public static void NumOfMinesAround(char[,] gameField, char[,] mines, int row, int column)
        {
            char mine = CountMinesAround.MinesAround(mines, row, column);

            mines[row, column]     = mine;
            gameField[row, column] = mine;
        }
Ejemplo n.º 2
0
        public static void Main(string[] arguments)
        {
            string command = string.Empty;

            char[,] gameField = GameField.CreateGameField();
            char[,] mines     = CreateMines.Create();
            int            score          = 0;
            bool           gameOver       = false;
            int            numOfPlayers   = 6;
            List <Players> topPlayers     = new List <Players>(numOfPlayers);
            int            row            = 0;
            int            column         = 0;
            bool           win            = false;
            bool           restart        = true;
            const int      MaxOpenSquares = 35;

            do
            {
                if (restart)
                {
                    Console.WriteLine("Lets play Minesweeper. Find the empty squares while avoiding the mines. " +
                                      "\nCommand 'top' showing raiting, 'restart' begin new game, 'exit' ending the game!\nGood Luck! ");
                    GameField.GameFieldRenderer(gameField);
                    restart = false;
                }

                Console.Write("Enter which row and column you want to open: ");
                command = Console.ReadLine().Trim();

                if (command.Length >= 3)
                {
                    if (int.TryParse(command[0].ToString(), out row) &&
                        int.TryParse(command[2].ToString(), out column) &&
                        row <= gameField.GetLength(0) && column <= gameField.GetLength(1))
                    {
                        command = "turn";
                    }
                }

                switch (command)
                {
                case "top":
                    Raiting.RaitingTopPlayer(topPlayers);
                    break;

                case "restart":
                    gameField = GameField.CreateGameField();
                    mines     = CreateMines.Create();
                    GameField.GameFieldRenderer(gameField);
                    gameOver = false;
                    restart  = false;
                    break;

                case "exit":
                    Console.WriteLine("Game Over!");
                    break;

                case "turn":
                    if (mines[row, column] != '*')
                    {
                        if (mines[row, column] == '-')
                        {
                            CountMinesAround.NumOfMinesAround(gameField, mines, row, column);
                            score++;
                        }

                        if (MaxOpenSquares == score)
                        {
                            win = true;
                        }
                        else
                        {
                            GameField.GameFieldRenderer(gameField);
                        }
                    }
                    else
                    {
                        gameOver = true;
                    }

                    break;

                default:
                    Console.WriteLine("\nWrong command!\n");
                    break;
                }

                if (gameOver)
                {
                    GameField.GameFieldRenderer(mines);
                    Console.Write("\nGameOver! Your score is {0} points. " + "Enter your name: ", score);
                    string  playerName = Console.ReadLine();
                    Players newPlayer  = new Players(playerName, score);
                    if (topPlayers.Count < 5)
                    {
                        topPlayers.Add(newPlayer);
                    }
                    else
                    {
                        for (int i = 0; i < topPlayers.Count; i++)
                        {
                            if (topPlayers[i].Score < newPlayer.Score)
                            {
                                topPlayers.Insert(i, newPlayer);
                                topPlayers.RemoveAt(topPlayers.Count - 1);
                                break;
                            }
                        }
                    }

                    topPlayers.Sort((Players player1, Players player2) => player2.Name.CompareTo(player1.Name));
                    topPlayers.Sort((Players palyer1, Players player2) => player2.Score.CompareTo(palyer1.Score));
                    Raiting.RaitingTopPlayer(topPlayers);

                    gameField = GameField.CreateGameField();
                    mines     = CreateMines.Create();
                    score     = 0;
                    gameOver  = false;
                    restart   = true;
                }

                if (win)
                {
                    Console.WriteLine("\nCongratulations! You Win!");
                    GameField.GameFieldRenderer(mines);
                    Console.WriteLine("Enter your name: ");
                    string  nameOfWinner = Console.ReadLine();
                    Players newPlayer    = new Players(nameOfWinner, score);
                    topPlayers.Add(newPlayer);
                    Raiting.RaitingTopPlayer(topPlayers);
                    gameField = GameField.CreateGameField();
                    mines     = CreateMines.Create();
                    score     = 0;
                    win       = false;
                    restart   = true;
                }
            }while (command != "exit");
            Console.Read();
        }