public void init(GameObject target,int pNum) { forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); myOb = target; playerNum = forNext.playerNum; control_bar = new GameObject[playerNum + 1]; ghostB = target.GetComponent<ghost_base> (); for (int i=0; i<=playerNum; i++) { control_bar [i] = Instantiate (control_barOb); RectTransform rt = control_bar [i].GetComponent<RectTransform> (); if (i == playerNum) { rt.pivot = new Vector2 (1f, 0.5f); rt.anchoredPosition = Vector2.right * rt.sizeDelta.x / 2; transform.SetAsFirstSibling(); } else { control_bar [i].GetComponent<Image> ().color = ghostB.domiColor[i]; rt.anchoredPosition = Vector2.left * rt.sizeDelta.x / 2; } control_bar [i].transform.SetParent (transform); } control_bar [pNum].transform.SetAsLastSibling (); control_bar [playerNum].transform.SetAsFirstSibling (); canShow = false; barLength = control_bar [playerNum].GetComponent<RectTransform> ().sizeDelta.x; LenUnit = barLength / 100; cando = true; }
// Use this for initialization void Awake() { forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); forNext.SetFlag(PhotonNetwork.player.ID,0); gameInfo = GameObject.Find ("GameMaster").GetComponent<GameInfo> (); ghostList = GameObject.Find ("GhostList"); myEnd = true; }
// Use this for initialization void Start() { forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); organC = GameObject.FindWithTag (forNext.myid.ToString()+"P_Master").GetComponent<organ_controller> (); cursorC = GameObject.Find ("Organ/Map/Organ_Cursor").GetComponent<cursor_controller> (); cursorRt = GameObject.Find ("Organ/Map/Organ_Cursor").GetComponent<RectTransform> (); myColor = GetComponent<Image> (); transform.SetSiblingIndex (0); domiColorList = Resources.LoadAll<Sprite>("G"); neutralColor = Resources.Load<Sprite> ("GH"); }
IEnumerator WaitInit() { commons common = GameObject.FindWithTag ("commons").GetComponent<commons> (); forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); while (!common.myOk) { yield return 0; } forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); myPlayer = GameObject.FindWithTag (forNext.myid+"P_Master"); pcon = myPlayer.GetComponent<PlayerController> (); myHP = transform.FindChild ("Player_HP").GetComponent<RectTransform> (); myTP = transform.FindChild ("Player_TP").GetComponent<RectTransform> (); myHPText = transform.FindChild ("Player_HP_Text"); HPLenUnit = myHP.sizeDelta.x / 500f; TPLenUnit = myHP.sizeDelta.x / 100f; cando = true; }
public void init(GameObject nicon, int num=-100) { forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); myOb = nicon; myObC = nicon.GetComponent<Sava_controler> (); rt = GetComponent<RectTransform> (); offset.x = ((nicon.transform.position.x - 250f) * 3f) / 5f; offset.y = ((nicon.transform.position.z - 250f) * 3f) / 5f; rt.anchoredPosition = offset; if (num != -100) myGroupNum = num; cursor = GameObject.Find ("Organ_Cursor"); cursorC = cursor.GetComponent<cursor_controller> (); cursorRt = cursor.GetComponent<RectTransform> (); mycolor = gameObject.GetComponent<Image> (); myorgan = GameObject.FindWithTag (forNext.myid.ToString()+"P_Master").GetComponent<organ_controller> (); cando = true; }
IEnumerator WaitInit() { commons common = GameObject.FindWithTag ("commons").GetComponent<commons> (); forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); while (!common.myOk) { yield return 0; } myParent = GameObject.Find ("Organ/Map"); transform.SetParent (myParent.transform); cursor = GameObject.Find ("Organ_Cursor"); cursorC = cursor.GetComponent<cursor_controller> (); cursorRt = cursor.GetComponent<RectTransform> (); cando = true; }
IEnumerator WaitInit() { commons common = GameObject.FindWithTag ("commons").GetComponent<commons> (); forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); while (!common.myOk) { yield return 0; } player = GameObject.FindWithTag (forNext.myid.ToString()+"P_Master"); organC = player.GetComponent<organ_controller> (); cando = true; }
