private static void RenderDepressedCircularButton(this Graphics Graphics, Rectangle ClientRectangle, Color BackGroundColor, Single Depth = 1)
 {
     using (var pen = new Pen(BackGroundColor, Depth))
     using (var brush = new System.Drawing.Drawing2D.LinearGradientBrush(ClientRectangle, BackGroundColor.MakeShaded(50), BackGroundColor.MakeHilighted(10), LinearGradientMode.ForwardDiagonal)) {
         Graphics.FillEllipse(brush, ClientRectangle);
         var originalSmoothingMode = Graphics.SmoothingMode;
         try {
             Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
             Graphics.DrawEllipse(pen, ClientRectangle);
         } finally {
             Graphics.SmoothingMode = originalSmoothingMode;
         }
     }
     Graphics.RenderCircle(ClientRectangle, BackGroundColor.MakeShaded(15), Depth);
 }
Ejemplo n.º 2
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 public static void RenderDepressedDisk(this Graphics Graphics, Rectangle ClientRectangle, Color BackGroundColor, Single Depth = 1)
 {
     using (var darkPen = new Pen(BackGroundColor.MakeShaded(50), Depth))
         using (var lightPen = new Pen(BackGroundColor.MakeHilighted(50), Depth)) {
             Graphics.DrawArc(lightPen, ClientRectangle, -45, 180);
             Graphics.DrawArc(darkPen, ClientRectangle, 135, 180);
         }
 }
 public static void RenderRaisedDisk(this Graphics Graphics, Rectangle ClientRectangle, Color BackGroundColor, Single Depth = 1)
 {
     using (var darkPen = new Pen(BackGroundColor.MakeShaded(50), Depth))
     using (var lightPen = new Pen(BackGroundColor.MakeHilighted(50), Depth)) {
         Graphics.DrawArc(darkPen, ClientRectangle, -45, 180);
         Graphics.DrawArc(lightPen, ClientRectangle, 135, 180);
     }
 }
 public static Rectangle RenderNonFocusedRadialBezel(this Graphics Graphics, Rectangle ClientRectangle, Color BackGroundColor)
 {
     using (var pen = new Pen(BackGroundColor.MakeShaded(40), 1)) {
         pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Solid;
         pen.DashCap   = System.Drawing.Drawing2D.DashCap.Round;
         Graphics.DrawEllipse(pen, ClientRectangle);
         var reducedRectangle = new Rectangle(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
         reducedRectangle.Inflate(-1, -1);
         return(reducedRectangle);
     }
 }
 public static Rectangle RenderNonFocusedRadialBezel(this Graphics Graphics, Rectangle ClientRectangle, Color BackGroundColor)
 {
     using (var pen = new Pen(BackGroundColor.MakeShaded(40), 1)) {
         pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Solid;
         pen.DashCap = System.Drawing.Drawing2D.DashCap.Round;
         Graphics.DrawEllipse(pen, ClientRectangle);
         var reducedRectangle = new Rectangle(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
         reducedRectangle.Inflate(-1, -1);
         return reducedRectangle;
     }
 }
 public static void RenderRaisedCircularButton(this Graphics Graphics, Rectangle ClientRectangle, Color BackGroundColor, Single Depth = 1)
 {
     using (var pen = new Pen(BackGroundColor, Depth))
         using (var brush = new System.Drawing.Drawing2D.LinearGradientBrush(ClientRectangle, BackGroundColor.MakeHilighted(10), BackGroundColor.MakeShaded(50), LinearGradientMode.ForwardDiagonal)) {
             Graphics.FillEllipse(brush, ClientRectangle);
             var originalSmoothingMode = Graphics.SmoothingMode;
             try {
                 Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
                 Graphics.DrawEllipse(pen, ClientRectangle);
             } finally {
                 Graphics.SmoothingMode = originalSmoothingMode;
             }
         }
     Graphics.RenderCircle(ClientRectangle, BackGroundColor.MakeShaded(7), Depth);
 }