Ejemplo n.º 1
0
Archivo: Digger.cs Proyecto: sash-a/Orb
 internal void init(CaveComponent m)
 {
     transform.localScale *= 1.5f;
     rand = new System.Random();
     body = GetComponent <Rigidbody>();
     gameObject.SetActive(false);
     master = m;
 }
    internal Sector(CaveMeshes caveMeshes, string index)
    {
        GameObject = new GameObject(AppendIndex("Sector", index));
        GameObject.SetActive(false);

        Ceiling = new Ceiling(caveMeshes.Ceiling, AppendIndex("Ceiling", index));
        Walls   = new Walls(caveMeshes.Walls, AppendIndex("Walls", index));
        Floor   = new Floor(caveMeshes.Floor, AppendIndex("Floor", index));

        AddChild(Ceiling);
        AddChild(Walls);
        AddChild(Floor);
    }
Ejemplo n.º 3
0
    int destDepth;//the depth the cave entrance ends at


    internal void tunnelFrom(CaveBody body)
    {
        source = body;
        int     n     = rand.Next(0, 2);
        int     count = 0;
        Vector3 dir   = Vector3.zero;

        foreach (int nei in MapManager.manager.neighboursMap[body.centerColumnID])
        {
            if (count == n)
            {
                dir = MapManager.manager.getPositionOf(0, nei) - MapManager.manager.getPositionOf(0, body.centerColumnID);
                break;
            }
            count++;
        }

        tunnelFrom(body, dir);
    }
 void AddChild(CaveComponent component)
 {
     component.GameObject.transform.parent = GameObject.transform;
 }