Ejemplo n.º 1
0
        public override T[][] SortMatrix(T[][] matrix)
        {
            const int   popSize       = 200;
            const float breederRation = 0.2f;
            const float mutationRate  = 0.1f;
            const int   breedersCnt   = (int)(popSize * breederRation);
            var         testVectors   = VectorUtils <T> .InitVectors(matrix);

            var pop = PositionPopulationHandler.GeneratePopulation(testVectors, popSize);

            while (true)
            {
                var scoredPop  = PositionPopulationHandler.EvaluatePopulation(pop, testVectors);
                var breeders   = PositionPopulationHandler.SelectBreeders(scoredPop, breedersCnt);
                var bestEntity = breeders.First();
                VectorUtils <T> .SetPositionsToVectors(bestEntity, testVectors);

                if (ErrorTester.GetError(testVectors) == 0)
                {
                    break;
                }

                var newPop = PositionPopulationHandler.CrossBreed(breeders, popSize);

                PositionPopulationHandler.MutatePop(newPop, mutationRate);

                pop = newPop;
            }

            return(VectorUtils <T> .ConvertVectorsToMatrix(testVectors));
        }
Ejemplo n.º 2
0
        public override T[][] SortMatrix(T[][] matrix)
        {
            var tagVectors = VectorUtils <T> .InitVectors(matrix);

            var temperature = 7f;
            var error       = 0;
            var stagnation  = 0;
            var rand        = new Random();

            do
            {
                TagVector <T> tagVector1, tagVector2;
                var           previousError = error;
                error = ErrorTester.GetError(tagVectors);
                do
                {
                    tagVector1 = tagVectors[rand.Next() % tagVectors.Count];
                    tagVector2 = tagVectors[rand.Next() % tagVectors.Count];
                } while (!NeighbourTester.AreNeighbours(tagVector1.Pos, tagVector2.Pos));

                VectorUtils <T> .SwapVectorPos(tagVector1, tagVector2);

                var newError = ErrorTester.GetError(tagVectors);

                if (rand.NextDouble() <= HeuristicUtils.MetropolisCriterion(error, newError, temperature))
                {
                    error = newError;
                }
                else
                {
                    VectorUtils <T> .SwapVectorPos(tagVector1, tagVector2);
                }

                stagnation = error == previousError ? stagnation + 1 : 0;

                if (stagnation > 600)
                {
                    temperature = 7f;
                }

                temperature = TemperatureUpdater.UpdateTemperature(temperature, 0.999f);
                temperature = MathF.Max(temperature, 0.0f);
            } while (error > 0);

            return(VectorUtils <T> .ConvertVectorsToMatrix(tagVectors));
        }
Ejemplo n.º 3
0
        public override T[][] SortMatrix(T[][] matrix)
        {
            var tagVectors = VectorUtils <T> .InitVectors(matrix);

            var switchCnt = 7000;
            var error     = 0;
            var rand      = new Random();

            do
            {
                error = ErrorTester.GetError(tagVectors);
                TagVector <T> tagVector1;
                TagVector <T> tagVector2;

                do
                {
                    tagVector1 = tagVectors[rand.Next() % tagVectors.Count];
                    tagVector2 = tagVectors[rand.Next() % tagVectors.Count];
                } while (!NeighbourTester.AreNeighbours(tagVector1.Pos, tagVector2.Pos));

                VectorUtils <T> .SwapVectorPos(tagVector1, tagVector2);

                var newError = ErrorTester.GetError(tagVectors);
                if (newError > error)
                {
                    VectorUtils <T> .SwapVectorPos(tagVector1, tagVector2);
                }
                else
                {
                    error = newError;
                }

                switchCnt--;
            } while (error > 0 && switchCnt >= 0);

            return(VectorUtils <T> .ConvertVectorsToMatrix(tagVectors));
        }