Ejemplo n.º 1
0
        public static void MakeHouse(CP cp,
                                     int id,
                                     List <IIntExpr> ends,
                                     List <IIntervalVar> allTasks,
                                     IStateFunction houseState)
        {
            /* CREATE THE TIME-INTERVALS. */
            String name;

            IIntervalVar[] tasks = new IIntervalVar[nbTasks];
            for (int i = 0; i < nbTasks; i++)
            {
                name     = "H" + id + "-" + taskNames[i];
                tasks[i] = cp.IntervalVar(taskDurations[i], name);
                workers  = cp.Sum(workers, cp.Pulse(tasks[i], 1));
                allTasks.Add(tasks[i]);
            }

            /* ADDING PRECEDENCE CONSTRAINTS */
            cp.Add(cp.EndBeforeStart(tasks[masonry], tasks[carpentry]));
            cp.Add(cp.EndBeforeStart(tasks[masonry], tasks[plumbing]));
            cp.Add(cp.EndBeforeStart(tasks[masonry], tasks[ceiling]));
            cp.Add(cp.EndBeforeStart(tasks[carpentry], tasks[roofing]));
            cp.Add(cp.EndBeforeStart(tasks[ceiling], tasks[painting]));
            cp.Add(cp.EndBeforeStart(tasks[roofing], tasks[windows]));
            cp.Add(cp.EndBeforeStart(tasks[roofing], tasks[facade]));
            cp.Add(cp.EndBeforeStart(tasks[plumbing], tasks[facade]));
            cp.Add(cp.EndBeforeStart(tasks[roofing], tasks[garden]));
            cp.Add(cp.EndBeforeStart(tasks[plumbing], tasks[garden]));
            cp.Add(cp.EndBeforeStart(tasks[windows], tasks[moving]));
            cp.Add(cp.EndBeforeStart(tasks[facade], tasks[moving]));
            cp.Add(cp.EndBeforeStart(tasks[garden], tasks[moving]));
            cp.Add(cp.EndBeforeStart(tasks[painting], tasks[moving]));

            /* ADDING STATE CONSTRAINTS */
            cp.Add(cp.AlwaysEqual(houseState, tasks[masonry], dirty));
            cp.Add(cp.AlwaysEqual(houseState, tasks[carpentry], dirty));
            cp.Add(cp.AlwaysEqual(houseState, tasks[plumbing], clean));
            cp.Add(cp.AlwaysEqual(houseState, tasks[ceiling], clean));
            cp.Add(cp.AlwaysEqual(houseState, tasks[roofing], dirty));
            cp.Add(cp.AlwaysEqual(houseState, tasks[painting], clean));
            cp.Add(cp.AlwaysEqual(houseState, tasks[windows], dirty));


            /* MAKESPAN */
            ends.Add(cp.EndOf(tasks[moving]));
        }
Ejemplo n.º 2
0
        public static void Main(String[] args)
        {
            CP cp = new CP();
            List<IIntExpr> ends = new List<IIntExpr>();
            List<IIntervalVar> allTasks = new List<IIntervalVar>();
            ITransitionDistance ttime = cp.TransitionDistance(2);
            ttime.SetValue(dirty, clean, 1);
            workers = cp.CumulFunctionExpr();
            IStateFunction[] houseState = new IStateFunction[nbHouses];
            for (int i = 0; i < nbHouses; i++) {
                houseState[i] = cp.StateFunction(ttime);
                MakeHouse(cp, i, ends, allTasks, houseState[i]);
            }
            cp.Add(cp.Le(workers, nbWorkers));
            cp.Add(cp.Minimize(cp.Max(ends.ToArray())));

            /* EXTRACTING THE MODEL AND SOLVING. */
            cp.SetParameter(CP.IntParam.FailLimit, 10000);
            if (cp.Solve()) {
                for (int i = 0; i < allTasks.Count; i++) {
                    Console.WriteLine(cp.GetDomain(allTasks[i]));
                }
                for (int h = 0; h < nbHouses; h++) {
                    for (int i = 0; i < cp.GetNumberOfSegments(houseState[h]); i++) {
                    Console.Write("House " + h + " has state ");
                    int s = cp.GetSegmentValue(houseState[h], i);
                    if (s == clean)                 Console.Write("Clean");
                    else if (s == dirty)            Console.Write("Dirty");
                    else if (s == CP.NoState)       Console.Write("None");
                    else                            Console.Write("Unknown (problem)");
                    Console.Write(" from ");
                    if (cp.GetSegmentStart(houseState[h], i) == CP.IntervalMin)  Console.Write("Min");
                    else Console.Write(cp.GetSegmentStart(houseState[h], i));
                    Console.Write(" to ");
                    if (cp.GetSegmentEnd(houseState[h], i) == CP.IntervalMax)    Console.WriteLine("Max");
                    else Console.WriteLine((cp.GetSegmentEnd(houseState[h], i) - 1));
                    }
                }
            } else {
                Console.WriteLine("No solution found. ");
            }
        }
Ejemplo n.º 3
0
        public static void Main(String[] args)
        {
            CP cp = new CP();
            List <IIntExpr>     ends     = new List <IIntExpr>();
            List <IIntervalVar> allTasks = new List <IIntervalVar>();
            ITransitionDistance ttime    = cp.TransitionDistance(2);

            ttime.SetValue(dirty, clean, 1);
            workers = cp.CumulFunctionExpr();
            IStateFunction[] houseState = new IStateFunction[nbHouses];
            for (int i = 0; i < nbHouses; i++)
            {
                houseState[i] = cp.StateFunction(ttime);
                MakeHouse(cp, i, ends, allTasks, houseState[i]);
            }
            cp.Add(cp.Le(workers, nbWorkers));
            cp.Add(cp.Minimize(cp.Max(ends.ToArray())));

