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L2 .NET

L2 .NET is an automated assistant tool (commonly referred to as 'bot') for Lineage 2 that assists a player's experience during their play. It is similar to L2Divine and L2Walker.

WARNING: This software is not designed to circumvent anti-bot software nor is it supported for retail versions of Lineage 2. Using this on servers where botting is not allowed is not supported or condoned in any way.

Features

  • Out of Game Mode, allowing you to fully control your characters without being inside the normal Lineage 2 Client.
  • In Game Mode, allowing you to attach to a game client and enhance the gameplay experience (best of both worlds).
  • Top-Down Overview map allowing you to interact with the world.
  • Combat / Buff/Heal Options to automate skill usage.
  • Custom Scripting Support, including packet detection and logic chains

Agreement

This program is developed on and for L2J servers ONLY. Use of this program on any other type of server is against the EULA. This program comes with no warranty expressed or implied. Any concerns about copyright or other challenges can be messaged to the open source contributor for review and removal.

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Original Changelog

Nov 27: Add: "Ignore Exit Confirmation" option in Settings menu Fix: Autosweep button Add: Active/Passive button in skill list Add: Delete Char Button Add: Auto Soulshots/Spiritshots

Nov 28: Add: "Remove All" option in donot items and npc lists

Nov 30: Add: BETA!: OOG Trade - Needs testing TODO: Add text to resx files, Improve "number of items" textbox, add "received items" list. ADD: BETA!: OOG Buy from normal shop - Needs testing TODO: Clean code, add multilanguage support, make a better interface.

Dec 07: Buy from shop window disabled in IG mode to prevent l2net from locking up. Trade window is now called with .Show() instead of .ShowDialog()

v378:

Dec 16: Fixed bug with trade crashing on certain items. Started work on action window. Add support for social action: Shy

Dec 25: Fixed inventory on Official.

Dec 29: Fixed bug with l2net crashing when using shy and charm in CT 2.2 and below Fixed bug preventing all items from showing in trade window. Trade window closes automatically if trade is cancelled.

Jan 4: Add Security card support (IG only) Edit: Security card is now detected automatically, removed security card checkbox Fix: Bug making active skills show up when passive radiobutton is selected under certain conditions.

v379:

Jan 8: Protocol version now updates automatically when you select a different chronicle. Jan 12: Add force-log button. Remove passive skills from skill-list in "Buffs/Heals" tab Jan 15: Add key only feature: Advanced logon -> Custom enterworld packet. Store the packet in enterworld.txt if you don't want to type it manually Jan 18: "Passive?" column in skill-list removed. Buttons in the OOG login window don't move on top of eachother when the l2net window is resized anymore. Jan 24: Fix packet error for CT 2.3 and above servers when using OOG login. (request player list packet) Fix packet error for CT 1.5 and below servers when using OOG login. (request player list packet)

v380: Jan 25: Fix listview_skills bug Fix more packet errors, OOG is now working again on L2Inc Disable text boxes when setting toggle/kill key

v381: Jan 26: Fix bug with textbox making l2net crash under certain conditions

v383: Beta 1: Fix "Index was out of range" error when connecting to l2inc Beta: Rest options Beta 2: Fix HP view in Official server (Credits to d00d for analyzing the new packet) Add "Official server" checkbox to keep backwards compability with old CT 2.4 servers Rest options: Rest below HP is now defined as percentage. Beta 3: Fix HP view for party members in official server EnterWorld packet updated to the current G+ Official packet. Fix -c & -protocol command line parameter. Add "Wrong username or password" error message when logging in. (Server full and other errors still gives the old "Login fail" message) Beta 4: Add GET_DEC and HEXTODEC script commands. Beta 5: Add: "Account already in use" error message Rest options moved to a seperate tab, MP support Add: "Rest until" in rest options Change: [I used social skill: pooping: 84A] to [I used social skill: Level Up] when leveling up. Beta 6: Fix: netping reply for CT 2.3 servers Fix: Bug in rest options when char is dead. Add: Follow Rest Add: "Add to donot list" option in item list.

v384 Beta 1: Add: "Add to donot list" option in inventory list. Add: "Add to donot list" option in NPC list. Add: Rest options is now saved to the config file. Add: "Ignore Raidbosses" and "Ignore Chests" checkboxes. Credits to Inxile for finding and writing down all the NPCs and to mpj123 for the suggestion. Add: Proper output for more login errors (server overloaded, server maintenance, wrong password (but correct username)).

