Ejemplo n.º 1
0
    /* AJOUT 23/09/2016 */
    private void MeleeAction()
    {
        AN.SetTrigger("hit");

        Collider[] hitColliders = Physics.OverlapSphere(transform.position, meleeRadius, layerMeleeAction, QueryTriggerInteraction.Collide);
        if (hitColliders.Length > 0)
        {
            List <GameObject> runeProche = new List <GameObject>();
            runeProche = IsThereA("Rune", hitColliders);
            if (runeProche != null)
            {
                GameManager.TryToActiveRune(runeProche[0]);
            }
            //GameManager.TryToActiveRune(hitColliders[0].gameObject);
        }
        else
        {
            Debug.Log("Aucun collider detecté");
        }
    }