Inheritance: MonoBehaviour
Ejemplo n.º 1
1
	void OnTriggerEnter(Collider other)
	{
		if (tag == "" || other.gameObject.CompareTag(tag))
		{
			NextLevel();
		}
	}
Ejemplo n.º 2
1
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         other.gameObject.GetComponent<CatMove>().sBase = ConnectBase;
     }
 }
 void OnTriggerEnter(Collider col)
 {
     if (col.gameObject.tag == "Player"){
         barricadeLinked.GetComponent<BarricadeScript>().activated = true;
         Destroy(this.gameObject);
     }
 }
Ejemplo n.º 4
1
 void OnTriggerEnter(Collider c)
 {
     if (c.tag == "Ground") {
         // Set rigidbody of shells to sleep when they touch the ground, so the shells will stop wobbling around at eat the performance.
         GetComponent<Rigidbody>().Sleep();
     }
 }
Ejemplo n.º 5
1
 void OnTriggerEnter(Collider other)
 {
     if(other.tag == "Player")
     {
         Destroy(gameObject);
     }
 }
 void OnTriggerExit(Collider other)
 {
     if(other.gameObject.tag == "Obstacle")
     {
         hasObstacle = false;
     }
 }
Ejemplo n.º 7
1
 void OnTriggerExit(Collider OtherCollider)
 {
     //StartCoroutine(MoveFromTo(Door1, Door1.position - new Vector3(0,0,2), moveTime));
     //StartCoroutine(MoveFromTo(Door2, Door2.position + new Vector3(0,0,2), moveTime));
     moving = true;
     open = false;
 }
Ejemplo n.º 8
1
	void OnTriggerEnter(Collider collision) 
	{
		if(collision.gameObject.CompareTag(GameTags.LevelEnd))
		{
			level.OnLevelEnd();
		}
	}
Ejemplo n.º 9
1
	void OnTriggerEnter(Collider other) 
	{
		
		if (other.gameObject.CompareTag ("box")) {
			moveGate = true;
		}
	}
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         gameObject.SetActive(false);
     }
 }
Ejemplo n.º 11
1
    public void OnTriggerEnter(Collider c)
    {
        var g = c.gameObject;
        if( g == null) return;

        if( g.CompareTag("Enemy") ) {
            var roman = g.GetComponent<RomanMovement>();
            var pickup = g.GetComponent<Pickup>();

            if( roman != null ) {
                var collision = RomanCollision(this, this.pickup_, roman, pickup) ||
                RomanCollision(roman, pickup, this, this.pickup_);
                if( collision ) {
                    this.audio_.PlayOneShot(this.SndCollision);
                }
            }
        }
        else if( g.CompareTag("Player") ) {
            if( this.pickup_.IsBeingThrown ) return;
            if( this.pickup_.IsPickedUp ) return;
            // Debug.Log ("Player died");
            this.audio_.PlayOneShot(this.SndPlayerDeath);
            Destroy(g);
        }
    }
	void OnTriggerEnter(Collider other){
		if(other.gameObject.CompareTag("Enemy")){
            other.gameObject.GetComponent<Health>().health -= 10;
			//Destroy (other.gameObject, 0.1f);
			Destroy (gameObject);
		}
	}
Ejemplo n.º 13
1
 void OnTriggerExit(Collider other)
 {
     // If the player leaves the trigger zone...
     if (other.gameObject == player)
         // ... the player is not in sight.
         playerInSight = false;
 }
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         Application.LoadLevel(levelName);
     }
 }
Ejemplo n.º 15
1
 public override void Pegarse(Collider other)
 {
     SoundManager.soundManagerRef.audioCoger.Play();
     transform.forward = other.transform.position - transform.position;
     transform.parent = other.transform;
     //transform.localPosition = Vector3.zero;
 }
Ejemplo n.º 16
1
 void OnTriggerExit(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         StartCoroutine(CloseDoor());
     }
 }
Ejemplo n.º 17
1
    void OnTriggerEnter(Collider other)
    {
        if (damagingTags.IndexOf (other.tag) >= 0) {
            addHitPoints (-other.gameObject.GetComponent<Damaging> ().damage);

            if (explosion) {
                Instantiate (explosion, transform.position + new Vector3 (0, 0, 1), transform.rotation);
            }