Beta 2: Stuckcheck:

  • The bot is now able to detect if its stuck TODO:
  • Write code to make the character do something when its stuck.
    • Done: The character now tries to free itself when stuck.
  • Parse "cannot see target" system message
  • Auto blacklist bad mobs.
    • Partially done: Mobs get blacklisted if the char can't attack it after trying to unstuck 6 times. Change: NPC-List extended to include Type-ID Fix: add to "do not" list now works with NPC's with the same name but different ID. Add: Blacklist npc button in NPC list. This will make the bot ignore only the selected NPC, useful for NPC's in trees etc. Add: Commands -> "Blacklist current target" button. Add: Auto unstuck checkbox status is now saved to the config file. Add: Needs testing!: "Only pick mine" option. Add: /petattack

/*********************************************/ v385 Beta 1: Add: Script command: BLOCK_SELF, BLOCKEX_SELF, UNBLOCK_SELF, UNBLOCKEX_SELF, CLEAR_BLOCK_SELF, CLEAR_BLOCKEX_SELF Add: Script event: SCRIPTEVENT_SELFPACKET, SCRIPTEVENT_SELFPACKETEX Fix: BLOCK_SELF and BLOCKEX_SELF no longer blocks INJECT and INJECTBB Beta 2: Fix: Maxlenght changed to 64 in server ip textboxes to support longer addresses. Add: Script command: BLOCK_SELF_ALL, BLOCKEX_SELF_ALL Add: Map Z-Range and Zoom-level is now saved to and loaded from interface.txt. Fix: You no longer get autobanned on l2divinity and servers with similar protection. Credits to obce for analyzing the packets. Beta 3: Fix: Trade now supports 64bit integers. Add: /trade now makes the trade window pop up. Beta 5: Fix: "ERROR: Packet Error: 1C Previous Packet: 62 : Object reference not set to an instance of an object." when trading Fix: Stuck-check and blacklist no longer triggers when char is dead. Fix: Mobs attacking you is now removed from the blacklist automatically. Fix: Char no longer attacks party members. Fix: Mobs in the do-not list attacking you is now getting targeted and killed. Add: Radiobuttons for inventory (Items, Equipped, Quest) Fix: Type2 set incorrectly when loading inventory Add: Support for ports in loginlist.txt. Format: IP:Port or IP Port. For example 127.0.0.1:1231 or 127.0.0.1 1231 Add: "Clear Options" button in bot options. Add: Support for FE:33 - ExSetCompassZoneCode Add: Script command GET_ZONE. Usage: GET_ZONE variable. Add: Support for OOG Private store! Fix: /Vendor no longer causes the client to crash Beta 7: Add: Ignore Summons checkbox, credits to Inxile for finding all the IDs Add: -ew & -enterworld commandline switch Fix: War state+++ in CT 2.4 servers Fix: Party stuff in CT 2.3 servers Add: Stuck check now checks for "cannot see target" system message. Fix: Heal/Buff-range now loaded correctly. Fix: Stuck-check only triggers if we got a target. Fix: PRINT_TEXT messages changed to only show up in the "All" and "Bot" tab Beta 9: Change: "Move before attack" changed to "Move Smart Before Attack" Add: "Move Before Attack" checkbox, this will use normal movement instead of move smart.

/*********************************************/ v386 Beta 1: Add: Support for OOG security card on private servers. Update: Anti-KS logic updated. Add: Mobs attacking party members are now automatically removed from blacklist. Update: Tweak unstuck code, blacklist made more aggressive. Fix: Armor icons not showing up correctly. Add: Advanced tab in botoptions. Add: More stuff saved to the config file. Add: "Pick Only" and "Attack Only" in donot tab

Beta 2: Add: Freya buttons Fix: inventory list in Freya Change: Default ip changed to new NA official ip Add: Logon window now pops up automatically when starting l2net Fix: Freya EX Packets and enterworld (thanks d00d) Change: Server dump text is now showed in yellow and client dump in orange. Change: Default protocol changed to 216 to support freya.

