public void UpdateActiveControlDictionary(MyCubeBlock block, long playerId, bool updateAdd) { var grid = block?.CubeGrid; if (block == null || grid == null) { return; } GridAi trackingAi; if (updateAdd) //update/add { if (GridTargetingAIs.TryGetValue(grid, out trackingAi)) { trackingAi.ControllingPlayers[playerId] = block; trackingAi.ControllingPlayers.ApplyAdditionsAndModifications(); } } else //remove { if (GridTargetingAIs.TryGetValue(grid, out trackingAi)) { trackingAi.ControllingPlayers.TryGetValue(playerId, out block); } } }
private void UpdatePlacer() { if (!Placer.Visible) { Placer = null; } if (!MyCubeBuilder.Static.DynamicMode && MyCubeBuilder.Static.HitInfo.HasValue) { var hit = MyCubeBuilder.Static.HitInfo.Value as IHitInfo; var grid = hit.HitEntity as MyCubeGrid; GridAi gridAi; if (grid != null && GridTargetingAIs.TryGetValue(grid, out gridAi)) { if (MyCubeBuilder.Static.CurrentBlockDefinition != null) { var subtypeIdHash = MyCubeBuilder.Static.CurrentBlockDefinition.Id.SubtypeId; WeaponCount weaponCount; if (gridAi.WeaponCounter.TryGetValue(subtypeIdHash, out weaponCount)) { if (weaponCount.Current >= weaponCount.Max && weaponCount.Max > 0) { MyCubeBuilder.Static.NotifyPlacementUnable(); MyCubeBuilder.Static.Deactivate(); } } } } } }
private bool ClientAiDataUpdate(PacketObj data) { var packet = data.Packet; var myGrid = MyEntities.GetEntityByIdOrDefault(packet.EntityId) as MyCubeGrid; var aiSyncPacket = (AiDataPacket)packet; if (myGrid == null) { return(Error(data, Msg($"Grid: {packet.EntityId}"))); } GridAi ai; if (GridTargetingAIs.TryGetValue(myGrid, out ai)) { if (ai.MIds[(int)packet.PType] < packet.MId) { ai.MIds[(int)packet.PType] = packet.MId; ai.Data.Repo.Sync(aiSyncPacket.Data); } else { Log.Line($"ClientAiDataUpdate: mid fail - senderId:{packet.SenderId} - mId:{ai.MIds[(int)packet.PType]} >= {packet.MId}"); } data.Report.PacketValid = true; } else { return(Error(data, Msg($"GridAi not found, is marked:{myGrid.MarkedForClose}, has root:{GridToMasterAi.ContainsKey(myGrid)}"))); } return(true); }
private void InitComp(MyCubeBlock cube, bool thread = true) { using (cube.Pin()) { if (cube.MarkedForClose) { return; } GridAi gridAi; if (!GridTargetingAIs.TryGetValue(cube.CubeGrid, out gridAi)) { gridAi = GridAiPool.Get(); gridAi.Init(cube.CubeGrid, this); GridTargetingAIs.TryAdd(cube.CubeGrid, gridAi); } var blockDef = ReplaceVanilla && VanillaIds.ContainsKey(cube.BlockDefinition.Id) ? VanillaIds[cube.BlockDefinition.Id] : cube.BlockDefinition.Id.SubtypeId; var weaponComp = new WeaponComponent(this, gridAi, cube, blockDef); if (gridAi != null && gridAi.WeaponBase.TryAdd(cube, weaponComp)) { if (!gridAi.WeaponCounter.ContainsKey(blockDef)) { gridAi.WeaponCounter.TryAdd(blockDef, WeaponCountPool.Get()); } CompsToStart.Add(weaponComp); if (thread) { CompsToStart.ApplyAdditions(); } } } }
private void PlayerControlAcquired(MyEntity lastEnt) { var cube = lastEnt as MyCubeBlock; GridAi gridAi; if (cube != null && GridTargetingAIs.TryGetValue(cube.CubeGrid, out gridAi)) { gridAi.TurnManualShootOff(); } }
private void PlayerControlNotify(MyEntity entity) { var cube = entity as MyCubeBlock; GridAi gridAi; if (cube != null && GridTargetingAIs.TryGetValue(cube.CubeGrid, out gridAi)) { if (HandlesInput && gridAi.AiOwner == 0) { MyAPIGateway.Utilities.ShowNotification($"Ai computer is not owned, take ownership of grid weapons! - current ownerId is: {gridAi.AiOwner}", 10000); } } }
private void CustomControlHandler(IMyTerminalBlock block, List <IMyTerminalControl> controls) { var cube = (MyCubeBlock)block; GridAi gridAi; if (GridTargetingAIs.TryGetValue(cube.CubeGrid, out gridAi)) { gridAi.LastTerminal = block; WeaponComponent comp; if (gridAi.WeaponBase.TryGetValue(cube, out comp) && comp.Platform.State == MyWeaponPlatform.PlatformState.Ready) { gridAi.LastWeaponTerminal = block; gridAi.WeaponTerminalAccess = true; int rangeControl = -1; IMyTerminalControl wcRangeControl = null; for (int i = controls.Count - 1; i >= 0; i--) { if (controls[i].Id.Equals("Range")) { rangeControl = i; controls.RemoveAt(i); } else if (controls[i].Id.Equals("WC_Range")) { wcRangeControl = controls[i]; controls.RemoveAt(i); } } if (rangeControl != -1) { controls.RemoveAt(rangeControl); } if (wcRangeControl != null) { if (rangeControl != -1) { controls.Insert(rangeControl, wcRangeControl); } else { controls.Add(wcRangeControl); } } } } }
private void PlayerControlAcquired(MyEntity lastEnt) { var cube = lastEnt as MyCubeBlock; GridAi gridAi; if (cube != null && GridTargetingAIs.TryGetValue(cube.CubeGrid, out gridAi)) { CoreComponent comp; if (gridAi.WeaponBase.TryGetValue(cube, out comp)) { comp.RequestShootUpdate(CoreComponent.ShootActions.ShootOff, comp.Session.DedicatedServer ? 0 : -1); } } }