// Use this for initialization void Start() { rt = GetComponent<RectTransform> (); forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); StartCoroutine (WaitInit ()); //player = GameObject.FindWithTag (forNext.myid.ToString()+"P_Master"); //organC = player.GetComponent<organ_controller> (); MBdestT = transform.FindChild ("Message_dest/Text").GetComponent<Text> (); MBdest = transform.FindChild ("Message_dest").GetComponent<Image> (); MBcancel = transform.FindChild ("Message_cancel").GetComponent<Image> (); MBcancelT = transform.FindChild ("Message_cancel/Text").GetComponent<Text> (); MBmarch = transform.FindChild ("Message_marching").GetComponent<Image> (); MBmarchT = transform.FindChild ("Message_marching/Text").GetComponent<Text> (); MBmarchI = transform.FindChild ("Message_marching/Image").GetComponent<Image> (); MBisMarch = transform.FindChild ("Message_isMarching").GetComponent<Image> (); MBisMarchT = transform.FindChild ("Message_isMarching/Text").GetComponent<Text> (); MBisMarchI = transform.FindChild ("Message_isMarching/Image").GetComponent<Image> (); MBmove = transform.FindChild ("Message_move").GetComponent<Image> (); MBmoveT = transform.FindChild ("Message_move/Text").GetComponent<Text> (); MBmoveI = transform.FindChild ("Message_move/Image").GetComponent<Image> (); MBisMove = transform.FindChild ("Message_isMove").GetComponent<Image> (); MBisMoveT = transform.FindChild ("Message_isMove/Text").GetComponent<Text> (); MBisMoveI = transform.FindChild ("Message_isMove/Image").GetComponent<Image> (); MBgroup = transform.FindChild ("Message_grouping").GetComponent<Image> (); MBgroupT = transform.FindChild ("Message_grouping/Text").GetComponent<Text> (); MBgroupI = transform.FindChild ("Message_grouping/Image").GetComponent<Image> (); MBisgroup = transform.FindChild ("Message_isGrouping").GetComponent<Image> (); MBisgroupT = transform.FindChild ("Message_isGrouping/Text").GetComponent<Text> (); MBisgroupI = transform.FindChild ("Message_isGrouping/Image").GetComponent<Image> (); mapSize = 150; offset = rt.anchoredPosition; tox = 0f; toy = 0f; forcef = 1.5f; moveH = 0f; moveV = 0f; targetG = 0; }
void Awake() { myParent = GameObject.Find("PlayerList"); transform.SetParent (myParent.transform); if (photonView.isMine) { myCamera = GameObject.Find ("MainCamera").GetComponent<CameraController> (); myCamera.Init (gameObject); } gameInfo = GameObject.Find ("GameMaster").GetComponent<GameInfo> (); forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); myNum = forNext.ownerIdToNum [photonView.ownerId]; //myNum = forNext.myid; myColor = gameInfo.myColor; nowHP = maxHP; nowTP = maxTP / 2; tag = forNext.ownerIdToNum[photonView.ownerId].ToString()+"P_Master"; if (!photonView.isMine) { myHead = Instantiate(Resources.Load("Master_HP_TP")) as GameObject; myHead.GetComponent<master_head_HPTP>().init(gameObject,myColor); myHead.transform.SetParent(GameObject.Find("Minimap").transform); } miniMe = Instantiate(Resources.Load("minimap/Mini_master")) as GameObject; miniMe.GetComponent<mini_master> ().init (gameObject, myColor); organMe = Instantiate (Resources.Load ("Map_master")) as GameObject; organMe.GetComponent<organ_master> ().init (gameObject,colorNum); }
// Use this for initialization void Start() { agent = GetComponent<NavMeshAgent> (); anim = GetComponent<Animator> (); minimap = GameObject.Find ("Minimap"); toSubmission = GameObject.Find ("Player_info/Sava_report").GetComponent<sava_report> (); canReport = true; HP = maxHP; forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); gameInfo = GameObject.Find ("GameMaster").GetComponent<GameInfo> (); myNum = forNext.ownerIdToNum [photonView.ownerId]; tag = myNum.ToString () + "P_Sava"; myColor = gameInfo.myColor; MakeHeadHP (); repoFight = repoRearch = repoSituation = true; }
public void init(GameObject Mi, GameObject MMi, GameObject SS, int gnum, bool le, int myNumm) { mapIcon = Mi; mMapIcon = MMi; sideHP = SS; myGroupNum = gnum; leader = le; myTeamNum = myNumm; forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); gameObject.tag = forNext.ownerIdToNum [photonView.ownerId].ToString () + "P_Sava"; }