Beta 3: Add: Valid product key feature: Support for servers with unknown blowfish (Alpha) Add: Support for unknown blowfish on servers that share the login and gameserver IP. Add: Botoptions -> Advanced -> Custom Window Title Add: Auto invite to party. Format supported: Name1,Name2,Name3 or Name1;Name2;Name3 Fix: Blacklisted mobs no longer getting targetted when "attack only" is active. Add: Custom window title, Party loot type & Attack/Pick only items in list is now saved to the bot options. Add: Valid product key feature: Ability to set gamekey manually (l2dc) Change: "failed to load saved enterworld packet" removed to avoid incorrect bug reports. All this error message means is that enterworld.txt used for "custom enterworld packet" is missing or contains invalid data. Add: Freya OOG login stuff. Add: More login packets (OOG) fixed

/*********************************************/ v387 Beta 2: Fix: Freya charlist.

Beta 3: Add: Script commands: BOTSET AUTO_UNSTUCK_ON "<&TRUE&>" BOTSET MOVE_BEFORE_ATTACK_ON "<&TRUE&>" BOTSET MOVE_SMART_BEFORE_ATTACK_ON "<&TRUE&>" (Fix: Everything in bot options made translatable) Change: Load now displayed as % Fix: Autospoil no longer causes auto-unstuck not to work Fix: Nullpointer exception Fix: Unknown blowfish now works for servers with non-standard gameserver port. Add: Login->Advanced: Combobox for gameservers stored in gslist.txt. Format: Same as loginlist.txt. Fix: Summon packet is now processed correctly Fix: Summons are no longer getting targeted by the autofighter.

Beta 4: Fix: Bug when loading botoptions-files with blank window title. Update: Autofighter improved.

Beta 5: Add: Hero tab in text window. Add: ExQuestItemList = 0xC5 Fix: Quest items not showing up in inventory on Freya servers Add: ID to GET_EFFECTS

/*********************************************/ v388 Beta 1: Fix: GG reply length made dynamic in GG.txt Fix: "Packet Error: F4 :: Object reference not set to an instance of an object." when in a party with someone far away. Add: Support for ExVitalityUpdate = 0xA0 Add: Vitality is now displayed next to XP bar

/*********************************************/ v389 Beta 1: Add: Bypass simple antibot used in some servers. Fix: EXShowScreenMessage Fix: Unable to create female dwarf OOG Change: "Smart move before attack" disabled until its fixed Fix: Loginserver connection now closed correctly Fix: Potential bug causing char not to attack when using a buff (autofighter) Add: Setup -> Disable botting if GM action. This will turn off botting if a GM performs an action on you, but it also triggers on some l2j system messages (mainly when logging in). Use with care. Add: New soulshots IDs now appears in the auto-ss list.

/*********************************************/ v390 Beta 1: Fix: HP view of party members when "official" is checked Fix: NPCSay Add: NPCString.txt (Put in data folder)

Beta 2: Fix: High Five userinfo Change: Official server checked by default in Freya and above servers Fix: Skills with no icon are now showing up in the skill-list Fix: Protocol packet High Five Add: Enterworld High Five Fix: OOG Create char High Five Fix: Authlogin High Five Update: NPCString.txt updated to High Five Fix: High Five npc chat

Beta 3: Fix: /evaluate in CT 2.5 and above servers Add: Color progress bars for HP/MP/CP/XP Add: Updated charinfo panel

/*********************************************/ v391 Beta 1: Add: Botoptions -> Auto Blacklist. It is now possible to auto-blacklist mobs without having the char trying to unstuck first. Add: Login -> IG -> Override Protocol. Allows you to override the game client protocol. Fix: Antibot: Made bot harder to detect. Fix: Autoblacklist & auto unstuck improved. Add: Autofighter: Move before target. This will move the char close to the mob before targeting it (BETA) Fix: Autofighter no longer spams packets in high five official server (never did in private servers)

Beta 2: Add: Dead Logout/Return/Toggle botting Update: Bot options design updated Add: Advanced login settings -> custom gameserver listen port Fix: Char not attacking if attacked when resting.

Beta 3: Fix: Bug causing char to run west when no mobs are in range Fix: Bug causing char not to attack after resting then spoiling Add: Spoil until success button. Fix: 0x12 Announcements now show up correctly Add: Botoptions -> Pick Up After Attack Fix: Autosweep should now work better

Beta 4: Add: Command line parameters: -ig -oog -official_on -official_off Fix: Spoil until success

Beta 5: Add: Textbox spoil mp above. Add: Pet Window

Beta 6: Fix: Packet error when more than 1 pet in party Fix: Error when loading old settings file Fix: -IG -OOG command line parameters now works for all users Add: Pet Inventory Add: Pet Actions Add: Autofighter -> Pet assist

Beta 7: Add: Support for custom sized crests/captchas Add: Key only: OOG captcha box popup Update: Beautify actions window Add: Active follow attack instant - Attacks instantly without waiting for leader to attack first Fix: Autospoil when spoiler is not leader

v392 Beta 1: Add: Preliminary GoD support.