private bool ClientFakeTargetUpdate(PacketObj data) { var packet = data.Packet; data.ErrorPacket.NoReprocess = true; var targetPacket = (FakeTargetPacket)packet; var myGrid = MyEntities.GetEntityByIdOrDefault(packet.EntityId) as MyCubeGrid; GridAi ai; if (myGrid != null && GridTargetingAIs.TryGetValue(myGrid, out ai)) { if (ai.MIds[(int)packet.PType] < packet.MId) { ai.MIds[(int)packet.PType] = packet.MId; long playerId; if (SteamToPlayer.TryGetValue(packet.SenderId, out playerId)) { FakeTarget dummyTarget; if (PlayerDummyTargets.TryGetValue(playerId, out dummyTarget)) { dummyTarget.Update(targetPacket.Pos, ai, null, targetPacket.TargetId); } else { return(Error(data, Msg("Player dummy target not found"))); } } else { return(Error(data, Msg("SteamToPlayer missing Player"))); } } else { Log.Line($"ClientFakeTargetUpdate: mid fail - senderId:{packet.SenderId} - mId:{ai.MIds[(int)packet.PType]} >= {packet.MId}"); } data.Report.PacketValid = true; } else { return(Error(data, Msg($"GridId: {packet.EntityId}", myGrid != null), Msg("Ai"))); } return(true); }
private void DrawDisabledGuns() { if (Tick600 || Tick60 && QuickDisableGunsCheck) { QuickDisableGunsCheck = false; _nearbyGridsTestSphere.Center = CameraPos; _gridsNearCamera.Clear(); _uninitializedBlocks.Clear(); MyGamePruningStructure.GetAllTopMostEntitiesInSphere(ref _nearbyGridsTestSphere, _gridsNearCamera); for (int i = _gridsNearCamera.Count - 1; i >= 0; i--) { var grid = _gridsNearCamera[i] as MyCubeGrid; if (grid?.Physics != null && !grid.MarkedForClose && !grid.IsPreview && !grid.Physics.IsPhantom) { var fatBlocks = grid.GetFatBlocks(); for (int j = 0; j < fatBlocks.Count; j++) { var block = fatBlocks[j]; if (block.IsFunctional && WeaponPlatforms.ContainsKey(block.BlockDefinition.Id)) { GridAi gridAi; if (!GridTargetingAIs.TryGetValue(block.CubeGrid, out gridAi) || !gridAi.WeaponBase.ContainsKey(block)) { _uninitializedBlocks.Add(block); } } } } } } for (int i = 0; i < _uninitializedBlocks.Count; i++) { var badBlock = _uninitializedBlocks[i]; if (badBlock.InScene) { var lookSphere = new BoundingSphereD(badBlock.PositionComp.WorldAABB.Center, 30f); if (Camera.IsInFrustum(ref lookSphere)) { MyOrientedBoundingBoxD blockBox; SUtils.GetBlockOrientedBoundingBox(badBlock, out blockBox); DsDebugDraw.DrawBox(blockBox, _uninitializedColor); } } } }
internal bool UpdateLocalAiAndCockpit() { InGridAiBlock = false; ActiveControlBlock = ControlledEntity as MyCubeBlock; ActiveCockPit = ActiveControlBlock as MyCockpit; var activeBlock = ActiveCockPit ?? ActiveControlBlock; if (activeBlock != null && (GridTargetingAIs.TryGetValue(activeBlock.CubeGrid, out TrackingAi) || GridToMasterAi.TryGetValue(activeBlock.CubeGrid, out TrackingAi))) { InGridAiBlock = true; MyCubeBlock oldBlock; TrackingAi.ControllingPlayers.TryGetValue(PlayerId, out oldBlock); TrackingAi.ControllingPlayers[PlayerId] = ActiveControlBlock; TrackingAi.ControllingPlayers.ApplyAdditionsAndModifications(); if (HandlesInput && oldBlock != ActiveControlBlock) { SendActiveControlUpdate(activeBlock, true); } } else { if (TrackingAi != null) { TrackingAi.Focus.IsFocused(TrackingAi); MyCubeBlock oldBlock; if (HandlesInput && TrackingAi.ControllingPlayers.TryGetValue(PlayerId, out oldBlock)) { SendActiveControlUpdate(oldBlock, false); } TrackingAi.ControllingPlayers.Remove(PlayerId, true); TrackingAi.ControllingPlayers.ApplyRemovals(); } TrackingAi = null; ActiveCockPit = null; ActiveControlBlock = null; } return(InGridAiBlock); }
private bool ServerMarkedTargetUpdate(PacketObj data) { var packet = data.Packet; var targetPacket = (FakeTargetPacket)packet; var myGrid = MyEntities.GetEntityByIdOrDefault(packet.EntityId) as MyCubeGrid; if (myGrid == null) { return(Error(data, Msg($"GridId:{packet.EntityId} - entityExists:{MyEntities.EntityExists(packet.EntityId)}"))); } GridAi ai; long playerId; if (GridTargetingAIs.TryGetValue(myGrid, out ai) && SteamToPlayer.TryGetValue(packet.SenderId, out playerId)) { GridAi.FakeTargets fakeTargets; uint[] mIds; if (PlayerMIds.TryGetValue(packet.SenderId, out mIds) && mIds[(int)packet.PType] < packet.MId && PlayerDummyTargets.TryGetValue(playerId, out fakeTargets)) { mIds[(int)packet.PType] = packet.MId; fakeTargets.PaintedTarget.Sync(targetPacket, ai); PacketsToClient.Add(new PacketInfo { Entity = myGrid, Packet = targetPacket }); data.Report.PacketValid = true; } else { Log.Line($"ServerFakeTargetUpdate: MidsHasSenderId:{PlayerMIds.ContainsKey(packet.SenderId)} - midsNull:{mIds == null} - senderId:{packet.SenderId}"); } } else { return(Error(data, Msg($"GridAi not found, is marked:{myGrid.MarkedForClose}, has root:{GridToMasterAi.ContainsKey(myGrid)}"))); } return(true); }
internal void SetTarget(MyEntity entity, GridAi ai) { TrackingAi = ai; TrackingAi.Focus.AddFocus(entity, ai); GridAi gridAi; TargetArmed = false; var grid = entity as MyCubeGrid; if (grid != null && GridTargetingAIs.TryGetValue(grid, out gridAi)) { TargetArmed = true; } else { TargetInfo info; if (!ai.Targets.TryGetValue(entity, out info)) { return; } ConcurrentDictionary <BlockTypes, ConcurrentCachingList <MyCubeBlock> > typeDict; if (info.IsGrid && GridToBlockTypeMap.TryGetValue((MyCubeGrid)info.Target, out typeDict)) { ConcurrentCachingList <MyCubeBlock> fatList; if (typeDict.TryGetValue(WeaponDefinition.TargetingDef.BlockTypes.Offense, out fatList)) { TargetArmed = fatList.Count > 0; } else { TargetArmed = false; } } else { TargetArmed = false; } } }
