Ejemplo n.º 1
0
        public override void Act()
        {
            int currentHealth = mover.gameObject.GetComponent <Health>().HealthPoints;

            if (currentHealth <= 30 && campingMedkit != null)
            {
                AimTowardsTarget(campingMedkit);
                mover.Move(Mover.Foward);
            }
            else if (currentHealth >= 30 && campingMedkit != null)
            {
                if (ennemyController.CalculateDistanceWithTarget(campingMedkit) > 15)
                {
                    AimTowardsTarget(campingMedkit);
                    mover.Move(Mover.Foward);
                }
                else
                {
                    if (target == null)
                    {
                        mover.Rotate(Mover.Clockwise);
                    }
                    else
                    {
                        if (target.GetComponentInChildren <EnnemyController>().CalculateDistanceWithTarget(campingMedkit) <= 50)
                        {
                            AimTowardsTarget(campingMedkit);
                            mover.Move(Mover.Foward);
                        }
                        else
                        {
                            AimTowardsTarget(target);
                            handController.Use();
                        }
                    }
                }
            }
            else if (campingMedkit == null)
            {
                if (target != null && !target.transform.root.CompareTag(Tags.Ennemy))
                {
                    AimTowardsTarget(target);
                }

                RotateFromBorders(mover);

                mover.Move(Mover.Foward);
            }
        }
Ejemplo n.º 2
0
        private void TrackEnnemy(GameObject targetedObject)
        {
            float distance = ennemyController.CalculateDistanceWithTarget(targetedObject);

            if (distance > 30)
            {
                mover.Move(Mover.Foward);
            }
            else
            {
                if (!(mover.gameObject.transform.position.x * mover.gameObject.transform.position.x >= Screen.width / 2 || mover.gameObject.transform.position.y * mover.gameObject.transform.position.y >= Screen.height / 2))
                {
                    mover.Move(Mover.Backward);
                }
            }
        }
 private bool IsFarFromTarget()
 {
     return(ennemyController.CalculateDistanceWithTarget(currentEnnemyTarget.gameObject) > minimumDistanceBetweenEnnemies);
 }