// Use this for initialization void Start() { forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); myNum = forNext.myid; offset = rt.anchoredPosition; }
// Use this for initialization void Start() { transform.parent.SetParent (GameObject.Find ("Players").transform); buttons = GetComponent<Button> (); myFace = GetComponent<Image> (); charNum = charFace.Length; cam1 = transform.FindChild ("Cam").gameObject; myColor = transform.FindChild ("Color").GetComponent<Image> (); myTeam = transform.FindChild ("Team").GetComponent<Image> (); gameInfo = GameObject.Find ("GameMaster").GetComponent<GameInfo> (); rt = GetComponent<RectTransform> (); rt.anchoredPosition = new Vector2 (-180 + (photonView.ownerId - 1) * 360, 65); cam1.GetComponent<Camera> ().rect = new Rect (0.07f + (photonView.ownerId - 1) * 0.5f, 0, 0.3f, 0.5f); for (int i = 0; i < charNum; i++) { charactors [i] = Instantiate (charactors [i], new Vector3 (i * 30, 50 * photonView.ownerId, 0), Quaternion.identity) as GameObject; } forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); DontDestroyOnLoad (forNext); myColor.color = forNext.Colors [seleC]; SetCamPos (); }
// Use this for initialization void Start() { myParent = GameObject.Find ("GhostList"); transform.SetParent (myParent.transform); forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); gameInfo = GameObject.Find ("GameMaster").GetComponent<GameInfo> (); playerNum = forNext.playerNum; domiColor = new Color[playerNum]; /* PhotonPlayer[] player = PhotonNetwork.playerList; foreach (PhotonPlayer pPlayer in player) { domiColor[] [pPlayer.ID]) return false; } for (int i = 0; i<playerNum; i++) domiColor [i] = forNext.Colors[forNext.playerInfo [i].colorNum]; */ ghostHP = Instantiate (ghostHP_ob); ghostHP.GetComponent<ghost_control> ().init (gameObject, forNext.ownerIdToNum [photonView.ownerId]); ghostHP.transform.SetParent (GameObject.Find ("Minimap").transform); myPV = photonView; power = new int[playerNum + 1]; power [playerNum] = 100; right = transform.FindChild ("Light").GetComponent<ParticleSystem> (); offset.x = ((transform.position.x - 250f) * 3f) / 5f; offset.y = ((transform.position.z - 250f) * 3f) / 5f; ghostC = ghostHP.GetComponent<ghost_control> (); right.enableEmission = false; mapicon = Instantiate (mapicon_ob, offset, Quaternion.identity) as GameObject; mapicon.transform.SetParent (GameObject.Find ("Map").transform); myNum = forNext.getGNum (); mapicon.GetComponent<ghost_icon> ().init (myNum, offset, this); dominator = -1; }
IEnumerator WaitInit() { commons common = GameObject.FindWithTag ("commons").GetComponent<commons> (); forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); while (!common.myOk) { yield return 0; } MG = GameObject.FindGameObjectWithTag (forNext.myid.ToString()+"P_MG").GetComponent<MG_func> (); organ = GameObject.FindWithTag (forNext.myid.ToString()+ "P_Master").GetComponent<organ_controller> (); rt.anchoredPosition = init_pos; cando = true; }
// Use this for initialization void Start() { forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); entrys = transform.FindChild ("Entry_list"); entry_num = entrys.childCount; rt = transform.FindChild ("Menu_selector").GetComponent<RectTransform> (); myselector = transform.FindChild ("Menu_selector").GetComponent<Image> (); Mana = GameObject.Find ("Mana").GetComponent<Mana_manager> (); init_pos = new Vector2 (0f, -20f); rt.anchoredPosition = init_pos; updown = 21f; point = 0; entry_list = new Transform [entry_num]; int count = 0; foreach (Transform child in entrys) { child.GetComponent<RectTransform> ().anchoredPosition = init_pos; init_pos.y -= 21f; entry_list [count] = child; count++; } init_pos = new Vector2 (0f, -20f); init_pos = new Vector2 (0f, -100f); rt.position = init_pos; savaGroupNum = 1; coflag = false; cantReleasing = false; StartCoroutine (WaitInit ()); }