Ejemplo n.º 1
0
        public ChunkBuilder GetBuilderAtPosition(IntVector2 worldPosition)
        {
            if (!_chunkBuildersByWorldPosition.TryGetValue(worldPosition, out var builder))
            {
                if (GameSaves.HasGameData(worldPosition.ToString() + "B"))
                {
                    builder = LoadBuilder(worldPosition);
                }
                else if (!GameSaves.HasGameData(worldPosition.ToString()))
                {
                    builder = AddBuilder(worldPosition);
                }
            }

            return(builder);
        }
Ejemplo n.º 2
0
        private void CreateChunk(IntVector2 worldPosition)
        {
            if (GetNearestChunkPosition(worldPosition) != worldPosition)
            {
                throw new InvalidOperationException($"Chunk cannot be spawned at {worldPosition}.");
            }

            if (_chunksByWorldPosition.ContainsKey(worldPosition))
            {
                return;
            }
            else
            {
                Chunk chunk;

                if (GameSaves.HasGameData(worldPosition.ToString()))
                {
                    _log.Info($"Loading Chunk at {worldPosition}.");
                    chunk = LoadChunk(worldPosition);
                }
                else
                {
                    _log.Info($"Building Chunk at {worldPosition}.");
                    chunk = BuildChunk(worldPosition);
                }

                Register(chunk);

                if (_chunkConstructionCoroutine == null)
                {
                    _chunkConstructionCoroutine = StartCoroutine(ChunkConstructionCoroutine());
                }

                foreach (var direction in Directions.Cardinals)
                {
                    if (_chunkBuildersByWorldPosition.TryGetValue(worldPosition + direction, out var neighborBuilder))
                    {
                        _spaceArchitect.CheckForSpaces(neighborBuilder);
                    }
                }
            }
        }