Ejemplo n.º 1
0
    void Update()
    {
        if (Time.time > startTime + delay)
        {
            // get children positions as ratios
            var maxDist                = math1.Math.GetDistance();
            List <Transform> trList    = new List <Transform>();
            List <float>     ratioList = new List <float>();

            foreach (Transform t in transform)
            {
                if (t != transform)
                {
                    // get current position ratio
                    float curDist;
                    math1.CalcPositionByClosestPoint(t.localPosition, out curDist);                     // compare using local position
                    var curRatio = curDist / maxDist;
                    trList.Add(t);
                    ratioList.Add(curRatio);
                }
            }

            // useful distances
            maxDist = math1.Math.GetDistance();
            var   spacingRatio = spacing / maxDist;
            float deltaRatio   = Time.deltaTime * speed / maxDist;

            // update positions in curve
            float ratio = 1f + spacingRatio - 0.01f;
            for (int j = 0; j < trList.Count && j < ratioList.Count; j++)
            {
                ratio = Mathf.Min(ratioList[j] + deltaRatio, ratio - spacingRatio);
                var pos = math1.CalcByDistanceRatio(BGCurveBaseMath.Field.Position, ratio);
                trList[j].localPosition = pos;                 // set via local position

                // if ratio is close to 1.0, remove from list of children and zoom to player
                if (handleIdle && ratio >= .95f)
                {
                    trList[j].parent = null;
                    gameCtrl.EnemyIdle(trList[j].gameObject);
                }
            }
        }
    }