private void CustomControlHandler(IMyTerminalBlock block, List <IMyTerminalControl> controls) { LastTerminal = block; var cube = (MyCubeBlock)block; GridAi gridAi; if (GridTargetingAIs.TryGetValue(cube.CubeGrid, out gridAi)) { gridAi.LastTerminal = block; CoreComponent comp; if (gridAi.WeaponBase.TryGetValue(cube, out comp) && comp.Platform.State == CorePlatform.PlatformState.Ready) { TerminalMon.HandleInputUpdate(comp); IMyTerminalControl wcRangeControl = null; for (int i = controls.Count - 1; i >= 0; i--) { var control = controls[i]; if (control.Id.Equals("Range")) { controls.RemoveAt(i); } else if (control.Id.Equals("UseConveyor")) { controls.RemoveAt(i); } else if (control.Id.Equals("WC_Range")) { wcRangeControl = control; controls.RemoveAt(i); } } if (wcRangeControl != null) { controls.Add(wcRangeControl); } } } }
private bool ClientFakeTargetUpdate(PacketObj data) { var packet = data.Packet; data.ErrorPacket.NoReprocess = true; var targetPacket = (FakeTargetPacket)packet; var myGrid = MyEntities.GetEntityByIdOrDefault(packet.EntityId) as MyCubeGrid; GridAi ai; if (myGrid != null && GridTargetingAIs.TryGetValue(myGrid, out ai)) { long playerId; if (SteamToPlayer.TryGetValue(packet.SenderId, out playerId)) { FakeTargets dummyTargets; if (PlayerDummyTargets.TryGetValue(playerId, out dummyTargets)) { dummyTargets.ManualTarget.Sync(targetPacket, ai); dummyTargets.PaintedTarget.Sync(targetPacket, ai); } else { return(Error(data, Msg("Player dummy target not found"))); } } else { return(Error(data, Msg("SteamToPlayer missing Player"))); } data.Report.PacketValid = true; } else { return(Error(data, Msg($"GridId: {packet.EntityId}", myGrid != null), Msg("Ai"))); } return(true); }
private bool ServerActiveControlUpdate(PacketObj data) { var packet = data.Packet; var dPacket = (BoolUpdatePacket)packet; var cube = MyEntities.GetEntityByIdOrDefault(packet.EntityId) as MyCubeBlock; if (cube == null) { return(Error(data, Msg("Cube"))); } GridAi ai; long playerId = 0; if (GridToMasterAi.TryGetValue(cube.CubeGrid, out ai) && SteamToPlayer.TryGetValue(packet.SenderId, out playerId)) { uint[] mIds; if (PlayerMIds.TryGetValue(packet.SenderId, out mIds) && mIds[(int)packet.PType] < packet.MId) { mIds[(int)packet.PType] = packet.MId; ai.Construct.UpdateConstructsPlayers(cube, playerId, dPacket.Data); data.Report.PacketValid = true; } else { Log.Line($"ServerActiveControlUpdate: MidsHasSenderId:{PlayerMIds.ContainsKey(packet.SenderId)} - midsNull:{mIds == null} - senderId:{packet.SenderId}"); } } else { Log.Line($"ServerActiveControlUpdate: ai:{ai != null} - targetingAi:{GridTargetingAIs.ContainsKey(cube.CubeGrid)} - masterAi:{GridToMasterAi.ContainsKey(cube.CubeGrid)} - IdToComp:{IdToCompMap.ContainsKey(cube.EntityId)} - {cube.BlockDefinition.Id.SubtypeName} - playerId:{playerId}({packet.SenderId}) - marked:{cube.MarkedForClose}({cube.CubeGrid.MarkedForClose}) - active:{dPacket.Data}"); } return(true); }
private bool CompRestricted(CoreComponent comp) { var grid = comp.MyCube?.CubeGrid; GridAi ai; if (grid == null || !GridTargetingAIs.TryGetValue(grid, out ai)) { return(false); } MyOrientedBoundingBoxD b; BoundingSphereD s; MyOrientedBoundingBoxD blockBox; SUtils.GetBlockOrientedBoundingBox(comp.MyCube, out blockBox); if (IsWeaponAreaRestricted(comp.MyCube.BlockDefinition.Id.SubtypeId, blockBox, grid, comp.MyCube.EntityId, ai, out b, out s)) { if (!DedicatedServer) { if (comp.MyCube.OwnerId == PlayerId) { MyAPIGateway.Utilities.ShowNotification($"Block {comp.MyCube.DisplayNameText} was placed too close to another gun", 10000); } } if (IsServer) { comp.MyCube.CubeGrid.RemoveBlock(comp.MyCube.SlimBlock); } return(true); } return(false); }
private void ProcessDbsCallBack() { try { DsUtil.Start("db"); for (int d = 0; d < DbsToUpdate.Count; d++) { var db = DbsToUpdate[d]; db.TargetingInfo.Clean(); if (db.MyPlanetTmp != null) { db.MyPlanetInfo(); } foreach (var sub in db.PrevSubGrids) { db.SubGrids.Add(sub); } if (db.SubGridsChanged) { db.SubGridChanges(); } for (int i = 0; i < db.SortedTargets.Count; i++) { var tInfo = db.SortedTargets[i]; tInfo.Target = null; tInfo.MyAi = null; tInfo.MyGrid = null; tInfo.TargetAi = null; TargetInfoPool.Return(db.SortedTargets[i]); } db.SortedTargets.Clear(); db.Targets.Clear(); var newEntCnt = db.NewEntities.Count; db.SortedTargets.Capacity = newEntCnt; for (int i = 0; i < newEntCnt; i++) { var detectInfo = db.NewEntities[i]; var ent = detectInfo.Parent; if (ent.Physics == null) { continue; } var grid = ent as MyCubeGrid; GridAi targetAi = null; if (grid != null) { GridTargetingAIs.TryGetValue(grid, out targetAi); } var targetInfo = TargetInfoPool.Get(); targetInfo.Init(ref detectInfo, db.MyGrid, db, targetAi); db.SortedTargets.Add(targetInfo); db.Targets[ent] = targetInfo; if (targetInfo.Target == db.Focus.Target[0] || targetInfo.Target == db.Focus.Target[1] || targetInfo.DistSqr < db.MaxTargetingRangeSqr && targetInfo.DistSqr < db.TargetingInfo.ThreatRangeSqr && targetInfo.OffenseRating > 0 && (targetInfo.EntInfo.Relationship != MyRelationsBetweenPlayerAndBlock.Friends || targetInfo.EntInfo.Relationship == MyRelationsBetweenPlayerAndBlock.FactionShare)) { db.TargetingInfo.TargetInRange = true; db.TargetingInfo.ThreatRangeSqr = targetInfo.DistSqr; } } db.NewEntities.Clear(); db.SortedTargets.Sort(TargetCompare); db.TargetAis.Clear(); db.TargetAis.AddRange(db.TargetAisTmp); db.TargetAisTmp.Clear(); db.Obstructions.Clear(); db.Obstructions.AddRange(db.ObstructionsTmp); db.ObstructionsTmp.Clear(); if (db.PlanetSurfaceInRange) { db.StaticsInRangeTmp.Add(db.MyPlanet); } db.StaticsInRange.Clear(); db.StaticsInRange.AddRange(db.StaticsInRangeTmp); db.StaticsInRangeTmp.Clear(); db.StaticEntitiesInRange = db.StaticsInRange.Count > 0; db.MyStaticInfo(); db.DbReady = db.SortedTargets.Count > 0 || db.TargetAis.Count > 0 || Tick - db.LiveProjectileTick < 3600 || db.LiveProjectile.Count > 0 || db.ControllingPlayers.Keys.Count > 0 || db.FirstRun; db.MyShield = db.MyShieldTmp; db.NaturalGravity = db.FakeShipController.GetNaturalGravity(); db.ShieldNear = db.ShieldNearTmp; db.BlockCount = db.MyGrid.BlocksCount; db.Concealed = ((uint)db.MyGrid.Flags & 4) > 0; if (db.ScanBlockGroups || db.WeaponTerminalReleased()) { db.ReScanBlockGroups(); } db.FirstRun = false; } DbsToUpdate.Clear(); DsUtil.Complete("db", true); DbCallBackComplete = true; } catch (Exception ex) { Log.Line($"Exception in ProcessDbsCallBack: {ex}"); } }
internal void PurgeAll() { PurgedAll = true; FutureEvents.Purge((int)Tick); foreach (var comp in CompsToStart) { if (comp?.Platform != null) { CloseComps(comp.MyCube); } } foreach (var readd in CompReAdds) { if (!readd.Ai.Closed) { readd.Ai.AiForceClose(); } if (readd.Comp?.Platform != null) { CloseComps(readd.Comp.MyCube); } } foreach (var comp in CompsDelayed) { if (comp?.Platform != null) { CloseComps(comp.MyCube); } } foreach (var gridAi in DelayedAiClean) { if (!gridAi.Closed) { gridAi.AiForceClose(); } } PlatFormPool.Clean(); CompsToStart.ClearImmediate(); DelayedAiClean.ClearImmediate(); CompsDelayed.Clear(); CompReAdds.Clear(); GridAiPool.Clean(); PurgeTerminalSystem(this); HudUi.Purge(); TerminalMon.Purge(); foreach (var reports in Reporter.ReportData.Values) { foreach (var report in reports) { report.Clean(); Reporter.ReportPool.Return(report); } reports.Clear(); } Reporter.ReportData.Clear(); Reporter.ReportPool.Clean(); PacketsToClient.Clear(); PacketsToServer.Clear(); AcqManager.Clean(); CleanSounds(true); foreach (var e in Emitters) { e.StopSound(true); } foreach (var e in Av.HitEmitters) { e.StopSound(true); } foreach (var e in Av.FireEmitters) { e.StopSound(true); } foreach (var e in Av.TravelEmitters) { e.StopSound(true); } Emitters.Clear(); Av.HitEmitters.Clear(); Av.FireEmitters.Clear(); Av.TravelEmitters.Clear(); foreach (var item in EffectedCubes) { var cubeid = item.Key; var blockInfo = item.Value; var functBlock = blockInfo.FunctBlock; if (functBlock == null || functBlock.MarkedForClose) { _effectPurge.Enqueue(cubeid); continue; } functBlock.EnabledChanged -= ForceDisable; functBlock.Enabled = blockInfo.FirstState; functBlock.SetDamageEffect(false); if (HandlesInput) { functBlock.AppendingCustomInfo -= blockInfo.AppendCustomInfo; } _effectPurge.Enqueue(cubeid); } while (_effectPurge.Count != 0) { EffectedCubes.Remove(_effectPurge.Dequeue()); } Av.Glows.Clear(); Av.AvShotPool.Clean(); DeferedUpBlockTypeCleanUp(true); BlockTypeCleanUp.Clear(); foreach (var map in GridToInfoMap.Keys) { RemoveGridFromMap(map); } GridToInfoMap.Clear(); GridMapPool.Clean(); DirtyGridsTmp.Clear(); foreach (var structure in WeaponPlatforms.Values) { foreach (var system in structure.WeaponSystems) { system.Value.PreFirePairs.Clear(); system.Value.FireWhenDonePairs.Clear(); system.Value.FirePerShotPairs.Clear(); system.Value.RotatePairs.Clear(); system.Value.ReloadPairs.Clear(); foreach (var ammo in system.Value.AmmoTypes) { ammo.AmmoDef.Const.PrimeEntityPool?.Clean(); ammo.AmmoDef.Const.HitDefaultSoundPairs.Clear(); ammo.AmmoDef.Const.HitVoxelSoundPairs.Clear(); ammo.AmmoDef.Const.HitShieldSoundPairs.Clear(); ammo.AmmoDef.Const.HitFloatingSoundPairs.Clear(); ammo.AmmoDef.Const.HitPlayerSoundPairs.Clear(); ammo.AmmoDef.Const.TravelSoundPairs.Clear(); ammo.AmmoDef.Const.CustomSoundPairs.Clear(); } } structure.WeaponSystems.Clear(); } WeaponPlatforms.Clear(); foreach (var gridToMap in GridToBlockTypeMap) { foreach (var map in gridToMap.Value) { ConcurrentListPool.Return(map.Value); } gridToMap.Value.Clear(); BlockTypePool.Return(gridToMap.Value); } GridToBlockTypeMap.Clear(); foreach (var playerGrids in