Ejemplo n.º 1
0
    public IEnumerator CheckForGameOver()
    {
        yield return(new WaitForSeconds(0.3f));

        Component[] players;

        players = FindObjectsOfType <PlayerMovement> ();
        int count = 0;

        foreach (PlayerMovement player in players)
        {
            count++;
        }
        Debug.LogError("SHISHIR" + count);
        if (count == 1 && !screenShown)
        {
            foreach (PlayerMovement player in players)
            {
                player.alreadyDead = true;
            }
            //win
            WinScreen.SetActive(true);
            WinScreen.transform.GetChild(2).gameObject.GetComponent <Text> ().text = "Player " + (((PlayerMovement)players[0]).playerId) + " Won.";
            Debug.Log("Adding to " + DataSaver.scores[((PlayerMovement)players[0]).playerId - 1]);
            DataSaver.scores[((PlayerMovement)players[0]).playerId - 1] += 1;
            screenShown = true;
        }
        if (count == 0 && !screenShown)
        {
            //draw
            WinScreen.SetActive(false);
            DrawScreen.SetActive(true);
            screenShown = true;
        }
    }
Ejemplo n.º 2
0
        static bool CheckValidity(string userName, string userPass)
        {
            //locate file and split each line with '|'
            //username on left and password on right
            try
            {
                string[] lines = File.ReadAllLines("login.txt");
                foreach (string set in lines)
                {
                    //if password and username input match those in file return true
                    string[] splits = set.Split('|');
                    if (splits[0] == userName && splits[1] == userPass)
                    {
                        return(true);
                    }
                }
                Console.Clear();
                DrawScreen draw = new DrawScreen();
                draw.TopScreen();

                //if no correct combination return false
                Console.WriteLine("Incorrect credentials! Please try again!!");

                draw.UnderTitleLine();
                return(false);
            }
            //file not found exception
            catch (FileNotFoundException)
            {
                Console.WriteLine("file not found");
                Console.ReadKey();
                return(false);
            }
        }
Ejemplo n.º 3
0
        //make changes to file with new values
        public int EditFile(string fName, string lName, string address, string phone, string email, long ttlAmount, long depAmount, long accountNum, string[] allDetails)
        {
            DrawScreen draw = new DrawScreen();

            StreamWriter file = new StreamWriter(accountNum + ".txt");

            Console.WriteLine("Account number: " + accountNum);

            //save all details to file and change total amount where requires
            for (int x = 0; x < allDetails.Length; x++)
            {
                //if there is amount then change the total
                if (allDetails[x].Contains("Amount"))
                {
                    file.WriteLine("Amount: " + ttlAmount);
                }
                else
                {
                    file.WriteLine(allDetails[x]);
                }
            }

            //add transactions with deposits to bpttom of the file naming it appropriately
            file.Write("Transaction No. {0}: ", (allDetails.Length - 6));
            file.WriteLine($"{depAmount}");
            file.Flush();
            file.Close();

            draw.TopScreen();
            Console.WriteLine(" Congratulations, You have ${0} ", ttlAmount);
            draw.UnderTitleLine();

            return(0);
        }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        menu        = GetComponent <Menu> ();
        menuGO      = gameObject.transform.Find("Menu").gameObject;
        menuEnabled = true;

        dscreen = menu.DrawScreen.GetComponent <DrawScreen> ();
    }
Ejemplo n.º 5
0
 void OnTriggerExit2D(Collider2D c)
 {
     if (c.gameObject.name == "Mouse")
     {
         mainCamera.deleteDrawingOfScreen(drawBubble);
         drawBubble = null;
         target.GetComponent <playerController>().set_speed(o_speed);
     }
 }
Ejemplo n.º 6
0
 void OnTriggerExit2D(Collider2D c)
 {
     if (c.gameObject.name == "Mouse")
     {
         mainCamera.deleteDrawingOfScreen(drawBubble);
         drawBubble = null;
         target.GetComponent<playerController>().set_speed(o_speed);
     }
 }
Ejemplo n.º 7
0
        static void Main(string[] args)
        {
            rect r = new rect()
            {
                x = 10, y = 20
            };

