Ejemplo n.º 1
0
 private void SetModifiers(Attributes attributes)
 {
     Strength     = CALC.Bonus(StrengthSave, attributes.StrengthModifier, attributes.StrengthSign);
     Dexterity    = CALC.Bonus(DexteritySave, attributes.DexterityModifier, attributes.DexteritySign);
     Constitution = CALC.Bonus(ConstitutionSave, attributes.ConstitutionModifier, attributes.ConstitutionSign);
     Intelligence = CALC.Bonus(IntelligenceSave, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     Wisdom       = CALC.Bonus(WisdomSave, attributes.WisdomModifier, attributes.WisdomSign);
     Charisma     = CALC.Bonus(CharismaSave, attributes.CharismaModifier, attributes.CharismaSign);
 }
Ejemplo n.º 2
0
 private void SetModifiers(Attributes attributes)
 {
     AcrobaticsLabel     = CALC.Bonus(Acrobatics, attributes.DexterityModifier, attributes.DexteritySign);
     AnimalHandlingLabel = CALC.Bonus(AnimalHandling, attributes.WisdomModifier, attributes.WisdomSign);
     ArcanaLabel         = CALC.Bonus(Arcana, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     AthleticsLabel      = CALC.Bonus(Athletics, attributes.StrengthModifier, attributes.StrengthSign);
     DeceptionLabel      = CALC.Bonus(Deception, attributes.CharismaModifier, attributes.CharismaSign);
     HistoryLabel        = CALC.Bonus(History, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     InsightLabel        = CALC.Bonus(Insight, attributes.WisdomModifier, attributes.WisdomSign);
     IntimidationLabel   = CALC.Bonus(Intimidation, attributes.CharismaModifier, attributes.CharismaSign);
     InvestigationLabel  = CALC.Bonus(Investigation, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     MedicineLabel       = CALC.Bonus(Medicine, attributes.WisdomModifier, attributes.WisdomSign);
     NatureLabel         = CALC.Bonus(Nature, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     PerceptionLabel     = CALC.Bonus(Perception, attributes.WisdomModifier, attributes.WisdomSign);
     PerformanceLabel    = CALC.Bonus(Performance, attributes.CharismaModifier, attributes.CharismaSign);
     PersuassionLabel    = CALC.Bonus(Persuassion, attributes.CharismaModifier, attributes.CharismaSign);
     ReligionLabel       = CALC.Bonus(Religion, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     SlightOfHandLabel   = CALC.Bonus(SlightOfHand, attributes.DexterityModifier, attributes.DexteritySign);
     StealthLabel        = CALC.Bonus(Stealth, attributes.DexterityModifier, attributes.DexteritySign);
     SurvivalLabel       = CALC.Bonus(Survival, attributes.WisdomModifier, attributes.WisdomSign);
 }