PlayerEntityIdInRange) { playerGrids.Value.Clear(); } PlayerEntityIdInRange.Clear(); DirtyGridInfos.Clear(); DsUtil.Purge(); DsUtil2.Purge(); ShootingWeapons.Clear(); WeaponToPullAmmo.Clear(); AmmoToPullQueue.Clear(); ChargingWeaponsIndexer.Clear(); WeaponsToRemoveAmmoIndexer.Clear(); ChargingWeapons.Clear(); Hits.Clear(); HomingWeapons.Clear(); GridToMasterAi.Clear(); Players.Clear(); IdToCompMap.Clear(); AllArmorBaseDefinitions.Clear(); HeavyArmorBaseDefinitions.Clear(); AllArmorBaseDefinitions.Clear(); AcquireTargets.Clear(); LargeBlockSphereDb.Clear(); SmallBlockSphereDb.Clear(); AnimationsToProcess.Clear(); _subTypeIdToWeaponDefs.Clear(); WeaponDefinitions.Clear(); SlimsSortedList.Clear(); _destroyedSlims.Clear(); _destroyedSlimsClient.Clear(); _slimHealthClient.Clear(); _slimsSet.Clear(); _turretDefinitions.Clear(); _tmpNearByBlocks.Clear(); foreach (var av in Av.AvShots) { av.GlowSteps.Clear(); Av.AvShotPool.Return(av); } Av.AvShotPool.Clean(); Av.AvBarrels1.Clear(); Av.AvBarrels2.Clear(); Av.AvShots.Clear(); Av.HitSounds.Clear(); foreach (var errorpkt in ClientSideErrorPkt) { errorpkt.Packet.CleanUp(); } ClientSideErrorPkt.Clear(); GridEffectPool.Clean(); GridEffectsPool.Clean(); BlockTypePool.Clean(); ConcurrentListPool.Clean(); TargetInfoPool.Clean(); PacketObjPool.Clean(); InventoryMoveRequestPool.Clean(); WeaponCoreBlockDefs.Clear(); VanillaIds.Clear(); VanillaCoreIds.Clear(); WeaponCoreFixedBlockDefs.Clear(); WeaponCoreTurretBlockDefs.Clear(); VoxelCaches.Clear(); ArmorCubes.Clear(); foreach (var p in Projectiles.ProjectilePool) { p.Info?.AvShot?.AmmoEffect?.Stop(); } Projectiles.ShrapnelToSpawn.Clear(); Projectiles.ShrapnelPool.Clean(); Projectiles.FragmentPool.Clean(); Projectiles.ActiveProjetiles.Clear(); Projectiles.ProjectilePool.Clear(); Projectiles.HitEntityPool.Clean(); Projectiles.VirtInfoPool.Clean(); DbsToUpdate.Clear(); GridTargetingAIs.Clear(); DsUtil = null; DsUtil2 = null; SlimsSortedList = null; Settings = null; StallReporter = null; TerminalMon = null; Physics = null; Camera = null; Projectiles = null; TrackingAi = null; UiInput = null; TargetUi = null; Placer = null; TargetGps = null; SApi.Unload(); SApi = null; Api = null; ApiServer = null; Reporter = null; WeaponDefinitions = null; AnimationsToProcess = null; ProjectileTree.Clear(); ProjectileTree = null; Av = null; HudUi = null; AllDefinitions = null; SoundDefinitions = null; ActiveCockPit = null; ActiveControlBlock = null; ControlledEntity = null; TmpStorage = null; }
internal void PurgeAll() { FutureEvents.Purge((int)Tick); PurgeTerminalSystem(); foreach (var reports in Reporter.ReportData.Values) { foreach (var report in reports) { report.Clean(); Reporter.ReportPool.Return(report); } reports.Clear(); } Reporter.ReportData.Clear(); Reporter.ReportPool.Clean(); PacketsToClient.Clear(); PacketsToServer.Clear(); foreach (var suit in (PacketType[])Enum.GetValues(typeof(PacketType))) { foreach (var pool in PacketPools.Values) { pool.Clean(); } PacketPools.Clear(); } foreach (var item in _effectedCubes) { var cubeid = item.Key; var blockInfo = item.Value; var functBlock = blockInfo.FunctBlock; var cube = blockInfo.CubeBlock; if (cube == null || cube.MarkedForClose) { _effectPurge.Enqueue(cubeid); continue; } functBlock.EnabledChanged -= ForceDisable; functBlock.Enabled = blockInfo.FirstState; cube.SetDamageEffect(false); _effectPurge.Enqueue(cubeid); } while (_effectPurge.Count != 0) { _effectedCubes.Remove(_effectPurge.Dequeue()); } Av.Glows.Clear(); Av.AvShotPool.Clean(); DeferedUpBlockTypeCleanUp(true); BlockTypeCleanUp.Clear(); foreach (var map in GridToFatMap.Keys) { RemoveGridFromMap(map); } GridToFatMap.Clear(); FatMapPool.Clean(); DirtyGridsTmp.Clear(); foreach (var structure in WeaponPlatforms.Values) { foreach (var system in structure.WeaponSystems) { foreach (var ammo in system.Value.WeaponAmmoTypes) { ammo.AmmoDef.Const.PrimeEntityPool?.Clean(); } } structure.WeaponSystems.Clear(); } WeaponPlatforms.Clear(); foreach (var gridToMap in GridToBlockTypeMap) { foreach (var map in gridToMap.Value) { map.Value.ClearImmediate(); ConcurrentListPool.Return(map.Value); } gridToMap.Value.Clear(); BlockTypePool.Return(gridToMap.Value); } GridToBlockTypeMap.Clear(); foreach (var playerGrids in PlayerEntityIdInRange) { playerGrids.Value.Clear(); } PlayerEntityIdInRange.Clear(); DirtyGrids.Clear(); DsUtil.Purge(); DsUtil2.Purge(); _effectActive = false; ShootingWeapons.Clear(); AcquireTargets.Clear(); RemoveEffectsFromGrid.Clear(); WeaponAmmoPullQueue.Clear(); AmmoToPullQueue.Clear(); Hits.Clear(); AllArmorBaseDefinitions.Clear(); HeavyArmorBaseDefinitions.Clear(); AllArmorBaseDefinitions.Clear(); AcquireTargets.Clear(); ChargingWeapons.Clear(); LargeBlockSphereDb.Clear(); SmallBlockSphereDb.Clear(); AnimationsToProcess.Clear(); _subTypeIdToWeaponDefs.Clear(); WeaponDefinitions.Clear(); SlimsSortedList.Clear(); _destroyedSlims.Clear(); _destroyedSlimsClient.Clear(); _slimHealthClient.Clear(); _slimsSet.Clear(); _turretDefinitions.Clear(); foreach (var comp in CompsToStart) { PlatFormPool.Return(comp.Platform); comp.Platform = null; } foreach (var readd in