Beta 2: Fix: GoD NPC-Chat Fix: GoD Shortcut errors Fix: GoD Endless buff loop

Beta 5: Add: GoD lvlexp.txt Fix: GoD: Players with green names are no longer shows up as pk'ers on map Fix: GoD: Autofighter stops attacking

Beta 6: Add: Auto updater Add: All GoD datapack files

Beta 7: Add: Display m.accuracy, m.evasion and m.critical in gui. Add: Botoptions -> Advanced -> Pickup Delay Add: GG forwarding to enable OOG clients in l2off. (File -> Gameguard window) Fix: use_skill_smart & is_ready. (Credits to Infant for spotting the error) Add: GoD Enterworld + some other packets

Beta 8: Fix: GoD opcode obfuscation Add: GG forwarding for IG clients running no gg patch Update: Datapack updated to newest GoD revision 01/11/12 Fix: New soulshots now show up in the bot options

Beta 9: Fix: Clan stuff Fix: -bad target- bug in autofighter Add: Bounding polygon points can now be moved by clicking on them Add: "Move before attack" now works better for nukers Update: Autofighter updated to only attack mobs in polygon, even if mobs outside it targets you Add: Bounding polygon points can now be added by clicking on map

Beta 10: Temp Fix: Disable clan stuff again Fix: Crash when loading bot options Fix: Char should no longer attack summons even if they are flagged

Beta 11: Add: Command line: -ggip //gameguard server listen ip & gameguard client connect ip -ggport // --- || --- port -ggsrv //Autostart gg server -ggcl //Autostart gg client -secpin:123456 //sets security pin to 123456 Add: IG: Auto restart IG listener if login fails Add: GoD Pet info stuff Add: Pet heal support, in heal options, enter name "pet" and uncheck "need target" Add: Summon solo attack Add: Summon instant attack Fix: F4 Packeterror suff Fix: Ignore raidbosses (thanks Jeapordy) Add: Security pin feature OOG

RC1: Fix: Update anti-ks stuff for summoner Fix: Increase delay when targetting mobs to prevent false autoblacklist Add: Support for auto-securitypin IG Add: Support for security pin from clients using old system folder Add: Commandline: -oldclient Add: Autolearn skills (semi automatic) Fix: Party parsed incorrectly

RC2: Add: Autokill threads and re-listen if server is full Change: Autolearn skills not checked by default Fix: Targeting Change: Minor speed improvement when blacklisting mobs (thanks Infant)

Harmony: New datapack etc

v393 Beta 1: Fix: Compability update for GoD official 11.04.2012 changes Fix: SKILL_GET_REUSE (thanks riff) Fix: Toggle buffs now works in interface and scripting. Add: Plunder Add: -o, -options autoloads bot options,example: -o:c:\options.l2d Fix: IS_INCOMBAT for pets Fix: IS_FLAGGED for pets Fix: IS_RED for players and pets in GoD Fix: IS_BLEEDING for pets Fix: IS_POISONED for pets Fix: IS_REDCIRLCE for pets Fix: IS_ICE for pets Fix: IS_WIND for pets Fix: IS_AFRAID for pets Fix: IS_STUNNED for pets Fix: IS_ASLEEP for pets Fix: IS_ROOTED for pets Fix: IS_PARALYZED for pets Fix: IS_PETRIFIED for pets Fix: IS_BURNING for pets Fix: IS_FLOATING_ROOT for pets Fix: IS_DANCE_STUNNED for pets Fix: IS_FIREROOT_STUN for pets Fix: IS_STEALTH for pets Fix: IS_IMPRISIONING_1 for pets Fix: IS_IMPRISIONING_2 for pets Fix: IS_ICE2 for pets Fix: IS_EARTHQUAKE for pets Fix: IS_INVULNERABLE for pets Fix: IS_REAL_TARGETED for pets Fix: IS_DEATH_MARKED for pets Fix: IS_TERRIFIED for pets Fix: IS_CONFUSED for pets Fix: IS_INVINCIBLE for pets Fix: IS_DISABLED for pets Add: Multipet support in buffs/heals. Usage: use pet;pet1;pet2;pet3 as names Add: Pet script variables: PET1_, PET2_, PET3_* Example: PET1_FORM will return the form of your 2nd summon, PET_MAX_HP will return the hp of your 1st summon, PET2_X will return the X value of your 3rd pet, PET3_PER_HP will return the hp percent of your 4th pet) PET_NAME PET_TITLE PET_X PET_Y PET_Z PET_DESTX PET_DESTY PET_DESTZ PET_IS_MOVING PET_MAX_HP PET_MAX_MP PET_MAX_CP PET_MAX_LOAD PET_MAX_FED PET_CUR_HP PET_CUR_MP PET_CUR_CP PET_PER_HP PET_PER_MP PET_PER_CP PET_CUR_LOAD PET_CUR_FED PET_RUN_SPEED PET_WALK_SPEED PET_ATTACK_SPEED PET_ATTACK_SPEED_MULT PET_CAST_SPEED PET_ID PET_TYPE PET_NPCTYPE PET_FORM PET_TARGETID PET_RUNNING PET_LOOKS_DEAD Fix: GROUP_HP not including self Fix: GROUP_MP not including self Fix: GROUP_CP not including self Fix: GROUP_HP, GROUP_MP, GROUP_CP always triggering Fix: Disconnects when need target in bot options is checked and script is running at the same time Fix: Pet1;Pet2;Pet3 not working correctly in bot options

