Ejemplo n.º 1
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 /// <summary>
 /// Creates a new texture element.
 /// </summary>
 /// <param name="texture">Texture to display. If this is null then the texture specified by the style will
 ///                       be used.</param>
 /// <param name="scale">Scale mode to use when sizing the texture.</param>
 /// <param name="transparent">Determines should the texture be rendered with transparency active.</param>
 /// <param name="options">Options that allow you to control how is the element  positioned and sized. This will
 ///                       override any similar options set by style.</param>
 public GUITexture(SpriteTexture texture, GUIImageScaleMode scale, bool transparent, params GUIOption[] options)
 {
     Internal_CreateInstance(this, texture, scale, transparent, "", options);
 }
Ejemplo n.º 2
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 private static extern void Internal_CreateInstance(GUITexture instance, SpriteTexture texture,
                                                    GUIImageScaleMode scale, bool transparent, string style, GUIOption[] options);
Ejemplo n.º 3
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 /// <summary>
 /// Creates a new texture element with transparency active.
 /// </summary>
 /// <param name="texture">Texture to display. If this is null then the texture specified by the style will
 ///                       be used.</param>
 /// <param name="scale">Scale mode to use when sizing the texture.</param>
 /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
 ///                     default layout options. Style will be retrieved from the active GUISkin. If not specified
 ///                     default element style is used.</param>
 /// <param name="options">Options that allow you to control how is the element  positioned and sized. This will
 ///                       override any similar options set by style.</param>
 public GUITexture(SpriteTexture texture, GUIImageScaleMode scale, string style, params GUIOption[] options)
 {
     Internal_CreateInstance(this, texture, scale, true, style, options);
 }
Ejemplo n.º 4
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 /// <summary>
 /// Creates a new texture element.
 /// </summary>
 /// <param name="texture">Texture to display. If this is null then the texture specified by the style will 
 ///                       be used.</param>
 /// <param name="scale">Scale mode to use when sizing the texture.</param>
 /// <param name="transparent">Determines should the texture be rendered with transparency active.</param>
 /// <param name="options">Options that allow you to control how is the element  positioned and sized. This will 
 ///                       override any similar options set by style.</param>
 public GUITexture(SpriteTexture texture, GUIImageScaleMode scale, bool transparent, params GUIOption[] options)
 {
     Internal_CreateInstance(this, texture, scale, transparent, "", options);
 }
Ejemplo n.º 5
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 private static extern void Internal_CreateInstance(GUITexture instance, SpriteTexture texture,
     GUIImageScaleMode scale, bool transparent, string style, GUIOption[] options);
Ejemplo n.º 6
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 /// <summary>
 /// Creates a new texture element with transparency active.
 /// </summary>
 /// <param name="texture">Texture to display. If this is null then the texture specified by the style will 
 ///                       be used.</param>
 /// <param name="scale">Scale mode to use when sizing the texture.</param>
 /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as 
 ///                     default layout options. Style will be retrieved from the active GUISkin. If not specified 
 ///                     default element style is used.</param>
 /// <param name="options">Options that allow you to control how is the element  positioned and sized. This will 
 ///                       override any similar options set by style.</param>
 public GUITexture(SpriteTexture texture, GUIImageScaleMode scale, string style, params GUIOption[] options)
 {
     Internal_CreateInstance(this, texture, scale, true, style, options);
 }