Bitmap Get_Row_Image(Block b)
 {
     Bitmap bac; BITMAP.New(out bac,LAYOUT_RECT.Size.Width, BLOCK_SIZE.Height, Color.FromArgb(0, 0, 0, 0));
     BitmapData data_bac = bac.GetBitmapData();
     Draw_Block(b, data_bac);
     Default.COLOR = Color.FromArgb(255, 255, 255);
     Draw_Info(b, data_bac);
     Default.Unlock.COLOR();
     bac.UnlockBits(data_bac);
     return bac;
 }
 static void Draw_Info(Block b, BitmapData data_bac)
 {
     int column = 125;
     PointD p = new PointD(BLOCK_SIZE.Width, 0);
     data_bac.Paste(b.NAME, p, Color.Yellow);
     p.X += column;
     data_bac.Paste("$" + b.PRICE.ToString(), p);
     p.X += column;
     int v = OreStorage.Get(b.NAME);
     data_bac.Paste(v.ToString() + (v == 1 ? " pc" : " pcs"), p);
     p.X += column;
     data_bac.Paste("$" + (b.PRICE * v).ToString(), p);
 }
Ejemplo n.º 3
0
 public static void DigStart(Directions direction)
 {
     Point p = Pod_Frame.Pod.AT_BLOCK;
     IS_DIGGING = true;
     DIG_DIRECTION = direction;
     PROGRESS = 100.0;
     switch (direction)
     {
         case Directions.Down: p.Y++; break;
         case Directions.Left: p.X--; break;
         case Directions.Right: p.X++; break;
         default: throw new ArgumentException("Can't handle the \"direction\" parameter");
     }
     BLOCK_DIGGING = Get_Block(p);
     BLOCK_DIGGING.X = p.X;
     BLOCK_DIGGING.Y = p.Y;
     double period = PROGRESS / DIG_SPEED / CONST.UpdateFrequency;
     if (period > 1.0)
     {
         SPEED_UP_RATIO = period / (1.0 * Math.Pow(period / 1.0, 0.25));
         string s = "↑Speed Up " + (SPEED_UP_RATIO * 100.0).ToString("F2") + "%↑";
         PodMessage.Add(s, Color.FromArgb(255, 255, 0), null);
     }
     else SPEED_UP_RATIO = 1.0;
     DIG_TIMES_REMAIN = 0.0;
     Sound.Begin("Drill");
 }
 static void Draw_Block(Block b,BitmapData data_bac)
 {
     Bitmap bmp = b.BMP_DATA.Resize(BLOCK_SIZE);
     data_bac.Paste(bmp, new Point(0, 0),ImagePasteMode.Overwrite);
 }
Ejemplo n.º 5
0
 public static void InitialComponents()
 {
     OBJECTS = new HashSet<Objects>();
     MAP = new string[Width, Height];
     DataBase.InitialComponents();
     int idx = 0;
     Ground = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Rock = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Soil = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Coal = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Sulfur = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Copper = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Iron = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Crystal = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Jadeite = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Silver = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Gold = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Emerald = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Ruby = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Sapphire = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Diamond = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Lava = new Block(DataBase.Names[idx], DataBase.Drillables[idx], DataBase.Prices[idx], DataBase.Hardnesses[idx], DataBase.Distributes[idx]); idx++;
     Build_MAP();
 }