v394 Fix: Shortcut stuff Fix: Anti-KS logic Add: Auto-reply Fix: XP-Percent Fix: Duplicate entries in do not lists

v396 01.24.13

  • New datapack encrypter
  • New crypt keys

02.03.13

  • Fix OOG login

02.21.13

  • Fix party view when pets in party
  • Fix tab size in information panel

02.27.13

  • Fix abnormal effects for players
  • Add option to disable NPCsay

03.06.13

  • Fix abnormal effects again...

01 Apr 2013 - Added 3 pickup ban preventions... Beta - Scripting pickup nearest now works the same as the GUI's pickup. - tweaked pickup code - re-added pickup mode. - pickup will no longer ignore/blacklist when stun/slept etc.

13 Mar 2013 - added out of combat stuff (move when no mobs are around) - messed with gui positioning - small tweak to pickup... fix stuck issues? - tweaks to move to location, including canceling target when dead and spoil isnt activated. - added leash to botoptions for move to location when no mobs - Bot will KS by default, anti-ks does not work well in party. - party invite crash fix - added party in combat detection for various features... including pickup - Toggle Skills GUI (only) complete implementation - other stuff i forget... - pickup bug fixed, (blacklisting items that can't be reached)


05 Mar 2013 - pickup 2.0 (works with AOE and works way better then the last one) 90% re-write. This should be a huge performance boost. Most likely 200%+ performance boost. - fixed 2 ban related targeting issues. Highly recommend you drop whatever your bots are doing and update to this version if you are playing retail. - added bad npc counter in stats

01 Mar 2013 - cleaned code and optimized pickup function - optiomized stats page - added combat skills disabled when picking up - added stats for meshless ignored


21 feb 2013 - fixed npc titles... again - added Gained adena per hour - added Total adena gained

22 feb 2013 - partially added items picked up to stats page

23 feb 2013 - items for stats completely fixed. Please let me know if you spot anything I missed.

24 feb 2013 - fixed crystalize from inventory - tweaked autopin again... (3 seconds now... that should be enough.... right?)

25 feb 2013 - fixed small gui bug

27 feb 2013 - fixed packet structure - added additional meshless items. This probably wasn't used to ban people, but thinking ahead helps.

28 feb 2013 - changed pickup timeout to 10 by default... please let me know what you think. - fixed distance bug with DONOT + Whitelist - revamped pickup. Please test and let me know if anything is off. - tweaked pickup to not attack mobs while in pickup mode. - Disabled cancel target on dead when spoil is activated - resting now happens after pickup is complete


20 Feb 2013 - XP/SP per hour added, new tab added for stats - fixed npctitles - added accept rez from party - default Z range changed to 600


05 Feb 2013 - Active follow distance now 200 by default - small tweaks for placement in bot options.

07 Feb 2013 -added auto accept party/rez from alliance/clan -fixed clear in botoptions to clear new checkboxes I added. Also resets the follow distance to 200. -fix memory leak? (obce/slothmo/mpj123)


25 Jan 2013 - Fixed party invite count, previously 9, now 7

27 Jan 2013 - added .PER_HP added .PER_MP added .PER_CP to scripting for npcs and players

		  Changed protocol to 488
		  added cancel on dead target (bot options)

29 Jan 2013 added autolearnskills to save interface and load Fixed crash using autopin (now waits before responding) Disabled packet transform in the content filter option, this needs work.

