void OnGUI()
    {
        // controller counter
        GUI.Label(new Rect(10, 500, 500, 200), "Controllers connected: " + ControllerPlayers.Count);

        if (RumblingRightNow || ReadyToGetInput)
        {
            string text = string.Format("Rumbling now ... {0}", CurrentRumble.ToString());

            if (ReadyToGetInput)
            {
                string readyText = string.Format("\nREADY FOR INPUT: {0}", inputCounter);
                text += readyText;
            }

            GUI.Label(new Rect(Screen.width / 2, Screen.height / 2, 500, 500), text);

            return;
        }

        // use help paper
        usingHelpPaper = GUI.Toggle(new Rect(800, 300, 200, 30), usingHelpPaper, "Using help paper");

        // choose pattern time interval
        RumbleInterval = GUI.HorizontalSlider(new Rect(800, 400, 100, 30), RumbleInterval, 0.1f, 5f);
        GUI.Label(new Rect(910, 400, 100, 30), RumbleInterval.ToString());
        GUI.Label(new Rect(800, 380, 300, 30), "Time interval (only for *):");

        // choose pattern message (A, B, X, Y)
        pattern = GUI.SelectionGrid(new Rect(800, 0, 300, 200), pattern, patternString, 1);

        GUILayout.BeginArea(new Rect(0, 0, 700, 700));

        // choose pattern type
        if (GUILayout.Button("Static Intensity rumble*"))
        {
            CurrentRumble = new StaticIntensity(ControllerPlayers, this);

            if (CurrentRumble != null)
                    CurrentRumble.StartRumble(pattern);
        }

        if (GUILayout.Button("Varying Intensity rumble*")) // Benjamin
        {
            CurrentRumble = new ControllerTesterRumbleVaryingIntensity(ControllerPlayers, this);

            if (CurrentRumble != null)
                CurrentRumble.StartRumble(pattern);
        }

        if (GUILayout.Button("Right/left rumble*"))
        {
            CurrentRumble = new RightLeft(ControllerPlayers, this);

            if (CurrentRumble != null)
                CurrentRumble.StartRumble(pattern);
        }

        if (GUILayout.Button("Morsecode rumble"))
        {
            CurrentRumble = new MorseCode(ControllerPlayers, this);

            if (CurrentRumble != null)
                CurrentRumble.StartRumble(pattern);
        }

        if (GUILayout.Button("Interval rumble"))
        {
            CurrentRumble = new Interval(ControllerPlayers, this);

            if (CurrentRumble != null)
                CurrentRumble.StartRumble(pattern);
        }

        GUILayout.EndArea();
    }
Ejemplo n.º 2
0
 public void RemoveRumble()
 {
     CurrentRumble = null;
 }
 public void RemoveRumble()
 {
     CurrentRumble = null;
 }
Ejemplo n.º 4
0
    void OnGUI()
    {
        // controller counter
        GUI.Label(new Rect(10, 500, 500, 200), "Controllers connected: " + ControllerPlayers.Count);

        if (RumblingRightNow || ReadyToGetInput)
        {
            string text = string.Format("Rumbling now ... {0}", CurrentRumble.ToString());

            if (ReadyToGetInput)
            {
                string readyText = string.Format("\nREADY FOR INPUT: {0}", inputCounter);
                text += readyText;
            }

            GUI.Label(new Rect(Screen.width / 2, Screen.height / 2, 500, 500), text);

            return;
        }

        // use help paper
        usingHelpPaper = GUI.Toggle(new Rect(800, 300, 200, 30), usingHelpPaper, "Using help paper");

        // choose pattern time interval
        RumbleInterval = GUI.HorizontalSlider(new Rect(800, 400, 100, 30), RumbleInterval, 0.1f, 5f);
        GUI.Label(new Rect(910, 400, 100, 30), RumbleInterval.ToString());
        GUI.Label(new Rect(800, 380, 300, 30), "Time interval (only for *):");


        // choose pattern message (A, B, X, Y)
        pattern = GUI.SelectionGrid(new Rect(800, 0, 300, 200), pattern, patternString, 1);

        GUILayout.BeginArea(new Rect(0, 0, 700, 700));


        // choose pattern type
        if (GUILayout.Button("Static Intensity rumble*"))
        {
            CurrentRumble = new StaticIntensity(ControllerPlayers, this);

            if (CurrentRumble != null)
            {
                CurrentRumble.StartRumble(pattern);
            }
        }

        if (GUILayout.Button("Varying Intensity rumble*")) // Benjamin
        {
            CurrentRumble = new ControllerTesterRumbleVaryingIntensity(ControllerPlayers, this);

            if (CurrentRumble != null)
            {
                CurrentRumble.StartRumble(pattern);
            }
        }

        if (GUILayout.Button("Right/left rumble*"))
        {
            CurrentRumble = new RightLeft(ControllerPlayers, this);

            if (CurrentRumble != null)
            {
                CurrentRumble.StartRumble(pattern);
            }
        }

        if (GUILayout.Button("Morsecode rumble"))
        {
            CurrentRumble = new MorseCode(ControllerPlayers, this);


            if (CurrentRumble != null)
            {
                CurrentRumble.StartRumble(pattern);
            }
        }

        if (GUILayout.Button("Interval rumble"))
        {
            CurrentRumble = new Interval(ControllerPlayers, this);


            if (CurrentRumble != null)
            {
                CurrentRumble.StartRumble(pattern);
            }
        }

        GUILayout.EndArea();
    }