static public void ViewScene(DialogPartData data)
    {
// TODO...
#if false
        ViNoSceneManager sm = GameObject.FindObjectOfType(typeof(ViNoSceneManager)) as ViNoSceneManager;
        if (sm != null)
        {
            GameObject advSceneRoot = sm.theSavedPanel;

            if (data.isClearScene)
            {
                bool destroyImmediate = true;
                ClearSceneNode.Do(advSceneRoot, destroyImmediate);
            }

//			if( data.isLoadScene && data.Scene != null ){
            if (!string.IsNullOrEmpty(data.sceneFilePath) && sm != null)
            {
                bool  TODO1 = false;
                bool  TODO2 = false;
                Scene scene = Resources.Load(data.sceneFilePath, typeof(Scene)) as Scene;
//				LoadSceneNode.Do( advSceneRoot , data.Scene , TODO1 , TODO2 ,  true );
                LoadSceneNode.Do(advSceneRoot, scene, TODO1, TODO2, true);
            }
        }

// No need to warning , if user do not need Scene Save and Load function.
//		else{
//			Debug.LogWarning( "There is no ViNoSceneManager object. Scene Save and Load will not work..." );
//		}
#endif
    }
Ejemplo n.º 2
0
    static public void Do(GameObject advSceneRoot, Object scrSceneDataResource, bool destroy, bool destroyImmediate, bool fadeIn)
    {
#if true
        if (destroy)
        {
            ClearSceneNode.Do(advSceneRoot, destroyImmediate);
        }
#endif
        Scene sceneData = scrSceneDataResource as Scene;
        if (sceneData != null)
        {
            SceneCreator.CreateScene(sceneData, fadeIn);
        }
        else
        {
            Debug.LogError("resource cast error ! Not Scene.");
        }
    }