public Join(Base.IValidatePassphrase validatePassphrase, REPO.Game.Base.IJoin joinGame, AS.GameRound.Base.IStart _startRound) { this._validatePassphrase = validatePassphrase; this._joinGame = joinGame; this._startRound = _startRound; }
/// <summary> /// Constructor /// </summary> /// <param name="selectUser"></param> /// <param name="updateUser"></param> /// <param name="selectGamePlayer"></param> public ProfileController(AS.User.Base.ISelect selectUser, AS.User.Base.IUpdate updateUser, AS.GamePlayer.Base.ISelect selectGamePlayer) { this._selectUser = selectUser; this._updateUser = updateUser; this._selectGamePlayer = selectGamePlayer; }
public Insert(DS.Base.IInsert insert, User.Base.ISelect selectUser, Hubs.Base.ISendMessage sendMessage, AS.GamePlayerKickVote.Base.ICheckVotes checkVotes) { this._insert = insert; this._selectUser = selectUser; this._sendMessage = sendMessage; this._checkVotes = checkVotes; }
public Select(DAL.Base.ISelect selectGame, GamePlayer.Base.ISelect selectGamePlayerREPO, AS.Deck.Base.ISelect selectDeck, AS.GameRound.Base.ISelect selectGameRound) { this._selectGame = selectGame; this._selectGamePlayerREPO = selectGamePlayerREPO; this._selectDeck = selectDeck; this._selectGameRound = selectGameRound; }
/// <summary> /// Constructor /// </summary> /// <param name="joinGame"></param> /// <param name="sendMessage"></param> /// <param name="selectUser"></param> /// <param name="selectKickVotes"></param> public GameController(AS.Game.Base.IJoin joinGame, AS.Hubs.Base.ISendMessage sendMessage, AS.User.Base.ISelect selectUser, AS.GamePlayerKickVote.Base.ISelect selectKickVotes, AS.GameRound.Base.ISelect selectGameRounds) { this._joinGame = joinGame; this._sendMessage = sendMessage; this._selectUser = selectUser; this._selectKickVotes = selectKickVotes; this._selectGameRounds = selectGameRounds; }
public Play(AS.GamePlayerCard.Base.ISelect selectGamePlayerCard, AS.GameRound.Base.ISelect selectGameRound, AS.GameRoundCard.Base.IInsert insertGameRoundCard, Base.IDelete deleteGamePlayerCard) { this._selectGamePlayerCard = selectGamePlayerCard; this._selectGameRound = selectGameRound; this._insertGameRoundCard = insertGameRoundCard; this._deleteGamePlayerCard = deleteGamePlayerCard; }
public Play(DS.GamePlayerCard.Base.IPlay playCard, AS.Game.Base.ISelect selectGame, AS.Hubs.Base.ISendMessage sendMessage, AS.Game.Base.IUpdate updateGame) { this._playCard = playCard; this._selectGame = selectGame; this._sendMessage = sendMessage; this._updateGame = updateGame; }
public Complete(AS.GameRound.Base.ISelect selectGameRound, AS.GameRoundCard.Base.IUpdate updateGameRoundCard, AS.GameRound.Base.IStart startGameRoud, AS.Game.Base.ISelect selectGame, AS.GamePlayer.Base.IUpdate updateGamePlayer) { this._selectGameRound = selectGameRound; this._updateGameRoundCard = updateGameRoundCard; this._startGameRoud = startGameRoud; this._selectGame = selectGame; this._updateGamePlayer = updateGamePlayer; }
public Deal(DS.Card.Base.IShuffle shuffleCards, DS.Card.Base.IExcludeCurrentHands excludeCurrentHands, DS.Card.Base.IExcludeByCount excludeByCount, Base.ICalculateDrawCount calculateDrawCount, Base.ICreateHand createHand, DS.GameRoundCard.Base.IInsert insertGameRoundCard, AS.Game.Base.IUpdate updateGame) { this._shuffleCards = shuffleCards; this._excludeCurrentHands = excludeCurrentHands; this._excludeByCount = excludeByCount; this._calculateDrawCount = calculateDrawCount; this._createHand = createHand; this._insertGameRoundCard = insertGameRoundCard; this._updateGame = updateGame; }
public ChatMessageController(AS.ChatMessage.Base.ISelect select) { this._select = select; }
public Select(DAL.Base.ISelect selectDeck, AS.Card.Base.ISelect selectCard) { this._selectDeck = selectDeck; this._selectCard = selectCard; }
/// <summary> /// Constructor /// </summary> /// <param name="insertGame"></param> public CreateGameController(ACAS.Game.Base.IInsert insertGame, ACAS.Deck.Base.ISelect selectDeck) { this._insertGame = insertGame; this._selectDeck = selectDeck; }
public LeaveController(AS.Game.Base.ILeave leaveGame) { this._leaveGame = leaveGame; }
public Select(DAL.Base.ISelect selectGamePlayers, AS.GamePlayerCard.Base.ISelect selectGamePlayerCards) { this._selectGamePlayers = selectGamePlayers; this._selectGamePlayerCards = selectGamePlayerCards; }
public Start(AS.GameRound.Base.IInsert insertGameRound, AS.GamePlayerCard.Base.IDeal dealCards) { this._insertGameRound = insertGameRound; this._dealCards = dealCards; }
public Insert(REPO.Base.IInsert insert, AS.Game.Base.ISelect selectGame) { this._insert = insert; this._selectGame = selectGame; }
public Select(DAL.Base.ISelect selectGameRound, AS.GameRoundCard.Base.ISelect selectGameRoundCards) { this._selectGameRound = selectGameRound; this._selectGameRoundCards = selectGameRoundCards; }
public Select(DAL.Base.ISelect select, AS.User.Base.ISelect selectUser) { this._select = select; this._selectUser = selectUser; }
public Shuffle(AS.Card.Base.ISelect selectCard) { this._selectCard = selectCard; }
public CheckVotes(AS.GamePlayerKickVote.Base.ISelect selectVotes) { this._selectVotes = selectVotes; }