void init() { // Disable gravity for ball Physics2D.gravity = Vector2.zero; // 2d physics material so the ball bounces on collisions PhysicsMaterial2D bouncePhysicsMaterial = new PhysicsMaterial2D(); bouncePhysicsMaterial.bounciness = 1; bouncePhysicsMaterial.friction = 0; // Create all the objects for the game, use the _exposedData to initalise the values //_blocks = new Blocks(new Vector2(0, 3), (int)_exposedData.xCount.getValue(), (int)_exposedData.yCount.getValue(), bouncePhysicsMaterial); //_ball = new Ball(Vector2.zero, bouncePhysicsMaterial, _exposedData.color.getValue()); // _paddle = new Paddle(new Vector2(0,-3.0f), bouncePhysicsMaterial); Boarders.make(bouncePhysicsMaterial); _started = true; }
public void Update() { Boarders.Save(); CurrState(); }