            Console.WriteLine("Area={0}", r.Area());
            DrawScreen.draw(r);
        }
Ejemplo n.º 8
0
 // Use this for initialization
 void Start()
 {
     speed = GameObject.Find ("Mouse").GetComponent<playerController> ().get_speed ();
     player = GetComponent<Transform>();
     playerScript = GetComponent<playerController>();
     moveToSpawn = true;
     levelStart = true; //Disable later - Enabled for testing
     deathTimer = 0.0f;
     timerOn = false;
     keyDraw = null;
 }
Ejemplo n.º 9
0
 // Use this for initialization
 void Start()
 {
     speed        = GameObject.Find("Mouse").GetComponent <playerController> ().get_speed();
     player       = GetComponent <Transform>();
     playerScript = GetComponent <playerController>();
     moveToSpawn  = true;
     levelStart   = true; //Disable later - Enabled for testing
     deathTimer   = 0.0f;
     timerOn      = false;
     keyDraw      = null;
 }
Ejemplo n.º 10
0
    private void drawTexture_left(DrawScreen newObject, int gapItems, int sizeItem)
    {
        newObject.setWidthTexture(sizeItem);
        numberItem_Left++;
        int posX = sumWidth_Left + gapItems + gapItems * (numberItem_Left - 1);

        sumWidth_Left += newObject.getWidthTexture();
        int posY = Screen.height - gapItems - sizeItem;

        GUI.DrawTexture(new Rect(posX, posY, newObject.getWidthTexture(), sizeItem), newObject.getMyTexture(), ScaleMode.ScaleToFit, true);
    }
Ejemplo n.º 11
0
        public void AccountDelete()
        {
            DrawScreen draw = new DrawScreen();

            draw.TopScreen();
            Console.WriteLine(" Delete Account ");
            draw.UnderTitleLine();

            long accountNum = 0;
            bool accountValid;

            Console.Write("Enter account number: ");
            //get input 6-8 digits account number
            do
            {
                accountNum   = Convert.ToInt64(Console.ReadLine());
                accountValid = SearchAccount.CheckInputValidity(accountNum);
            } while (!accountValid);

            //check if account exists with number provided
            bool existingAccount = SearchAccount.CheckAccountExists(accountNum);

            //if exists prompt account deletion
            if (existingAccount)
            {
                string   path   = $"{accountNum}.txt";
                string[] detail = System.IO.File.ReadAllLines(path);

                //display account details
                foreach (string set in detail)
                {
                    Console.WriteLine(set);
                }
                //get user confirmation to delete
                //if confirmed delete file from path and return to menu
                if (ConfirmDelete())
                {
                    File.Delete(path);
                    Screens.mainMenu();
                }
                //ask if user wants to search again or return to menu if they dont delete previous file
                else
                {
                    CheckAnother();
                }
            }
            else
            {
                Console.WriteLine("Account does not exist ");
                Screens.mainMenu();
            }
        }
Ejemplo n.º 12
0
        public void AccountSearch()
        {
            DrawScreen draw = new DrawScreen();

            draw.TopScreen();
            Console.WriteLine(" Search Account ");
            draw.UnderTitleLine();

            //do until user exits to main menu
            do
            {
                Console.Write("Enter Account Number: ");

                bool accountValid;

                //get a VALID account number 6-8 digits
                do
                {
                    accountNum   = Convert.ToInt64(Console.ReadLine());
                    accountValid = CheckInputValidity(accountNum);
                } while (!accountValid);

                //if account exists
                if (CheckAccountExists(accountNum))
                {
                    string   path   = $"{accountNum}.txt";
                    string[] detail = File.ReadAllLines(path);

                    ClearLineAbove();

                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("Account details for {0}: ", accountNum);
                    draw.OtherLine();
                    Console.ForegroundColor = ConsoleColor.Cyan;

                    //display account details
                    foreach (string set in detail)
                    {
                        Console.WriteLine(set);
                    }
                    // return detail;
                }
                //if account doesnt exist display error message
                else
                {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("there is no file at this account number");
                    Console.ForegroundColor = ConsoleColor.Cyan;
                }
            } while (Confirmation());
            // return null;
        }
Ejemplo n.º 13
0
 void drawKey()
 {
     if (playerScript.getKeyState() && keyDraw == null)
     {
         keyDraw = new DrawScreen("key1", textureKey, 30, false);
         cameraScript.addDrawingToScreen(keyDraw);
     }
     else if (!playerScript.getKeyState() && keyDraw != null)
     {
         cameraScript.deleteDrawingOfScreen(keyDraw);
         keyDraw = null;
     }
 }
Ejemplo n.º 14
0
 void drawKey()
 {
     if (playerScript.getKeyState() && keyDraw == null)
     {
         keyDraw = new DrawScreen("key1", textureKey, 30, false);
         cameraScript.addDrawingToScreen(keyDraw);
     }
     else if (!playerScript.getKeyState() && keyDraw != null)
     {
         cameraScript.deleteDrawingOfScreen(keyDraw);
         keyDraw = null;
     }
 }
Ejemplo n.º 15
0
    public void ShowDrawScreen()
    {
        DrawScreen.SetActive(true);
        Component[] players;