            /* EXTRACTING THE MODEL AND SOLVING. */
            cp.SetParameter(CP.IntParam.FailLimit, 10000);
            if (cp.Solve())
            {
                for (int i = 0; i < allTasks.Count; i++)
                {
                    Console.WriteLine(cp.GetDomain(allTasks[i]));
                }
                for (int h = 0; h < nbHouses; h++)
                {
                    for (int i = 0; i < cp.GetNumberOfSegments(houseState[h]); i++)
                    {
                        Console.Write("House " + h + " has state ");
                        int s = cp.GetSegmentValue(houseState[h], i);
                        if (s == clean)
                        {
                            Console.Write("Clean");
                        }
                        else if (s == dirty)
                        {
                            Console.Write("Dirty");
                        }
                        else if (s == CP.NoState)
                        {
                            Console.Write("None");
                        }
                        else
                        {
                            Console.Write("Unknown (problem)");
                        }
                        Console.Write(" from ");
                        if (cp.GetSegmentStart(houseState[h], i) == CP.IntervalMin)
                        {
                            Console.Write("Min");
                        }
                        else
                        {
                            Console.Write(cp.GetSegmentStart(houseState[h], i));
                        }
                        Console.Write(" to ");
                        if (cp.GetSegmentEnd(houseState[h], i) == CP.IntervalMax)
                        {
                            Console.WriteLine("Max");
                        }
                        else
                        {
                            Console.WriteLine((cp.GetSegmentEnd(houseState[h], i) - 1));
                        }
                    }
                }
            }
            else
            {
                Console.WriteLine("No solution found. ");
            }
        }
Ejemplo n.º 4
0
        public static void MakeHouse(CP cp,
                                     int id,
                                     List<IIntExpr> ends,
                                     List<IIntervalVar> allTasks,
                                     IStateFunction houseState)
        {
            /* CREATE THE TIME-INTERVALS. */
            String name;
            IIntervalVar[] tasks = new IIntervalVar[nbTasks];
            for (int i = 0; i < nbTasks; i++)
            {
                name = "H" + id + "-" + taskNames[i];
                tasks[i] = cp.IntervalVar(taskDurations[i], name);
                workers = cp.Sum(workers, cp.Pulse(tasks[i], 1));
                allTasks.Add(tasks[i]);
            }

            /* ADDING PRECEDENCE CONSTRAINTS */
            cp.Add(cp.EndBeforeStart(tasks[masonry], tasks[carpentry]));
            cp.Add(cp.EndBeforeStart(tasks[masonry], tasks[plumbing]));
            cp.Add(cp.EndBeforeStart(tasks[masonry], tasks[ceiling]));
            cp.Add(cp.EndBeforeStart(tasks[carpentry], tasks[roofing]));
            cp.Add(cp.EndBeforeStart(tasks[ceiling], tasks[painting]));
            cp.Add(cp.EndBeforeStart(tasks[roofing], tasks[windows]));
            cp.Add(cp.EndBeforeStart(tasks[roofing], tasks[facade]));
            cp.Add(cp.EndBeforeStart(tasks[plumbing], tasks[facade]));
            cp.Add(cp.EndBeforeStart(tasks[roofing], tasks[garden]));
            cp.Add(cp.EndBeforeStart(tasks[plumbing], tasks[garden]));
            cp.Add(cp.EndBeforeStart(tasks[windows], tasks[moving]));
            cp.Add(cp.EndBeforeStart(tasks[facade], tasks[moving]));
            cp.Add(cp.EndBeforeStart(tasks[garden], tasks[moving]));
            cp.Add(cp.EndBeforeStart(tasks[painting], tasks[moving]));

            /* ADDING STATE CONSTRAINTS */
            cp.Add(cp.AlwaysEqual(houseState, tasks[masonry], dirty));
            cp.Add(cp.AlwaysEqual(houseState, tasks[carpentry], dirty));
            cp.Add(cp.AlwaysEqual(houseState, tasks[plumbing], clean));
            cp.Add(cp.AlwaysEqual(houseState, tasks[ceiling], clean));
            cp.Add(cp.AlwaysEqual(houseState, tasks[roofing], dirty));
            cp.Add(cp.AlwaysEqual(houseState, tasks[painting], clean));
            cp.Add(cp.AlwaysEqual(houseState, tasks[windows], dirty));

            /* MAKESPAN */
            ends.Add(cp.EndOf(tasks[moving]));
        }