CompReAdds) { PlatFormPool.Return(readd.Comp.Platform); readd.Comp.Platform = null; } foreach (var comp in CompsDelayed) { PlatFormPool.Return(comp.Platform); comp.Platform = null; } PlatFormPool.Clean(); CompsToStart.ClearImmediate(); CompsDelayed.Clear(); CompReAdds.Clear(); GridAiPool.Clean(); Av.RipMap.Clear(); foreach (var mess in Av.KeensBrokenParticles) { Av.KeenMessPool.Return(mess); } Av.KeensBrokenParticles.Clear(); foreach (var av in Av.AvShots) { av.GlowSteps.Clear(); Av.AvShotPool.Return(av); } Av.AvShotPool.Clean(); Av.AvBarrels1.Clear(); Av.AvBarrels2.Clear(); Av.AvShots.Clear(); Av.HitSounds.Clear(); foreach (var errorpkt in ClientSideErrorPktList) { errorpkt.Packet.CleanUp(); } ClientSideErrorPktList.Clear(); GridEffectPool.Clean(); GridEffectsPool.Clean(); BlockTypePool.Clean(); ConcurrentListPool.Clean(); GroupInfoPool.Clean(); TargetInfoPool.Clean(); Projectiles.Clean(); WeaponCoreBlockDefs.Clear(); VanillaIds.Clear(); VanillaCoreIds.Clear(); WeaponCoreFixedBlockDefs.Clear(); WeaponCoreTurretBlockDefs.Clear(); foreach (var p in Projectiles.ProjectilePool) { p.AmmoEffect?.Stop(); } Projectiles.ShrapnelToSpawn.Clear(); Projectiles.ShrapnelPool.Clean(); Projectiles.FragmentPool.Clean(); Projectiles.ActiveProjetiles.ApplyChanges(); Projectiles.ActiveProjetiles.Clear(); Projectiles.ProjectilePool.Clear(); Projectiles.HitEntityPool.Clean(); Projectiles.CleanUp.Clear(); Projectiles.VirtInfoPool.Clean(); DbsToUpdate.Clear(); GridTargetingAIs.Clear(); DsUtil = null; DsUtil2 = null; SlimsSortedList = null; Enforced = null; StallReporter = null; Proccessor = null; Physics = null; Camera = null; Projectiles = null; TrackingAi = null; UiInput = null; TargetUi = null; Placer = null; WheelUi = null; TargetGps = null; SApi.Unload(); SApi = null; Api = null; ApiServer = null; Reporter = null; WeaponDefinitions = null; AnimationsToProcess = null; ProjectileTree.Clear(); ProjectileTree = null; Av = null; HudUi = null; AllDefinitions = null; SoundDefinitions = null; ActiveCockPit = null; ActiveControlBlock = null; ControlledEntity = null; }
private void DrawDisabledGuns() { if (Tick600 || Tick60 && QuickDisableGunsCheck) { QuickDisableGunsCheck = false; _nearbyGridsTestSphere.Center = CameraPos; _gridsNearCamera.Clear(); _uninitializedBlocks.Clear(); _debugBlocks.Clear(); MyGamePruningStructure.GetAllTopMostEntitiesInSphere(ref _nearbyGridsTestSphere, _gridsNearCamera); for (int i = _gridsNearCamera.Count - 1; i >= 0; i--) { var grid = _gridsNearCamera[i] as MyCubeGrid; if (grid?.Physics != null && !grid.MarkedForClose && !grid.IsPreview && !grid.Physics.IsPhantom) { var fatBlocks = grid.GetFatBlocks(); for (int j = 0; j < fatBlocks.Count; j++) { var block = fatBlocks[j]; if (block.IsFunctional && WeaponPlatforms.ContainsKey(block.BlockDefinition.Id)) { GridAi gridAi; WeaponComponent comp; if (!GridTargetingAIs.TryGetValue(block.CubeGrid, out gridAi) || !gridAi.WeaponBase.TryGetValue(block, out comp)) { _uninitializedBlocks.Add(block); } else if (comp != null && comp.Data.Repo.Base.Set.Overrides.Debug) { _debugBlocks.Add(comp); } } } } } } for (int i = 0; i < _uninitializedBlocks.Count; i++) { var badBlock = _uninitializedBlocks[i]; if (badBlock.InScene) { var lookSphere = new BoundingSphereD(badBlock.PositionComp.WorldAABB.Center, 30f); if (Camera.IsInFrustum(ref lookSphere)) { MyOrientedBoundingBoxD blockBox; SUtils.GetBlockOrientedBoundingBox(badBlock, out blockBox); DsDebugDraw.DrawBox(blockBox, _uninitializedColor); } } } for (int i = 0; i < _debugBlocks.Count; i++) { var comp = _debugBlocks[i]; if (comp.MyCube.InScene) { var lookSphere = new BoundingSphereD(comp.MyCube.PositionComp.WorldAABB.Center, 100f); if (Camera.IsInFrustum(ref lookSphere)) { foreach (var w in comp.Platform.Weapons) { if (!w.AiEnabled && w.ActiveAmmoDef.AmmoDef.Trajectory.Guidance == WeaponDefinition.AmmoDef.TrajectoryDef.GuidanceType.Smart) { w.SmartLosDebug(); } } } } } }
internal void EntityControlUpdate() { var lastControlledEnt = ControlledEntity; ControlledEntity = (MyEntity)MyAPIGateway.Session.ControlledObject; var entityChanged = lastControlledEnt != null && lastControlledEnt != ControlledEntity; if (entityChanged) { if (lastControlledEnt is MyCockpit || lastControlledEnt is MyRemoteControl) { PlayerControlAcquired(lastControlledEnt); } if (ControlledEntity is IMyGunBaseUser && !(lastControlledEnt is IMyGunBaseUser)) { var cube = (MyCubeBlock)ControlledEntity; GridAi gridAi; if (GridTargetingAIs.TryGetValue(cube.CubeGrid, out gridAi)) { WeaponComponent comp; if (gridAi.WeaponBase.TryGetValue(cube, out comp)) { GunnerBlackList = true; comp.State.Value.CurrentPlayerControl.PlayerId = PlayerId; comp.State.Value.CurrentPlayerControl.ControlType = ControlType.Camera; ActiveControlBlock = (MyCubeBlock)ControlledEntity; var controlStringLeft = MyAPIGateway.Input.GetControl(MyMouseButtonsEnum.Left).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringLeft, PlayerId, false); var controlStringRight = MyAPIGateway.Input.GetControl(MyMouseButtonsEnum.Right).