31 Jan 2013 - Fixed Disconnect on IG Crash (save to interface... not recommended on retail fyi) Disable botting if teleported (save to interface) Added a warning for Disconnect on IG crash since we no longer hardcode the value. (now shows "Check this for retail

02 Feb 2013 - Fixed invite party member Also added error handling added, you wont crash anymore, and just in case, added name parsing so you wont be sending invites with blank requests... added option to turn off log writing in setup menu. It will still create the file, but wont write anything to it. This is only in case you decide to turn it on at a later time.

03 Feb 2013 - Tweaked pin to wait for 1 second before entering pin to better emulate real players, and hopefully reduce the crash. - Added leave if leader in bot options. - tweaked invite party member, also put in a check for being in the gameserver before starting.


17 Jan 2013 - added ExSendUIEventPacket chat handling - added BOTSET options to commands.txt 19 Jan 2013 - fixed auto-pin packet - fixed social skills (shyness and others) 24 Jan 2013 - fixed autolearn skills

3.07.2013: Fixed IS_RED Fixed Karma display on Char Info Tab, Now shows absolute negative value instead of positive million. (Note: Cannot use uint to display/parse karma value, breaks is_red and displays karma incorrectly) Found OC overflow bug with transformations, Causes L2Net to crash when untransforming, will try to replicate at later date. Updated Language Files from Karma to Reputation. Modified Char_status_new_god.bmp (char status tab background image) to correct Karma heading to Reputation. 2.27.2013: Updated Get_Skills to include Reuse time in sortedlist Files Include: Util_Get.cs, Script_Handler_L2.cs, Skill.L2c . Added: Sample Script - get_skills_test.l2s . Updated Ignore Summons List, Confirmed Sigel, Aeore Healer, Wynn Summoner - Summons in List. Files Include: BotOptionsScreen.cs Provided Community with Excel Sheet of Summon Names included in the ignore list.

volatile only on: byte, sbyte, short, ushort, int, uint, char, float, or bool, or an enumeration with a base type of byte, sbyte, short, ushort, int, or uint

"Auto Unstuck" "Only Pick Mine"


v390

fixed error calling functions/labels/subs with lowercase names

v389

no work done

v388

updated jingjing StdLib scripts splash cleaned up by tortur map streams are now released after no use for 5min (allows fast resizing... but saves memory later) map textures are now released after no use for 60min (eventually prevents memory bloat when porting a lot) map is no longer drawn when the client is minimized small optimization of datafile loading listview sorters changed to insertion sort (faster and still stable) improved map texture rendering improved handling of loading the same file multiple times added file list and class list to script debugger fixed EFFECTS in Get_Party added option in setup to disable gpu acceleration

v387

//changed exe to target any cpu instead of x86 (will now run in 64bit mode on x64 capable pcs) new splash from tortur - congrats :) new v387 datapack switched from ManagedDX to SlimDX (l2net.exe.config no longer needed) added file missing error handling on datapack loading small optimization to decryption code added error handling to keyboard device creation new evaluator for = and IF/WHILE/LOOP conditions type of INT/DOUBLE/STRING is maintained when assigned with value of different type (casting is performed) fixed bug with parsing built in class operators and " " fixed bug with evaluator not returning values of TRUE or FALSE with unary operators added PET_PER_HP, PET_PER_MP, PET_PER_CP, TARGET_PER_HP, TARGET_PER_MP, TARGET_PER_CP changed ArrayList and SortedList views in Debugger to show keys/indexes rather than variable names (expanding the leaf shows the name) added script compatibility mode with v386 fixed error displaying sorted lists returned from GET_* functions in the script debugger changed script class variable storage to sortedlist from arraylist to reduce access time and improve performance with class objects script class member variable names automatically converted to uppercase script file cached function,sub,label lists changed from arraylist to sortedlist for performance

