public void add(string name, Finite.State that) { FSM.add(name, that); }
protected void initialise(string name, Finite.State enter_state) { FSM = new Finite.State.Machine(name, enter_state); }
public void add(string name, Finite.State that) { FSM.add(name, that); }
protected void initialise(string name, Finite.State enter_state) { FSM = new Finite.State.Machine(name, enter_state); }