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringRight, PlayerId, false); var controlStringMiddle = MyAPIGateway.Input.GetControl(MyMouseButtonsEnum.Middle).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringMiddle, PlayerId, false); if (HandlesInput && MpActive) { SendControlingPlayer(comp); } } } } else if (!(ControlledEntity is IMyGunBaseUser) && lastControlledEnt is IMyGunBaseUser) { if (GunnerBlackList) { GunnerBlackList = false; var controlStringLeft = MyAPIGateway.Input.GetControl(MyMouseButtonsEnum.Left).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringLeft, PlayerId, true); var controlStringRight = MyAPIGateway.Input.GetControl(MyMouseButtonsEnum.Right).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringRight, PlayerId, true); var controlStringMiddle = MyAPIGateway.Input.GetControl(MyMouseButtonsEnum.Middle).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringMiddle, PlayerId, true); var oldCube = lastControlledEnt as MyCubeBlock; GridAi gridAi; if (oldCube != null && GridTargetingAIs.TryGetValue(oldCube.CubeGrid, out gridAi)) { WeaponComponent comp; if (gridAi.WeaponBase.TryGetValue(oldCube, out comp)) { comp.State.Value.CurrentPlayerControl.PlayerId = -1; comp.State.Value.CurrentPlayerControl.ControlType = ControlType.None; ActiveControlBlock = null; } } } } } }
public bool IsWeaponAreaRestricted(MyStringHash subtype, MyOrientedBoundingBoxD cubeBoundingBox, MyCubeGrid myGrid, long ignoredEntity, GridAi gridAi, out MyOrientedBoundingBoxD restrictedBox, out BoundingSphereD restrictedSphere) { _tmpNearByBlocks.Clear(); GridAi ai; if (gridAi == null) { if (!GridToMasterAi.ContainsKey(myGrid)) { restrictedSphere = new BoundingSphereD(); restrictedBox = new MyOrientedBoundingBoxD(); return(false); } ai = GridToMasterAi[myGrid]; } else { ai = gridAi; } CalculateRestrictedShapes(subtype, cubeBoundingBox, out restrictedBox, out restrictedSphere); var queryRadius = Math.Max(restrictedBox.HalfExtent.AbsMax(), restrictedSphere.Radius); if (queryRadius < 0.01) { return(false); } var restriction = WeaponAreaRestrictions[subtype]; var checkBox = restriction.RestrictionBoxInflation > 0; var checkSphere = restriction.RestrictionRadius > 0; var querySphere = new BoundingSphereD(cubeBoundingBox.Center, queryRadius); myGrid.Hierarchy.QuerySphere(ref querySphere, _tmpNearByBlocks); foreach (var grid in ai.SubGrids) { if (grid == myGrid || !GridTargetingAIs.ContainsKey(grid)) { continue; } grid.Hierarchy.QuerySphere(ref querySphere, _tmpNearByBlocks); } for (int l = 0; l < _tmpNearByBlocks.Count; l++) { var cube = _tmpNearByBlocks[l] as MyCubeBlock; if (cube == null || cube.EntityId == ignoredEntity || !WeaponCoreBlockDefs.ContainsKey(cube.BlockDefinition.Id.SubtypeId.String)) { continue; } if (!restriction.CheckForAnyWeapon && cube.BlockDefinition.Id.SubtypeId != subtype) { continue; } if (checkBox) { var cubeBox = new MyOrientedBoundingBoxD(cube.PositionComp.LocalAABB, cube.PositionComp.WorldMatrixRef); if (restrictedBox.Contains(ref cubeBox) != ContainmentType.Disjoint) { return(true); } } if (checkSphere && restrictedSphere.Contains(cube.PositionComp.WorldAABB) != ContainmentType.Disjoint) { return(true); } } return(false); }
internal void EntityControlUpdate() { var lastControlledEnt = ControlledEntity; ControlledEntity = (MyEntity)MyAPIGateway.Session.ControlledObject; var entityChanged = lastControlledEnt != null && lastControlledEnt != ControlledEntity; if (entityChanged) { if (lastControlledEnt is MyCockpit || lastControlledEnt is MyRemoteControl) { PlayerControlAcquired(lastControlledEnt); } if (ControlledEntity is MyCockpit || ControlledEntity is MyRemoteControl) { PlayerControlNotify(ControlledEntity); } if (ControlledEntity is IMyGunBaseUser && !(lastControlledEnt is IMyGunBaseUser)) { var cube = (MyCubeBlock)ControlledEntity; GridAi gridAi; if (GridTargetingAIs.TryGetValue(cube.CubeGrid, out gridAi)) { CoreComponent comp; if (gridAi.WeaponBase.TryGetValue(cube, out comp)) { GunnerBlackList = true; if (IsServer) { comp.Data.Repo.Base.State.PlayerId = PlayerId; comp.Data.Repo.Base.State.Control = ControlMode.Camera; } ActiveControlBlock = (MyCubeBlock)ControlledEntity; var controlStringLeft = MyAPIGateway.Input.GetControl(MyMouseButtonsEnum.Left).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringLeft, PlayerId, false); var controlStringRight = MyAPIGateway.Input.GetControl(MyMouseButtonsEnum.Right).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringRight, PlayerId, false); var controlStringMenu = MyAPIGateway.Input.GetControl(UiInput.MouseButtonMenu).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringMenu, PlayerId, false); if (HandlesInput && MpActive) { SendPlayerControlRequest(comp, PlayerId, ControlMode.Camera); } } } } else if (!(ControlledEntity is IMyGunBaseUser) && lastControlledEnt is IMyGunBaseUser) { if (GunnerBlackList) { GunnerBlackList = false; var controlStringLeft = MyAPIGateway.Input.GetControl(MyMouseButtonsEnum.Left).