        players = FindObjectsOfType <PlayerMovement> ();
        int count = 0;

        foreach (PlayerMovement player in players)
        {
            player.alreadyDead = true;
        }
    }
Ejemplo n.º 16
0
        //The main Update loop. Basically just updates Manager which handles
        //all Game updates.
        #endregion
        public void Update()
        {
            while (Running)
            {
                manager.Update();

                //Cause screen to redraw.
                DrawScreen.Invalidate();

                //Basic Thread Slowing.
                Thread.Sleep(12);
            }
        }
Ejemplo n.º 17
0
    void OnTriggerEnter2D(Collider2D c)
    {
        if (c.gameObject.name == "Mouse")
        {
            audio = GetComponent<AudioSource>();
            if (!audio.isPlaying)
            {
                audio.Play();
            }
            target = c.gameObject;
            sticking = true;
            o_speed = target.GetComponent<playerController>().get_speed();
            target.GetComponent<playerController>().set_speed(1.2f);

            drawBubble = new DrawScreen("", bubbleTexture, 30, true);
            mainCamera.addDrawingToScreen(drawBubble);
        }
    }
Ejemplo n.º 18
0
        //This is the method that will be called over and over by the thread
        public void GameUpdate()
        {
            //This method is running on a seperate thread, thus wont create
            //any lag for the windowwhen using while(true)
            while (Running)
            {
                //TODO: add game update code

                manager.Update();

                //NOTE: the screen should always be drawn to after update has finished
                DrawScreen.Redraw();

                //This slows the thread.
                //Idealy in a proper game engine you want thread Stabiliziation :P
                Thread.Sleep(12);
            }
        }
Ejemplo n.º 19
0
    void OnTriggerEnter2D(Collider2D c)
    {
        if (c.gameObject.name == "Mouse")
        {
            audio = GetComponent <AudioSource>();
            if (!audio.isPlaying)
            {
                audio.Play();
            }
            target   = c.gameObject;
            sticking = true;
            o_speed  = target.GetComponent <playerController>().get_speed();
            target.GetComponent <playerController>().set_speed(1.2f);

            drawBubble = new DrawScreen("", bubbleTexture, 30, true);
            mainCamera.addDrawingToScreen(drawBubble);
        }
    }
Ejemplo n.º 20
0
        public void Draw(GameTime gameTime)
        {
            try
            {
                GuiSpriteBatch.Begin();

                ForEachScreen(screen =>
                {
                    screen.Draw(GuiSpriteBatch, gameTime);

                    DrawScreen?.Invoke(this, new GuiDrawScreenEventArgs(screen, gameTime));
                    //  DebugHelper.DrawScreen(screen);
                });
            }
            finally
            {
                GuiSpriteBatch.End();
            }
        }
Ejemplo n.º 21
0
        public SfmlRenderer(Config config, RenderWindow window, CommonResource resource)
        {
            try
            {
                Console.Write("Initialize renderer: ");

                this.config = config;

                config.video_gamescreensize  = Math.Clamp(config.video_gamescreensize, 0, this.MaxWindowSize);
                config.video_gammacorrection = Math.Clamp(config.video_gammacorrection, 0, this.MaxGammaCorrectionLevel);

                this.sfmlWindow = window;
                this.palette    = resource.Palette;

                this.sfmlWindowWidth  = (int)window.Size.X;
                this.sfmlWindowHeight = (int)window.Size.Y;

                if (config.video_highresolution)
                {
                    this.screen            = new DrawScreen(640, 400);
                    this.sfmlTextureWidth  = 512;
                    this.sfmlTextureHeight = 1024;
                }
                else
                {
                    this.screen            = new DrawScreen(320, 200);
                    this.sfmlTextureWidth  = 256;
                    this.sfmlTextureHeight = 512;
                }