            if (sound) {
                AudioSource.PlayClipAtPoint (sound, transform.position);
            }

            if (hitPoints.Value <= 0) {
                BroadcastMessage ("DoKill", null, SendMessageOptions.DontRequireReceiver);
            }

            if (damageIndicator) {
                Color cl = damageIndicator.color;
                damageIndicator.color = new Color (cl.r, cl.g, cl.b, 1.0f);
            }
        } else if (pickupTags.IndexOf (other.tag) >= 0) {
        //			other.GetComponent<PickUp> ().apply (this);
            Debug.Log ("PickUp: " + other.tag);
        }
    }
 void OnTriggerStay(Collider c)
 {
     if(c.tag == sTagToHurt)
     {
         c.gameObject.SendMessage("Hurt", iMeleeDamage, SendMessageOptions.DontRequireReceiver);
     }
 }
Ejemplo n.º 19
1
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Ball"))
     {
         npc.AI.Mind.AI.WorkingMemory.SetItem<bool>("stun", true);
     }
 }
Ejemplo n.º 20
1
    void OnTriggerEnter(Collider other)
    {
        if(other.tag=="Player"){

            for(int i = 0; i<enemiesSpawned.Length; i++){
                if(spawnPoints.Length!=0){
                    if(i>spawnPoints.Length-1){
                        Network.Instantiate(enemiesSpawned[i],spawnPoints[spawnPoints.Length%i].position,enemiesSpawned[i].transform.rotation,1);
                    }
                    else{
                        Network.Instantiate(enemiesSpawned[i],spawnPoints[i].position,enemiesSpawned[i].transform.rotation,1);
                    }
                }
                else{
                    Network.Instantiate(enemiesSpawned[i],transform.position,enemiesSpawned[i].transform.rotation,1);
                }
            }

            if(pausePlayer){
                Movement mvmt = other.GetComponent("Movement") as Movement;
                if(mvmt!=null){
                    mvmt.fixedCamera=true;
                }
            }

            //Last but not least, destroy this thing
            Network.Destroy(this.gameObject);
        }
    }
Ejemplo n.º 21
1
	void OnTriggerEnter(Collider collision)
	{
		//如果碰到player
		if (collision.tag == "Player" && HitPlayer == false && Player)
		{
			Debug.Log("OnTriggerEnter");
			HitPlayer = true; //置为true,目的是为了一个障碍物只与player碰撞一次,
			
//			if (isRunWithPlayer == false) audio.PlayOneShot(HitSound); //如果不是依附性障碍物,则只播放一次音效,
//			else audio.Play(); //如果是依附性障碍物,则循环 播放音效,for example :碰到饮料瓶 ,持续播放吹风机短路的声音,
			
			Player.GetComponent<playerManager>().Speed *= SpeedChange; //改变player速度,
			Player.GetComponent<playerManager>().HitAnimation = PlayerHitAnimation; //设置player碰撞时的动画,
			Player.GetComponent<playerManager>().HitAnimationTime = PlayerHitAnimationTime; //设置player碰撞动画的时间,
			if(AffectSightOfPlayer)
				Player.GetComponent<playerManager>().AffectSightOfPlayer = AffectSightOfPlayer; //设置是否影响player视野,
			if(AffectDirectionOfPlayer)
				Player.GetComponent<playerManager>().AffectDirectionOfPlayer = AffectDirectionOfPlayer; //设置是否让palyer的方向混乱,

			
			if (isRunWithPlayer == true)
			{
				isStickingPlayer = true;
				transform.parent = Player.transform.parent; //让依附性障碍依附于plaer上,
			}
			
			if (AnimateObstacle == true)
			{
				transform.animation.Play(); //播放障碍物的动画,
			}
		}
	}
Ejemplo n.º 22
1
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag(ColliderTag))
     {
         Hit(other);
     }
 }
Ejemplo n.º 23
1
 void OnTriggerEnter(Collider other)
 {
     if (other.name == "NecroHalo")
     {
         isBuffed = true;
     }
 }
Ejemplo n.º 24
1
 void OnTriggerExit(Collider other)
 {
     if (other.name == "NecroHalo")
     {
         isBuffed = false;
     }
 }
Ejemplo n.º 25
1
 void OnTriggerEnter(Collider other)
 {
     if(other.CompareTag("Player"))
     {
         StartCoroutine(OpenDoor());
     }       
 }
Ejemplo n.º 26
1
 void OnTriggerEnter(Collider other)
 {
     if(other.tag == "Player")
     {
         StartCoroutine(FadeOnTp(other.gameObject, GameObject.Find("Main Camera")));
     }
 }
Ejemplo n.º 27
1
    void OnTriggerEnter(Collider objC)
    {
        switch (ZoneType)
        {
            case ZoneType.DeathZone:

                if (objC.CompareTag("Sphere"))
                {
                    objC.transform.parent.GetComponent<Sphere>().YouDeadBro();
                }
                else if (string.Equals(objC.gameObject.name, "ZoneCollider"))
                {
                    objC.transform.parent.gameObject.GetComponent<Box>().YouDeadBro();
                    ZoneType = ZoneType.Walkable;
                }
                break;

            case ZoneType.Walkable:

                break;

            default:
                throw new ArgumentOutOfRangeException();
        }
    }
Ejemplo n.º 28
1
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("PickUp")) {
         other.gameObject.SetActive(false);
         setCount(count += 1);
     }
 }
Ejemplo n.º 29
1
    public void OnTriggerEnter(Collider other)
    {
        if(other.gameObject.tag == Tags.PLAYER)
        {
            PlayerMechanic player = other.gameObject.GetComponent<PlayerMechanic>();

            switch(playerState)
            {
                case PlayerState.ScaryDogMode:
                rigidbody.AddForce(xJumpForce * 2, yJumpForce, 0);
                death = true;
                AudioPlayer.Play(AudioPlayer.PLAYER_WOOF);
                break;

                case PlayerState.BoostMode:
                rigidbody.AddForce(xJumpForce * 2, yJumpForce, 0);
                death = true;
                AudioPlayer.Play(AudioPlayer.CAT_DAMAGED);
                break;

                case PlayerState.Normal:
                player.GameOver();
                break;

                case PlayerState.LaserMode:
                if(!zonzo)
                    player.GameOver();
                break;
            }
        }
    }
 void OnTriggerEnter(Collider obj)
 {
     if (obj.gameObject.tag == "Player" || obj.gameObject.tag == "Projectile") {
         // destroy the hairball
         Destroy(this.gameObject);
     }
 }
Ejemplo n.º 31
0
 private void OnTriggerExit(Collider other)
 {
     _player = null;
 }
Ejemplo n.º 32
0
 private void OnTriggerEnter(Collider other)
 {
     other.GetComponent <Collector>()?.CollectItem?.Invoke(this);
 }
Ejemplo n.º 33
0
 private void Awake()
 {
     collider = GetComponent <Collider>();
 }
Ejemplo n.º 34
0
 void OnTriggerEnter(Collider other)
 {
     mFlashLightFlickerScript.IsEnabled = true;
     Destroy(gameObject);
 }
Ejemplo n.º 35
0
 // Start is called before the first frame update
 void Start()
 {
     myCollider  = GetComponent <Collider>();
     myRigidbody = GetComponent <Rigidbody>();
 }
Ejemplo n.º 36
0
 private void OnTriggerEnter(Collider other)
 {
 }
Ejemplo n.º 37
0
 private void OnTriggerEnter(Collider other)
 {
     TryKill(other.gameObject, true);
 }
Ejemplo n.º 38
0
 // Use this for initialization
 void Start()
 {
     collider      = GetComponent <BoxCollider>();
     colliderColor = defaultColor;
 }
Ejemplo n.º 39
0
 private void OnTriggerEnter(Collider other)
 {
   if (!(((Component) other).get_gameObject().get_tag() == this.m_Tag))
     return;
   Object.Destroy((Object) ((Component) this).get_gameObject());
 }
Ejemplo n.º 40
0
 private void OnTriggerExit(Collider other)
 {
     TryKill(other.gameObject, false);
 }
Ejemplo n.º 41
0
 //!Wyłącza flagę zasiegu gdy przeciwnik się wystarczająco oddali.
 private void OnTriggerExit(Collider other)
 {
     isInRange = false;
 }
Ejemplo n.º 42
0
	void OnTriggerEnter(Collider other){
		//棒子
		if((other.tag=="sticks" && UserScreen.hitting>0) || other.tag=="playerBall"){
			this.transform.parent=null;
			this.rigidbody.useGravity=true;
			this.rigidbody.AddForce(0,2000,0);
			AudioSource.PlayClipAtPoint(littleBoomSE,Vector3.one+Vector3.one,0.5f);
			if(PlayingManager.sk11On && PlayingManager.mineHp < PlayingManager.mineHpL){
				PlayingManager.mineHp += PlayingManager.sk11Pow;
				if(PlayingManager.mineHp > PlayingManager.mineHpL){
					PlayingManager.mineHp = PlayingManager.mineHpL;
				}
			}
			playerBall=true;
			this.tag="playerBall";
		}
		//刪除
		else if(other.tag=="deleteLine"){
			//-血
			int minusHP = PlayingManager.minusHP + (int)((float)PlayingManager.minusHP * Random.Range(-0.1f,0.1f));
			PlayingManager.mineHp -= minusHP;
			PlayingManager.ShowPlus(minusHP,this.transform.position,true);
			PlayingManager.lostCount++;