v386

updated exe to require .Net 4.0 tweaked process encryption changed netping to accept invalid id values (l2ex.pl) refactored datafile loading to further decrease load times improved script engine performance when accessing variables improved bot option screen opening performance added item traits: Bleeding, Poisoned, Iced, Shackled, Feared, Stunned, Slept, Muted, Rooted, Paralyzed, Petrified, Ultimate Defense added script command: GeneratePoly [double radius] [int sides] [double offset] setup window now set to topmost (can't be hidden behind other windows)

v385

updated process encryption updated French language (ty you!) updated Spanish language (ty Lyara!) updated Portuguese BR language (ty cDDDe!) added Bulgarian language (ty freeze!) changed default application priorty to Above Normal tweaked thread priorities to reduce network and script lag improved script = support for accuracy when casting variables between types using DELETE on a THREAD variable will now stop the thread from executing and remove it from memory removed ability to target invisible npcs via the map added support for dynamic variables prefaced with 0x to cast from hex to decimal massive revamp of objects to decrease line count, decrease code complexity, increase performance tweaked npc ghost cleanup code changed FILEWRITER, FILEWRITER_APPEND and FILEREADER to only open files as L2.Net\Scripts\Files\passed_realative_file_path fixed packetex id obfuscation added support for encrypted scripts refactored datafile loading to decrease load times by 15%

v384

new datafiles default protocol changed to 152 added 36 new localizable terms updated Japanese language (ty gyo!) added shadows to map text tweaked packet id ofuscation to allow pass through for values out of range client packet and client packetex events now clear on script restarts fixed bug with clientpacketex not generating events correctly changed followrest thread to call the common action parser for sit/stand added buff listview refactored skill image list to reduce memory usage and increase performance refactored item image list to increase performance added buff/heal option: bleeding added buff/heal option: poisoned added buff/heal option: iced added buff/heal option: shackled added buff/heal option: feared added buff/heal option: stunned added buff/heal option: slept added buff/heal option: muted added buff/heal option: rooted added buff/heal option: paralyzed added buff/heal option: petrified added buff/heal option: ultimate defense massive jingjing refactor script lines are now partially compilied when loaded to increase performance while running removed support for dynamic script commands: you can no longer create a string set equal to some script command and pass it to jingjing via "<&some_command&>" script function names no longer case sensitive script sub names no longer case sensitive improved tokenizer (better support for #$) script includes for classes executed on file load now only run if they are before the class definition added = support for == token added = support for != token added = support for < token added = support for <= token added = support for > token added = support for >= token improved support for .CLONE with ARRAYLIST types improved support for .CLONE with SORTEDLIST types improved support for .CLONE with STACK types improved support for .CLONE with QUEUE types improved do/loop,while/wend,if/else/endif,for/next,foreach/nexteach performance added support for items dropped party targeted mobs to be considered my drops added bot option to ignore items with no drop meshes when picking up items fixed bug loading bot options corrupting trait attribute for saved combat settings

v383

updated meta data

v382

new datafiles added NetPing handler improved CT2.4 action handling fixed death penalty and souls not working on CT2.4 tweaked freeing stack after return in jingjing scripts

v381 updated process encryption tweaked locks on SmartTimers to resolve potential deadlocks refactor of ColorListBoxes to resolve deadlocks refactor of ChatBox locks and tweaks to performance added jingjing command UDP_SEND_IP added jingjing command UDP_SENDBB_IP

v380 new datafiles fixed off by 4 for checksum

v379 fixed game read thread crash killing L2.Net removed redundant encryption code

v378 default protocol changed to 146 CLS now clears only the tab currently being viewed chat boxes now support multiline items with width resize forced on really big items only chat boxes now resize with application resize selecting text in chatboxes now copies the selected text to the clipboard (works for multiple lines) //chat boxes now scroll based on the length of the longest item - redacted