                this.sfmlTextureData = new byte[4 * this.screen.Width * this.screen.Height];

                this.sfmlTexture = new Texture((uint)this.sfmlTextureWidth, (uint)this.sfmlTextureHeight);
                this.sfmlSprite  = new Sprite(this.sfmlTexture);

                this.sfmlSprite.Position = new Vector2f(0, 0);
                this.sfmlSprite.Rotation = 90;
                var scaleX = (float)this.sfmlWindowWidth / this.screen.Width;
                var scaleY = (float)this.sfmlWindowHeight / this.screen.Height;
                this.sfmlSprite.Scale = new Vector2f(scaleY, -scaleX);

                this.sfmlStates = new RenderStates(BlendMode.None);

                this.menu            = new MenuRenderer(this.screen);
                this.threeD          = new ThreeDRenderer(resource, this.screen, config.video_gamescreensize);
                this.statusBar       = new StatusBarRenderer(this.screen);
                this.intermission    = new IntermissionRenderer(this.screen);
                this.openingSequence = new OpeningSequenceRenderer(this.screen, this);
                this.autoMap         = new AutoMapRenderer(this.screen);
                this.finale          = new FinaleRenderer(resource, this.screen);

                this.pause = Patch.FromWad("M_PAUSE");

                var scale = this.screen.Width / 320;
                this.wipeBandWidth = 2 * scale;
                this.wipeBandCount = this.screen.Width / this.wipeBandWidth + 1;
                this.wipeHeight    = this.screen.Height / scale;
                this.wipeBuffer    = new byte[this.screen.Data.Length];

                this.palette.ResetColors(SfmlRenderer.gammaCorrectionParameters[config.video_gammacorrection]);

                Console.WriteLine("OK");
            }
            catch (Exception e)
            {
                Console.WriteLine("Failed");
                this.Dispose();
                ExceptionDispatchInfo.Throw(e);
            }
        }
Ejemplo n.º 22
0
        public CPU()
        {
            Decoder = new Dictionary <int, Action>()
            {
                // 0x0*** opcodes.
                { 0x0, () =>
                  {
                      // 0x00E0 -- Clear the screen.
                      if ((IR & 0x00FF) == 0x00E0)
                      {
                          for (int y = 0; y < _g_mem.GetLength(0); y++)
                          {
                              for (int x = 0; x < _g_mem.GetLength(1); x++)
                              {
                                  _g_mem[y, x] = false;
                              }
                          }

                          DrawScreen(this, null);
                      }
                      // 0x00EE -- Return from a subroutine.
                      else if ((IR & 0x00FF) == 0x00EE)
                      {
                          PC = stack[SP];
                          SP--;
                      }
                      else
                      {
                          // No-op or halt
                      }
                  } },

                // 0x1nnn -- Jump to location nnn.
                { 0x1, () =>
                  {
                      PC = NNN;
                  } },

                // 0x2nnn -- Call subroutine at nnn.
                { 0x2, () =>
                  {
                      SP++;
                      stack[SP] = PC;
                      PC        = NNN;
                  } },

                // 0x3xnn -- Skip the next instruction if Vx == nn
                { 0x3, () =>
                  {
                      if (V[X] == NN)
                      {
                          PC += 2;
                      }
                  } },

                // 0x4xnn -- Skip the next instruction if Vx != nn
                { 0x4, () =>
                  {
                      if (V[X] != NN)
                      {
                          PC += 2;
                      }
                  } },

                // 0x5xy0 -- Skip the next instruction if Vx == Vy
                { 0x5, () =>
                  {
                      if (V[X] == V[Y])
                      {
                          PC += 2;
                      }
                  } },

                // 0x6xkk -- Puts the value kk into register Vx
                { 0x6, () =>
                  {
                      V[X] = (byte)NN;
                  } },

                // 0x7xkk -- Adds the value kk to the value of register Vx, then stores the result in Vx
                { 0x7, () =>
                  {
                      V[X] += (byte)NN;
                  } },

                // 0x800* opcodes.
                { 0x8, () =>
                  {
                      int c = IR & 0x000F;
                      switch (c)
                      {
                      // 0x8xy0 -- Store the value of register Vy in register Vx
                      case 0:
                          V[X] = V[Y];
                          break;

                      // 0x8xy1 -- Set Vx = Vx OR Vy
                      case 1:
                          V[X] |= V[Y];
                          break;

