Ejemplo n.º 1
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 public TurretShot(Particle newParticle, Position target, IGameSprite sprite) : base(newParticle,sprite)
 {
   _particle = newParticle;
   _particle.velocity = GameParameters.TURRET_SHOT_VELOCITY;
   _type = ObjectType.TURRET_SHOT;
   _target = target;
 }
Ejemplo n.º 2
0
    //add delegates as needed here

    public City(Position center, IGameSprite gameSprite)
    {
      _hullRadius = GameParameters.CITY_HULL_RADIUS;
      _type = ObjectType.CITY;
      _health = GameParameters.CITY_HEALTH;
      _center = center;
      _sprite = gameSprite;
    }
Ejemplo n.º 3
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 public Missile(Particle newParticle, IGameSprite sprite)
 {
   _hullRadius = GameParameters.MISSILE_HULL_RADIUS;
   _type = ObjectType.MISSILE;
   _health = 10;
   _particle = newParticle;
   _sprite = sprite;
 }
Ejemplo n.º 4
0
 public Turret(Position center, IGameSprite gameSprite)      
 {
   _center = center;
   _hullRadius = GameParameters.TURRET_HULL_RADIUS;
   _type = ObjectType.TURRET;
   _health = 100;
   _ammunition = GameParameters.TURRET_AMMO;
   _sprite = gameSprite;
 }
Ejemplo n.º 5
0
 public Explosion(Position center, double intensity, IGameSprite gameSprite)
 {
   _scalar = 0;
   _start = DateTime.Now;
   _duration_ms = GameParameters.MISSILE_EXPLOSION_DURATION_MS;
   //explosion hull radius is a parabolic function of time
   _hullRadius = 0.0;
   _type = ObjectType.EXPLOSION;
   _health = 10;
   _intensity = intensity;
   _sprite = gameSprite;
   _center = center;
   _damage = GameParameters.EXPLOSION_DAMAGE;
 }
Ejemplo n.º 6
0
    public Bomber(Particle startVector, IGameSprite gameSprite, int numBombs, int dropInterval)
    {
      _hullRadius = GameParameters.BOMBER_HULL_RADIUS;
      _type = ObjectType.BOMBER;
      _health = 100;
      _particle = startVector;
      _dropInterval = dropInterval;

      if (numBombs >= 0)
      {
        _bombs = new bool[numBombs];
        for (int i = 0; i < numBombs; i++)
        {
          _bombs[i] = true;
        }
      }
      else
      {
        Console.WriteLine("ERROR numBombs < 0 in Bomber ctor");
      }
      
      _sprite = gameSprite;      
    }
Ejemplo n.º 7
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 public Mirv(Particle newParticle, IGameSprite sprite, double deployAltitude) : base(newParticle,sprite)
 {
   _deployAltitude = deployAltitude;
   _once = true;
   _type = ObjectType.MISSILE;
 }
Ejemplo n.º 8
0
 public AirBurst(Position center, double intensity, IGameSprite gameSprite): base(center, intensity, gameSprite)
 {
   _type = ObjectType.AIR_BURST;
   _damage = GameParameters.AIR_BURST_DAMAGE;
   _hullRadius = 0.0;
 }