvData = new byte[1024]; recvLen = socket.ReceiveFrom(recvData, ref Remote); recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen); switch (state) { case InfoState.HostName: if (recvStr == "ACK") { state = InfoState.NeedAnimation; } break; case InfoState.NeedAnimation: if (recvStr == "ACK") { state = InfoState.NeedDrawCard; } break; case InfoState.NeedDrawCard: if (recvStr == "ACK") { state = InfoState.PlayerCardNumber; } break; case InfoState.PlayerCardNumber: if (recvStr == "ACK") { state = InfoState.PlayerNumber; } break; case InfoState.PlayerNumber: if (recvStr == "ACK") { state = InfoState.Players; } break; case InfoState.Players: if (index == Data.PlayerNumber - 1) { state = InfoState.Done; } else { print("index" + index.ToString()); ++index; state = InfoState.Players; } break; } } ServerSendClient("DONE", ip); print("SSS"); }
private void HumanInterfaceMoveSelection( MouseState mouse, MouseState oldmouse, Point mousepoint, Toon ChosenOne, Toon OpponentToon, Extras extra) { Rectangle[] MoveRect = new Rectangle[4]; MoveRect[0] = new Rectangle(5, 465, 288, 123); MoveRect[1] = new Rectangle(293, 465, 288, 123); MoveRect[2] = new Rectangle(5, 588, 288, 123); MoveRect[3] = new Rectangle(293, 588, 288, 123); for (int i = 0; i < 4; i++) { if (MoveRect[i].Contains(mousepoint)) { switch (i) { case 0: info = InfoState.Move0; break; case 1: info = InfoState.Move1; break; case 2: info = InfoState.Move2; break; case 3: info = InfoState.Move3; break; } if (mouse.LeftButton == ButtonState.Pressed && oldmouse.LeftButton == ButtonState.Released) MoveSelected(ChosenOne, OpponentToon, i, extra); } } if (SkipTurnRect.Contains(mousepoint) && mouse.LeftButton == ButtonState.Pressed && oldmouse.LeftButton == ButtonState.Released) { State = FightState.OpponentsTurn; DamageCalcCode(ChosenOne, OpponentToon); firstTimeThrough = true; HaveResource = false; } if (MoveRect[0].Contains(mousepoint) == false && MoveRect[1].Contains(mousepoint) == false && MoveRect[2].Contains(mousepoint) == false && MoveRect[3].Contains(mousepoint) == false) info = InfoState.Stats; }