public void Apply_NotACharacter_Test() { var entity = Mock.Of <IEntity>(); var fleeing = new Fleeing(); fleeing.Apply(entity); Assert.IsTrue(true); // If we made it here without exception then the test passed }
public void Remove_NoConditions_Test() { var character = CreateMockCharacter(); var fleeing = new Fleeing(); fleeing.Apply(character); fleeing.Remove(character); Assert.AreEqual(0, character.Conditions.Count); }
public void Apply_Character_WithExistingFleeingCondition_Test() { var character = CreateMockCharacter(); character.Conditions.Add(new Fleeing()); var fleeing = new Fleeing(); fleeing.Apply(character); }
public void Apply_Character_NoConditions_Test() { var character = CreateMockCharacter(); var fleeing = new Fleeing(); fleeing.Apply(character); Assert.AreEqual(EntityIds.FLEEING_CONDITION_ID, character.Conditions[0].Id); Assert.AreSame(fleeing, character.Conditions[0]); }
private Fleeing() { if (_instance != null) { return; } _instance = this; }
public Fleeing(Fleeing from) : base(from) { }
public StateContainer() { flee = new Fleeing(); hunt = new Hunting(); wander = new Wandering(); }