Ejemplo n.º 1
0
    public void ClickMouse(Transform _target, Transform _camera, Collider[] _playerCol)
    {
        // deactivate cube if exists
        if (cube != null)
        {
            cube.Toggle();
            return;
        }

        if (_target != null)
        {
            GameObject cubeObject = GameObject.Instantiate(cubePrefab, _target.transform.position, Quaternion.Euler(0f, 0f, 0f)) as GameObject;
            cube = cubeObject.GetComponent <CubeController>();
            knifeController.ReturnKnife();
            cube.Setup(_camera, _playerCol, _target);
        }
        else
        {
            GameObject cubeObject = GameObject.Instantiate(cubePrefab, _camera.position + _camera.forward, Quaternion.Euler(0f, 0f, 0f)) as GameObject;
            cube = cubeObject.GetComponent <CubeController>();
            cube.Setup(_camera, _playerCol, _target);
        }
    }
Ejemplo n.º 2
0
    public virtual void ChangeInto(List <GameObject> Cubes)
    {
        SetParts();
        int i = 0;

        CubesLoc = Cubes;
        int MovinPartIterator = 0;

        for (i = 0; i < Construct.StaticSlots(Level).Length; i++)
        {
            CubeController NewStatic = new CubeController();
            NewStatic.Cube = CubesLoc[i];
            NewStatic.Setup();
            NewStatic.Destination = Construct.Configurations[Level].StaticParts[i];
            MovingCubes.Add(NewStatic);
        }
        for (; i < Construct.ConstructCubeRequirement(Level);)
        {
            if (Obj_MovingParts[MovinPartIterator].Part != null)
            {
                for (int j = 0; j < Obj_MovingParts[MovinPartIterator].Part.CubeLoc.Length && i < Construct.ConstructCubeRequirement(Level); j++, i++)
                {
                    CubeController NewMoving = new CubeController();
                    NewMoving.Cube = CubesLoc[i];
                    // Debug.Log("Line 57 : " + Obj_MovingParts[MovinPartIterator].getContainer.transform.parent.gameObject.name);
                    CubesLoc[i].transform.parent     = Obj_MovingParts[MovinPartIterator].getContainer.transform;
                    CubesLoc[i].transform.localScale = Vector3.one;
                    NewMoving.Destination            = Obj_MovingParts[MovinPartIterator].Part.NextPosition(j);
                    NewMoving.Setup();
                    MovingCubes.Add(NewMoving);
                }
            }
            MovinPartIterator++;
        }
        ReConfigure();
    }