                      // 0x8xy2 -- Set Vx = AND Vy
                      case 2:
                          V[X] &= V[Y];
                          break;

                      // 0x8xy3 -- Set Vx = Vx XOR Vy
                      case 3:
                          V[X] ^= V[Y];
                          break;

                      // 0x8xy4 -- Set Vx = Vx + Vy, set VF = carry.
                      case 4:
                          int value = V[X] + V[Y];

                          V[X] = (byte)(value & 0xFF);

                          if (value > 0xFF)
                          {
                              V[0xF] = 1;
                          }
                          else
                          {
                              V[0xF] = 0;
                          }
                          break;

                      // 0x8xy5 -- Set Vx = Vx - Vy, set VF to NOT borrow.
                      case 5:
                          if (V[X] > V[Y])
                          {
                              V[0xF] = 1;
                          }
                          else
                          {
                              V[0xF] = 0;
                          }

                          V[X] -= V[Y];
                          break;

                      // 0x8xy6 -- sets Vx = Vx >> 1
                      case 6:
                          if ((V[X] & 0x01) > 0)
                          {
                              V[0xF] = 1;
                          }
                          else
                          {
                              V[0xF] = 0;
                          }

                          V[X] >>= 1;
                          break;

                      // 0x8xy7 -- SUBN Vx, Vy
                      case 7:
                          if (V[Y] > V[X])
                          {
                              V[0xF] = 1;
                          }
                          else
                          {
                              V[0xF] = 0;
                          }

                          V[X] = (byte)(V[Y] - V[X]);
                          break;

                      // 8xyE - SHL Vx {, Vy}
                      case 0xE:
                          if ((0x80 & V[X]) == 0x80)
                          {
                              V[0xF] = 1;
                          }
                          else
                          {
                              V[0xF] = 0;
                          }
                          V[X] <<= 1;
                          break;
                      }
                  } },

                // 0x9xy0 -- SNE Vx, Vy
                { 0x9, () =>
                  {
                      if (V[X] != V[Y])
                      {
                          PC += 2;
                      }
                  } },

                // 0xAnnn -- LD I, addr
                { 0xA, () =>
                  {
                      I = IR & NNN;
                  } },

                //Bnnn - JP V0, addr Jump to location nnn + V0.
                { 0xB, () =>
                  {
                      PC = NNN + V[0];
                  } },

                // Cxkk - RND Vx, byte Set Vx = random byte AND kk
                { 0xC, () =>
                  {
                      V[X] = (byte)(((new Random(DateTime.Now.Second)).Next(0, 255) & 0xFF) & NN);
                  } },

                // Dxyn - DRW Vx, Vy, nibble Display n-byte sprite starting at memory location I at (Vx, Vy), set VF = collision.
                { 0xD, () =>
                  {
                      V[0xF] = 0;

                      for (int i = 0; i < N; i++)
                      {
                          byte b    = _mem[I + i];
                          int  yPos = (V[Y] + i) % 32;

                          for (int j = 0; j < 8; j++)
                          {
                              int bMask = 0x80 >> j;
                              int xPos  = (V[X] + j) % 64;

                              int b_bit = (b & bMask) << j;

                              if (_g_mem[yPos, xPos] && b_bit > 0)
                              {
                                  V[0xF] = 1;
                              }

                              _g_mem[yPos, xPos] ^= (b_bit > 0 ? true : false);
                          }
                      }

                      DrawScreen?.Invoke(this, null);
                  } },


                {
                    // 0xE*** opcodes.
                    0xE, () =>
                    {
                        // Ex9E - SKP Vx -- Skip next instruction if key with the value of Vx is pressed.
                        if (NN == 0x9E)
                        {
                            if (Keyboard[V[X]])
                            {
                                PC += 2;
                            }
                        }
                        // ExA1 - SKNP Vx -- Skip next instruction if key with the value of Vx is not pressed.
                        else if (NN == 0xA1)
                        {
                            if (!Keyboard[V[X]])
                            {
                                PC += 2;
                            }
                        }
                    }
                },

                // 0xF*** opcodes.
                { 0xF, () =>
                  {
                      int c = IR & 0x00FF;

                      switch (c)
                      {
                      // Fx07 - LD Vx, DT -- Set Vx = delay timer value.
                      case 0x07:
                          V[X] = DT;
                          break;

