public override string StartScene(PlayerMain player, BasicChar other) { float have = other.LoseMasc(player.EssenceDrain(other)); player.Essence.Masc.Gain(have); return("Drain masc"); }
public override string StartScene(PlayerMain player, BasicChar other) { float have = other.LoseMasc(player.EssenceDrain(other)); player.Essence.Masc.Gain(have); return("Drain masc"); }