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringLeft, PlayerId, true); var controlStringRight = MyAPIGateway.Input.GetControl(MyMouseButtonsEnum.Right).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringRight, PlayerId, true); var controlStringMenu = MyAPIGateway.Input.GetControl(UiInput.MouseButtonMenu).GetGameControlEnum().String; MyVisualScriptLogicProvider.SetPlayerInputBlacklistState(controlStringMenu, PlayerId, true); var oldCube = lastControlledEnt as MyCubeBlock; GridAi gridAi; if (oldCube != null && GridTargetingAIs.TryGetValue(oldCube.CubeGrid, out gridAi)) { CoreComponent comp; if (gridAi.WeaponBase.TryGetValue(oldCube, out comp)) { if (IsServer) { comp.Data.Repo.Base.State.PlayerId = -1; comp.Data.Repo.Base.State.Control = ControlMode.None; } if (HandlesInput && MpActive) { SendPlayerControlRequest(comp, -1, ControlMode.None); } ActiveControlBlock = null; } } } } } }
private void ProcessDbsCallBack() { try { DsUtil.Start("db"); for (int d = 0; d < DbsToUpdate.Count; d++) { var db = DbsToUpdate[d]; using (db.Ai.DbLock.AcquireExclusiveUsing()) { var ai = db.Ai; if (ai.MyGrid.MarkedForClose || ai.MarkedForClose || db.Version != ai.Version) { ai.ScanInProgress = false; continue; } if (ai.MyPlanetTmp != null) { ai.MyPlanetInfo(); } foreach (var sub in ai.PrevSubGrids) { ai.SubGrids.Add((MyCubeGrid)sub); } if (ai.SubGridsChanged) { ai.SubGridChanges(false, true); } ai.TargetingInfo.Clean(ai); ai.CleanSortedTargets(); ai.Targets.Clear(); var newEntCnt = ai.NewEntities.Count; ai.SortedTargets.Capacity = newEntCnt; for (int i = 0; i < newEntCnt; i++) { var detectInfo = ai.NewEntities[i]; var ent = detectInfo.Parent; if (ent.Physics == null) { continue; } var grid = ent as MyCubeGrid; GridAi targetAi = null; if (grid != null) { GridTargetingAIs.TryGetValue(grid, out targetAi); } var targetInfo = TargetInfoPool.Get(); targetInfo.Init(ref detectInfo, ai.MyGrid, ai, targetAi); ai.SortedTargets.Add(targetInfo); ai.Targets[ent] = targetInfo; var checkFocus = ai.Construct.Data.Repo.FocusData.HasFocus && targetInfo.Target?.EntityId == ai.Construct.Data.Repo.FocusData.Target[0] || targetInfo.Target?.EntityId == ai.Construct.Data.Repo.FocusData.Target[1]; if (targetInfo.Drone) { ai.TargetingInfo.DroneAdd(ai, targetInfo); } if (ai.RamProtection && targetInfo.DistSqr < 136900 && targetInfo.IsGrid) { ai.TargetingInfo.RamProximity = true; } if (targetInfo.DistSqr < ai.MaxTargetingRangeSqr && (checkFocus || targetInfo.OffenseRating > 0)) { if (checkFocus || targetInfo.DistSqr < ai.TargetingInfo.ThreatRangeSqr && targetInfo.EntInfo.Relationship == MyRelationsBetweenPlayerAndBlock.Enemies) { ai.TargetingInfo.ThreatInRange = true; ai.TargetingInfo.ThreatRangeSqr = targetInfo.DistSqr; } if (checkFocus || targetInfo.DistSqr < ai.TargetingInfo.OtherRangeSqr && targetInfo.EntInfo.Relationship != MyRelationsBetweenPlayerAndBlock.Enemies) { ai.TargetingInfo.OtherInRange = true; ai.TargetingInfo.OtherRangeSqr = targetInfo.DistSqr; } if (targetInfo.Drone && targetInfo.DistSqr < ai.TargetingInfo.DroneRangeSqr) { ai.TargetingInfo.DroneInRange = true; ai.TargetingInfo.DroneRangeSqr = targetInfo.DistSqr; } } } ai.NewEntities.Clear(); ai.SortedTargets.Sort(TargetCompare); ai.TargetAis.Clear(); ai.TargetAis.AddRange(ai.TargetAisTmp); ai.TargetAisTmp.Clear(); ai.Obstructions.Clear(); ai.Obstructions.AddRange(ai.ObstructionsTmp); ai.ObstructionsTmp.Clear(); ai.MyShield = null; ai.ShieldNear = false; ai.FriendlyShieldNear = false; if (ai.NearByShieldsTmp.Count > 0) { ai.NearByShield(); } ai.StaticsInRange.Clear(); ai.StaticsInRange.AddRange(ai.StaticsInRangeTmp); ai.StaticsInRangeTmp.Clear(); ai.StaticEntitiesInRange = ai.StaticsInRange.Count > 0; ai.MyStaticInfo(); ai.NaturalGravity = ai.FakeShipController.GetNaturalGravity(); ai.BlockCount = ai.MyGrid.BlocksCount; ai.NearByEntities = ai.NearByEntitiesTmp; if (!ai.TargetingInfo.ThreatInRange && ai.LiveProjectile.Count > 0) { ai.TargetingInfo.ThreatInRange = true; ai.TargetingInfo.ThreatRangeSqr = 0; } ai.TargetingInfo.SomethingInRange = ai.TargetingInfo.ThreatInRange || ai.TargetingInfo.OtherInRange; ai.DbReady = ai.SortedTargets.Count > 0 || ai.TargetAis.Count > 0 || Tick - ai.LiveProjectileTick < 3600 || ai.LiveProjectile.Count > 0 || ai.Construct.RootAi.Data.Repo.ControllingPlayers.Count > 0 || ai.FirstRun; MyCubeBlock activeCube; ai.AiSleep = ai.Construct.RootAi.Data.Repo.ControllingPlayers.Count <= 0 && (!ai.TargetingInfo.ThreatInRange && !ai.TargetingInfo.OtherInRange || !ai.TargetNonThreats && ai.TargetingInfo.OtherInRange) && (ai.Data.Repo.ActiveTerminal <= 0 || MyEntities.TryGetEntityById(ai.Data.Repo.ActiveTerminal, out activeCube) && activeCube != null && !ai.SubGrids.Contains(activeCube.CubeGrid)); ai.DbUpdated = true; ai.FirstRun = false; ai.ScanInProgress = false; } } DbsToUpdate.Clear(); DsUtil.Complete("db", true); DbUpdating = false; } catch (Exception ex) { Log.Line($"Exception in ProcessDbsCallBack: {ex}"); } }