                      // Fx0A - LD Vx, K -- Wait for a key press, store the value of the key in Vx.
                      case 0x0A:
                          var pressedKeys = Keyboard.Where(k => k.Value);

                          while (pressedKeys.Count() <= 0)
                          {
                              // Poll until a key is pressed.
                              Task.Delay(_CLOCK_SPEED);
                          }

                          V[X] = pressedKeys.FirstOrDefault().Key;
                          break;

                      // Fx15 - LD DT, Vx -- Set delay timer = Vx.
                      case 0x15:
                          DT = V[X];
                          break;

                      // Fx18 - LD ST, Vx -- Set sound timer = Vx.
                      case 0x18:
                          ST = V[X];
                          break;

                      // Fx1E - ADD I, Vx -- Set I = I + Vx.
                      case 0x1E:
                          I = I + V[X];
                          break;

                      // Fx29 - LD F, Vx -- Set I = location of sprite for digit Vx.
                      case 0x29:
                          I = V[X] * 5;
                          break;

                      // Fx33 - LD B, Vx. Stores the BCD representation of V[X] in memory locations I, I+1, I+2
                      case 0x33:
                          int dec      = V[X];
                          int hundreds = (dec / 100);
                          int tens     = (dec / 10) - (hundreds * 10);
                          int ones     = dec % 10;
                          _mem[I]     = (byte)hundreds;
                          _mem[I + 1] = (byte)tens;
                          _mem[I + 2] = (byte)ones;
                          break;

                      // Fx55 - LD [I], Vx -- Store registers V0 through Vx in memory starting at location I.
                      case 0x55:
                          for (int i = 0; i <= X; i++)
                          {
                              _mem[I + i] = V[i];
                          }
                          break;

                      // Fx65 - LD Vx, [I] -- Read registers V0 through Vx from memory starting at location I.
                      case 0x65:
                          for (int i = 0; i <= X; i++)
                          {
                              V[i] = _mem[I + i];
                          }
                          break;
                      }
                  } },
            };
        }
Ejemplo n.º 23
0
 public DrawingManager(DrawScreen screen) => _screen = screen;
Ejemplo n.º 24
0
        public void LastFiveTransaction()
        {
            DrawScreen draw = new DrawScreen();

            draw.TopScreen();
            Console.WriteLine(" A/C Statement ");
            draw.UnderTitleLine();

            long accountNum = 0;
            bool accountValid;

            Console.Write("Enter account number: ");
            //get input 6-8 digits account number
            do
            {
                accountNum   = Convert.ToInt64(Console.ReadLine());
                accountValid = SearchAccount.CheckInputValidity(accountNum);
            } while (!accountValid);

            //check if account exists with number provided
            bool existingAccount = SearchAccount.CheckAccountExists(accountNum);

            //if account exists prompt withdrawal money
            if (existingAccount)
            {
                Console.Clear();
                Console.WriteLine("Account Number: " + accountNum);

                string path = $"{accountNum}.txt";
                //all details from file
                string[] detail = System.IO.File.ReadAllLines(path);
                //last five transaction details
                string[] lastFive = new string[5];
                int      y        = 0;
                draw.OtherLine();
                //look at bottom five lines in file where all transactions are saved
                Console.WriteLine("upto 5 previous transactions shown: ");

                for (int x = (detail.Length - 5); x < detail.Length; x++)
                {
                    //only add transaction if it contains "transaction"
                    if (detail[x].Contains("Transaction"))
                    {
                        Console.WriteLine(detail[x]);
                        lastFive[y] = detail[x];
                        y++;
                    }
                }

                //check if user wants statement sent to email
                //YesNoEmail();
                //if user wants email statement then email last five trasnactions to their email
                draw.OtherLine();
                if (YesNoEmail())
                {
                    Console.WriteLine("Please enter your email address: ");
                    string email = Console.ReadLine();
                    EmailStatement(lastFive, email);
                    Screens.mainMenu();
                }
                //if no email then go to menu
                else
                {
                    Screens.mainMenu();
                }
            }
            //if account doesnt exist go to menu after message shown
            else
            {
                Console.WriteLine("Account does not exist ");
                Console.ReadKey();
                Screens.mainMenu();
            }
        }
Ejemplo n.º 25
0
        public void NewUser()
        {
            DrawScreen draw = new DrawScreen();