			AudioSource.PlayClipAtPoint(minusHpSE,Vector3.one+Vector3.one,0.5f);
			Destroy(this.gameObject);
		}else if(playerBall){
			if(other.tag=="fireBall"){
				//打到球
				Instantiate(boom,this.transform.position,Quaternion.identity);
				AudioSource.PlayClipAtPoint(boomSE,Vector3.one+Vector3.one,0.5f);
				//加HP
				int addHP;
				if (GameManager.wearSk1 == 5 || GameManager.wearSk2 == 5 || GameManager.wearSk3 == 5) {
					//sk迴球特好
					addHP = PlayingManager.addHP + GameManager.skLv[4]*20 + (int)((float)PlayingManager.addHP * Random.Range(-0.1f,0.1f));
				}else{
					addHP = PlayingManager.addHP + (int)((float)PlayingManager.addHP * Random.Range(-0.1f,0.1f));
				}
				PlayingManager.stageHp += addHP;
				PlayingManager.ShowPlus(addHP,this.transform.position);
				GameManager.playerExp += PlayingManager.getExp;
				GameManager.money += PlayingManager.getMoney;
				GameManager.breakCnt++;

				Destroy(this.gameObject);
			}else if(other.tag=="StageBoss"){
				//打到BOSS
				other.transform.Translate(0,2,0,Space.World);
				//加HP
				int addHP;
				if (GameManager.wearSk1 == 5 || GameManager.wearSk2 == 5 || GameManager.wearSk3 == 5) {
					//sk迴球特好
					addHP = PlayingManager.addHP*5 + GameManager.skLv[4]*20 + (int)((float)PlayingManager.addHP*5f * Random.Range(-0.1f,0.1f));
				}else{
					addHP = PlayingManager.addHP*5 + (int)((float)PlayingManager.addHP*5f * Random.Range(-0.1f,0.1f));
				}
				PlayingManager.stageHp += addHP;
				PlayingManager.ShowPlus(addHP,this.transform.position);
				GameManager.playerExp += PlayingManager.getExp;
				GameManager.money += PlayingManager.getMoney;
				GameManager.breakCnt++;

				AudioSource.PlayClipAtPoint(boomSE,Vector3.one+Vector3.one,0.5f);
				Instantiate(boom,this.transform.position,Quaternion.identity);
				Destroy(this.gameObject);
			}
		}
	}
Ejemplo n.º 43
0
 private void OnTriggerExit(Collider other)
 {
     pressingColliders.Remove(other);
 }
Ejemplo n.º 44
0
	private bool checkDestination(Vector3 movement){
		startPosition = transform.position;
		destinationPosition1 = startPosition + movement;

		int direction = 0;
		//Debug.Log("move: "+movement.x +" "+movement.z);
		if (Mathf.RoundToInt(movement.x) != 0){ // moving right or left
			direction = 1;
			destinationPosition2 = destinationPosition1 + new Vector3(0,0,1);
		}
		else if (Mathf.RoundToInt(movement.z) != 0){ //moving up or down
			destinationPosition2 = destinationPosition1 + new Vector3(1,0,0);
		}

		//Debug.Log("s: "+startPosition +" d1: "+destinationPosition1+" d2: "+destinationPosition2);

