Ejemplo n.º 1
0
    void Update()
    {
        // Get the bounds of the cube
        var bounds                = boxCollider.bounds.extents;
        var topFrontLeftPoint     = Camera.main.WorldToViewportPoint(new Vector3(transform.position.x - bounds.x, transform.position.y - bounds.y, transform.position.z + bounds.z));
        var topRearLeftPoint      = Camera.main.WorldToViewportPoint(new Vector3(transform.position.x - bounds.x, transform.position.y - bounds.y, transform.position.z - bounds.z));
        var topFrontRightPoint    = Camera.main.WorldToViewportPoint(new Vector3(transform.position.x + bounds.x, transform.position.y - bounds.y, transform.position.z + bounds.z));
        var topRearRightPoint     = Camera.main.WorldToViewportPoint(new Vector3(transform.position.x + bounds.x, transform.position.y - bounds.y, transform.position.z - bounds.z));
        var bottomFrontLeftPoint  = Camera.main.WorldToViewportPoint(new Vector3(transform.position.x - bounds.x, transform.position.y + bounds.y, transform.position.z + bounds.z));
        var bottomRearLeftPoint   = Camera.main.WorldToViewportPoint(new Vector3(transform.position.x - bounds.x, transform.position.y + bounds.y, transform.position.z - bounds.z));
        var bottomFrontRightPoint = Camera.main.WorldToViewportPoint(new Vector3(transform.position.x + bounds.x, transform.position.y + bounds.y, transform.position.z + bounds.z));
        var bottomRearRightPoint  = Camera.main.WorldToViewportPoint(new Vector3(transform.position.x + bounds.x, transform.position.y + bounds.y, transform.position.z - bounds.z));

        // Check if any of the points are inside the camera view
        if (Camera.main.rect.Contains(topFrontLeftPoint) == false &&
            Camera.main.rect.Contains(topRearLeftPoint) == false &&
            Camera.main.rect.Contains(bottomFrontLeftPoint) == false &&
            Camera.main.rect.Contains(bottomRearLeftPoint) == false &&
            Camera.main.rect.Contains(topFrontRightPoint) == false &&
            Camera.main.rect.Contains(topRearRightPoint) == false &&
            Camera.main.rect.Contains(bottomFrontRightPoint) == false &&
            Camera.main.rect.Contains(bottomRearRightPoint) == false)
        {
            // Reset to the initial state
            line.ResetLine();
            line.drawLine      = false;
            rb.velocity        = Vector3.zero;
            rb.angularVelocity = Vector3.zero;
            transform.rotation = Quaternion.identity;
            transform.position = initialPosition;
            cube.HandleInputEnd(Input.mousePosition);
        }
    }
Ejemplo n.º 2
0
    void Update()
    {
        if (Input.GetMouseButtonDown(1))
        {
            if (Input.GetMouseButton(0))
            {
                drawLine = true;
            }
        }

        if (Input.GetMouseButtonUp(0))
        {
            drawLine = false;
        }

        if (Input.GetMouseButtonUp(1))
        {
            drawLine = false;

            if (isAlive)
            {
                ResetLine();
            }
        }

        if (drawLine && isAlive)
        {
            var position = transform.position;

            if (pointsList.Count == 0)
            {
                pointsList.Add(position);
                line.positionCount = pointsList.Count;
                line.SetPosition(pointsList.Count - 1, pointsList [pointsList.Count - 1]);
            }

            // Check minimum mouse distance from last point before adding a new point
            else if (Vector3.Distance(pointsList [pointsList.Count - 1], position) > 0.01f)
            {
                pointsList.Add(position);
                score = GetLineLenght();

                // Check if collides
                if (Collides())
                {
                    if (score > highScore)
                    {
                        highScore = score;
                    }

                    isAlive         = false;
                    drawLine        = false;
                    line.startColor = Color.red;
                    line.endColor   = Color.red;
                    cube.HandleInputEnd(Input.mousePosition);
                }

                line.positionCount = pointsList.Count;
                line.SetPosition(pointsList.Count - 1, pointsList [pointsList.Count - 1]);

                // Update score and highscore text
                scoreText.text = "SCORE " + System.Math.Round(score, 2) + "\n" + "HIGHSCORE " + System.Math.Round(highScore, 2);
                PlayerPrefs.SetFloat("highscore", (float)highScore);
            }
        }
    }