            Console.ForegroundColor = ConsoleColor.Cyan;
            bool phoneValid   = false;
            bool emailValid   = false;
            bool detailsValid = false;

            //do until user exits
            do
            {
                draw.TopScreen();

                Console.WriteLine(" Please Fill Out Your Details Below ");

                draw.UnderTitleLine();

                //request users information
                Console.Write(" First Name: ");
                newFirstName = Console.ReadLine();

                Console.Write(" Last Name: ");
                newLastName = Console.ReadLine();

                Console.Write(" New Address: ");
                newAddress = Console.ReadLine();

                //enter a VALID phone number
                //number must contain 10 digits
                do
                {
                    try
                    {
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        Console.Write(" New Phone: ");
                        newPhone = Convert.ToInt64(Console.ReadLine());

                        phoneValid = CheckPhoneValidity(newPhone);
                    }catch (FormatException)
                    {
                        ClearLineAbove();
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine("incorrect input");
                        Console.ForegroundColor = ConsoleColor.Cyan;
                    }
                } while (!phoneValid);

                //enter a VALID email address
                //email must contain '@' and either 'gmail.com' or 'outlook.com' or 'uts.edu.au'
                do
                {
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.Write(" New Email: ");
                    newEmail   = Console.ReadLine();
                    emailValid = CheckEmailValidity(newEmail);
                } while (!emailValid);

                //get user confirmation of details
                detailsValid = ConfirmDetail(newFirstName, newLastName, newAddress, newPhone, newEmail);
            } while (!detailsValid);

            //if all details are confirmed correct then create new account file and send email
            if (ConfirmDetail(newFirstName, newLastName, newAddress, newPhone, newEmail))
            {
                AccountFileCreate(newFirstName, newLastName, newAddress, newPhone, newEmail);
                SendEmail(newFirstName, newLastName, newAddress, newPhone, newEmail);
                //Console.ReadKey();
                Screens.mainMenu();
            }
            //else if (ConfirmDetail(newFirstName, newLastName, newAddress, newPhone, newEmail))
            {
                //  Console.WriteLine("go to main menu");
                //Screens restart = new Screens();
                //restart.MainMenu();
            }
        }
Ejemplo n.º 26
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    private void drawTexture_right(DrawScreen newObject, int gapItems, int sizeItem)
    {
        newObject.setWidthTexture(sizeItem);
        numberItem_Right++;
        sumWidth_Right += newObject.getWidthTexture();

        int posX = Screen.width - sumWidth_Right - gapItems - gapItems*(numberItem_Right - 1);
        int posY = Screen.height - gapItems - sizeItem;

        GUI.DrawTexture(new Rect(posX, posY, newObject.getWidthTexture(), sizeItem), newObject.getMyTexture(), ScaleMode.ScaleToFit, true);
    }
Ejemplo n.º 27
0
 public void addDrawingToScreen(DrawScreen newDraw )
 {
     textureScreen.Add(newDraw);
 }
Ejemplo n.º 28
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 public void deleteDrawingOfScreen(DrawScreen deleteDraw)
 {
     textureScreen.Remove(deleteDraw);
 }
Ejemplo n.º 29
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 public void deleteDrawingOfScreen(DrawScreen deleteDraw)
 {
     textureScreen.Remove(deleteDraw);
 }
Ejemplo n.º 30
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 public void addDrawingToScreen(DrawScreen newDraw)
 {
     textureScreen.Add(newDraw);
 }
Ejemplo n.º 31
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        // CreateAccount accountNo = new CreateAccount();

        public void WithdrawMoney()
        {
            DrawScreen draw = new DrawScreen();

            draw.TopScreen();
            Console.WriteLine(" Withdrawal ");
            draw.UnderTitleLine();

            long   withdrawalAmount;
            long   accountNum   = 0;
            bool   accountValid = false;
            long   finalAmount  = 0;
            string firstName    = null;
            string lastName     = null;
            string address      = null;
            string phone        = null;
            string email        = null;

            //get VALID account number
            Console.Write("Enter account number: ");
            do
            {
                accountNum   = Convert.ToInt64(Console.ReadLine());
                accountValid = SearchAccount.CheckInputValidity(accountNum);
            } while (!accountValid);

            //check if account exists with number provided
            bool existingAccount = SearchAccount.CheckAccountExists(accountNum);