		//return a list of every collision at xyz position with a spherical radius of 0.4f
		hitColliders = Physics.OverlapSphere (new Vector3(transform.position.x,transform.position.y,transform.position.z), 0.4f);

		//Check current map
		RaycastHit[] hitRays = Physics.RaycastAll(transform.position+Vector3.up+Player.getForwardVectorRaw(direction), Vector3.down, 3f);
		int closestIndex = -1;
		float closestDistance = float.PositiveInfinity;
		if (hitRays.Length > 0){
			for (int i = 0; i < hitRays.Length; i++){
				if(hitRays[i].collider.gameObject.GetComponent<MapCollider>() != null){
					if(hitRays[i].distance < closestDistance){
						closestDistance = hitRays[i].distance;
						closestIndex = i;
					}
				}
			}
		}
		if(closestIndex != -1){
			currentMap = hitRays[closestIndex].collider.gameObject.GetComponent<MapCollider>();

			//Check destiantion map
			hitRays = Physics.RaycastAll(transform.position+Vector3.up+Player.getForwardVectorRaw(direction), Vector3.down, 3f);
			closestIndex = -1;
			closestDistance = float.PositiveInfinity;
			if (hitRays.Length > 0){
				for (int i = 0; i < hitRays.Length; i++){
					if(hitRays[i].collider.gameObject.GetComponent<MapCollider>() != null){
						if(hitRays[i].distance < closestDistance){
							closestDistance = hitRays[i].distance;
							closestIndex = i;
						}
					}
				}
			}
			if(closestIndex != -1){
				destinationMap = hitRays[closestIndex].collider.gameObject.GetComponent<MapCollider>();}
			else{
				destinationMap = currentMap;}


			//check destination for objects
			currentObjectCollider = null; //empty currentOBJC
			hitColliders = Physics.OverlapSphere (destinationPosition1, 0.25f);
			if (hitColliders.Length > 0){
				for (int i = 0; i < hitColliders.Length; i++){
					if(hitColliders[i].name.ToLowerInvariant().Contains("object")){ //if hits object
						currentObjectCollider = hitColliders[i];
					}
				}
			}
			if (currentObjectCollider == null){
				hitColliders = Physics.OverlapSphere (destinationPosition2, 0.25f);
				if (hitColliders.Length > 0){
					for (int i = 0; i < hitColliders.Length; i++){
						if(hitColliders[i].name.ToLowerInvariant().Contains("object")){ //if hits object
							currentObjectCollider = hitColliders[i];
						}
					}
				}
			}
			if (currentObjectCollider == null){ //if both positions are free
				//ensure the slopes of the destination are both 0
				float slope1 = MapCollider.getSlopeOfPosition(destinationPosition1, direction);
				float slope2 = MapCollider.getSlopeOfPosition(destinationPosition2, direction);

				//Make sure that destination Position is at most a single square away from start.
				//this way we can ensure that the movement of the object will be one square at most
				movement = new Vector3(Mathf.Clamp(movement.x,-1,1),Mathf.Clamp(movement.y,-1,1),Mathf.Clamp(movement.z,-1,1));
				destinationPosition1 = startPosition + movement;

				if(slope1 == 0 && slope2 == 0){
					//if both squares in the destination are not impassable tiles
					//Debug.Log (destinationPosition1);
					if(destinationMap.getTileTag(destinationPosition1) != 1 && 
					   destinationMap.getTileTag(destinationPosition1) != 2 &&
					   destinationMap.getTileTag(destinationPosition2) != 1 && 
					   destinationMap.getTileTag(destinationPosition2) != 2){

						return true;

					}
				}
			}
		}
		return false;
	}
Ejemplo n.º 45
0
 void OnTriggerEnter(Collider other)
 {
     target.SetBool(paraName, !reverse);
 }
Ejemplo n.º 46
0
 private void OnTriggerEnter(Collider other)
 {
     SceneManager.LoadScene(m_LevelBuild);
 }
Ejemplo n.º 47
0
    public void SendRadarData()
    {
        if (Bridge == null || Bridge.Status != Ros.Status.Connected)
        {
            return;
        }

        var apolloHeader = new Ros.ApolloHeader()
        {
            timestamp_sec = (System.DateTime.UtcNow - originTime).TotalSeconds,
            module_name = "conti_radar",
            sequence_num = seqId
        };

        var radarPos = transform.position;
        var radarAim = transform.forward;
        var radarRight = transform.right;

        radarObjList.Clear();

        utilColList.Clear();
        utilColList.AddRange(radarDetectedColliders.Keys);
        utilColList.RemoveAll(c => c == null);

        //Debug.Log("radarDetectedColliders.Count: " + radarDetectedColliders.Count);

        System.Func<Collider, int> GetDynPropInt = ((col) => {
            var trafAiMtr = col.GetComponentInParent<TrafAIMotor>();
            if (trafAiMtr != null)
                return trafAiMtr.currentSpeed > 1.0f ? 0 : 1;
            return 1;
        });

        System.Func<Collider, Vector3> GetLinVel = ((col) => {
            var trafAiMtr = col.GetComponentInParent<TrafAIMotor>();
            if (trafAiMtr != null)
                return trafAiMtr.currentVelocity;
            else            
                return col.attachedRigidbody == null ? Vector3.zero : col.attachedRigidbody.velocity;            
        });

        for (int i = 0; i < utilColList.Count; i++)
        {
            Collider col = utilColList[i];
            Vector3 point = radarDetectedColliders[col].point;
            Vector3 relPos = point - radarPos;
            Vector3 carVel = gameObject.GetComponentInParent<Rigidbody>().velocity;
            Vector3 relVel = carVel - GetLinVel(col);

            //Debug.Log("id to be assigned to obstacle_id is " + radarDetectedColliders[col].id);
            Vector3 size = col.bounds.size;

            // angle is orientation of the obstacle in degrees as seen by radar, counterclockwise is positive
            double angle = -Vector3.SignedAngle(transform.forward, col.transform.forward, transform.up);
            if (angle > 90) {
                angle -= 180;
            } else if (angle < -90) {
                angle += 180;
            }

            radarObjList.Add(new Ros.Apollo.Drivers.ContiRadarObs()
            {
                header = apolloHeader,
                clusterortrack = false,
                obstacle_id = radarDetectedColliders[col].id,
                longitude_dist = Vector3.Project(relPos, radarAim).magnitude,
                lateral_dist = Vector3.Project(relPos, radarRight).magnitude * (Vector3.Dot(relPos, radarRight) > 0 ? -1 : 1),
                longitude_vel = Vector3.Project(relVel, radarAim).magnitude * (Vector3.Dot(relVel, radarAim) > 0 ? -1 : 1),
                lateral_vel = Vector3.Project(relVel, radarRight).magnitude * (Vector3.Dot(relVel, radarRight) > 0 ? -1 : 1),
                rcs = 11.0, //
                dynprop = GetDynPropInt(col), // seem to be constant
                longitude_dist_rms = 0,
                lateral_dist_rms = 0,
                longitude_vel_rms = 0,
                lateral_vel_rms = 0,
                probexist = 1.0, //prob confidence
                meas_state = radarDetectedColliders[col].newDetection ? 1 : 2, //1 new 2 exist
                longitude_accel = 0,
                lateral_accel = 0,
                oritation_angle = angle,
                longitude_accel_rms = 0,
                lateral_accel_rms = 0,
                oritation_angle_rms = 0,
                length = size.z,
                width = size.x,
                obstacle_class = size.z > 5 ? 2 : 1, // 0: point; 1: car; 2: truck; 3: pedestrian; 4: motorcycle; 5: bicycle; 6: wide; 7: unknown
            });

        }

        var msg = new Ros.Apollo.Drivers.ContiRadar
        {
            header = apolloHeader,
            contiobs = radarObjList,
            object_list_status = new Ros.Apollo.Drivers.ObjectListStatus_60A
            {
                nof_objects = utilColList.Count,
                meas_counter = 22800,
                interface_version = 0
            }
        };

        Bridge.Publish(ApolloTopicName, msg);

        ++seqId;
    }
Ejemplo n.º 48
0
 private void OnTriggerExit(Collider other)
 {
     isTriggered = false;
 }
Ejemplo n.º 49
0
        public override void HandleTriggerEnter(Collider other)
        {
            keyboard.SetText("");

            ActivateFor(0.3f);
        }
Ejemplo n.º 50
0
 void OnTriggerExit(Collider other)
 {
     target.SetBool(paraName, reverse);
 }