            //if account exists prompt withdrawal money
            if (existingAccount)
            {
                Console.Write("Enter withdrawal amount: ");
                withdrawalAmount = Convert.ToInt64(Console.ReadLine());

                string   path      = $"{accountNum}.txt";
                string[] detail    = System.IO.File.ReadAllLines(path);
                bool     withdrawn = false;

                // save all other details
                //add to final amount if it already exists
                foreach (string set in detail)
                {
                    string[] splits = set.Split(':');
                    if (set.Contains("First Name"))
                    {
                        firstName = splits[1];
                    }
                    if (set.Contains("Last Name"))
                    {
                        lastName = splits[1];
                    }
                    if (set.Contains("Address"))
                    {
                        address = splits[1];
                    }
                    if (set.Contains("Phone Number"))
                    {
                        phone = splits[1];
                    }
                    if (set.Contains("Email"))
                    {
                        email = splits[1];
                    }
                    //if there is previous value minus withdraw amount and set withdraw to true
                    if (set.Contains("Amount"))
                    {
                        withdrawn   = true;
                        finalAmount = (Convert.ToInt64(splits[1]) - withdrawalAmount);
                    }
                }

                //if withdraw amount more then funds in account show error message
                if (finalAmount < 0 || !withdrawn)
                {
                    Console.WriteLine("You do not have suffecient funds in your account!!");
                    Screens.mainMenu();
                }
                //if enough funds edit file
                else
                {
                    EditFile(firstName, lastName, address, phone, email, finalAmount, withdrawalAmount, accountNum, detail);
                    Screens.mainMenu();
                }
            }
            //if no file show error message and go to menu
            else
            {
                Console.WriteLine("Account does not exist ");
                Screens.mainMenu();
            }
        }
 public void App_DrawScreen(PInfo[,] information, int x, int y, IRenderingApplication sender)
 {
     DrawScreen?.Invoke(information, x, y, sender);
 }
Ejemplo n.º 33
0
        public void DepositMoney()
        {
            DrawScreen draw = new DrawScreen();

            draw.TopScreen();
            Console.WriteLine(" Deposit ");
            draw.UnderTitleLine();

            long   depositAmount;
            long   accountNum   = 0;
            bool   accountValid = false;
            long   finalAmount  = 0;
            string firstName    = null;
            string lastName     = null;
            string address      = null;
            string phone        = null;
            string email        = null;

            Console.Write("Enter account number: ");
            //get Valid account number 6-8 digits
            do
            {
                accountNum   = Convert.ToInt64(Console.ReadLine());
                accountValid = SearchAccount.CheckInputValidity(accountNum);
            } while (!accountValid);

            //check if account exists with number provided
            bool existingAccount = SearchAccount.CheckAccountExists(accountNum);

            //if account exists prompt deposit money
            if (existingAccount)
            {
                Console.Write("Enter deposit amount: ");
                depositAmount = Convert.ToInt64(Console.ReadLine());

                string   path      = $"{accountNum}.txt";
                string[] detail    = File.ReadAllLines(path);
                bool     deposited = false;

                //save all other details
                //add to final amount if it already exists
                foreach (string set in detail)
                {
                    string[] splits = set.Split(':');
                    if (set.Contains("First Name"))
                    {
                        firstName = splits[1];
                    }
                    if (set.Contains("Last Name"))
                    {
                        lastName = splits[1];
                    }
                    if (set.Contains("Address"))
                    {
                        address = splits[1];
                    }
                    if (set.Contains("Phone Number"))
                    {
                        phone = splits[1];
                    }
                    if (set.Contains("Email"))
                    {
                        email = splits[1];
                    }
                    if (set.Contains("Transaction"))
                    {
                        //make no changes if it contains 'transactions'
                    }
                    if (set.Contains("Amount"))
                    {
                        finalAmount = (Convert.ToInt64(splits[1]) + depositAmount);
                        deposited   = true;
                    }
                }
                //if amount doesnt exists in final then deposit amount = final amount
                if (!deposited)
                {
                    finalAmount = depositAmount;
                }
                //make appropriate changes to file and exit appropriately
                EditFile(firstName, lastName, address, phone, email, finalAmount, depositAmount, accountNum, detail);
                Screens.mainMenu();
            }
            //if account doesnt exist display error message and go to menu
            else
            {
                Console.WriteLine("Account does not exist ");
                Screens.mainMenu();
            }
        }