v377 started support for G+ updated process encryption default protocol changed to 148 refactored player storage to reduce thread contention refactored pet storage to reduce thread contention refactored bot option storage to reduce thread contention refactored alert option storage to reduce thread contention refactored party storage to reduce thread contention refactored shortcut storage to reduce thread contention refactored skill storage to reduce thread contention changed buff/heals to use skills by name instead of shortcuts bot options screen now refreshes skills/items properly when opened removed redundant login code script command SLEEP 0 advances to the next thread without sleeping the running thread fixed potential script thread starvation in high load situations reduced duration a script thread is allowed to run before being switched from 500ms to 1ms (reduces overall latency) added IS_DEFINED same as VARIABLE_DEFINED refactored virtual list accessor functions to prevent potential deadlock added ?? same as VARIABLE_DEFINED added conditional ?I is true if the variable is of type integer added conditional ?D is true if the variable is of type double added conditional ?$ is true if the variable is of type string revert: removed \ -> \ for SYSTEM_CURRENTFILE fixed excessive cpu usage using script command LOCK added conditional ?S is true if the variable is of type sortedlist added conditional ?A is true if the variable is of type arraylist added conditional ?ST is true if the variable is of type stack added conditional ?Q is true if the variable is of type queue added conditional ?FR is true if the variable is of type filereader added conditional ?FW is true if the variable is of type filewriter added conditional ?B is true if the variable is of type bytebuffer added conditional ?W is true if the variable is of type window added conditional ?C is true if the variable is of type class object tweaked virtual listviews to reduce excessive updates changed npc names to default to passed value, on no value passed database object name is used added jingjing global CHAR_IS_MOVING added jingjing global PET_IS_MOVING added jingjing global TARGET_IS_MOVING jingjing scriptevent SKILL_USED TARGET_ID changed to SKILL_TARGET_ID jingjing scriptevent OTHER_SKILL_USED TARGET_ID changed to SKILL_TARGET_ID improved on chat tabs added by toydolls changed chatboxes for increased performance and greatly reduced memory usage jingjing dynamic integer values no longer need the #I preface jingjing user created classes can now have variable names that override built in values and functions added jingjing object type THREAD [DEFINE THREAD new_thread function_name] added jingjing handler THREAD.STOP added jingjing handler THREAD.START

v376 default protocol changed to 87 re-changed npc html quest chat to only work for ct2.3+ re-enabled global packet error handler re-enabled several invoke/delegate calls improved support for unknown system messages improved handling of char info packets for existing chars added ability to set login listen port independent of login server send port added ability to override game server ip/port (valid product key only) added ability to use socks5 proxy for login server connection (valid product key only) added ability to use socks5 proxy for game server connection (valid product key only) refactored oog login to remove redundant code refactored bot -> login server connection refactored bot -> game server connection refactored IG game server tunnel to reduce potential delay caused by slow loading clients tweaked jingjing thread scheduler (increases performance by 2%) add jingjing class CONSTRUCT function (called when a class is created) added jingjing conditional IS_LOCKED tweaked jingjing debug snapshots to be more robust tweaked chat box printing to help resolve gui freezes chat box refactored to increase performance by 1500% npc chat box refactored to increase performance (% varies greatly; generally above 1000%) fixed bug targeting 5th member in party list refactored npc cleanup to reduce false positives refactored npc/player/item cleanup for performance improved listview sorting performance refactored npc chat to improve accuracy rewritten udp subsystem fixed bug with UDP_SENDBB fixed bug receiving UDP BB packets

v375r2 fixed bug with previously used skill reuse time when opening the skill list update text is now in gold

v375 fixed handling of negative reuse timer for skills fixed crash on setting oop names oop checkbox now works (previously unchecked acted like checked) improved error handling on loading skill list tweaked thread priorities reduced duration of locks on sorting player list sorter now stable npc list sorter now stable item list sorter now stable inventory list sorter now stable

v374r2 fixed highly likely gui lockup after log in, teleport and 5min incrememnts fixed inventory not clearing after sale (receive full item list packet) fixed npcs, players, items not clearing after cleanup

v374 new data pack v374 now requires .Net 3.5 inventory listview changed to virtual listview npc listview changed to virtual listview item listview changed to virtual listview player listview changed to virtual listview changed all instances of SelectedItems to SelectedIndices jingjing command BREAK now supports FOREACH/NEXTEACH fixed forcing control state when using skills (now correctly uses buff with control setting) fixed off by 1 error with ExPackets (fixes quest html corruption and screen message memory leak) fixed bug sending the same BYTEBUFFER more than once with INJECTBB fixed bug sending the same BYTEBUFFER more than once with INJECTBB_CLIENT tweaked udp system to better support computers with multiple network adapters fixed support for skill reuse packet autofighter buff/heals will no longer be used before the skill is ready regardless of re-use time using skills from shortcutbar, skill list, auto spoil/sweep, via command line, via scripting will no longer use before the skill is ready adjusted several internal timers added player class column to player list (more information available with valid product key) fixed territory battle text added jingjing command SKILL_GET_REUSE re-enabled quest html text for CT2.1 and CT2.2 changed bot options to default to buff without control all instances of ReaderWriterLock changed to ReaderWriterLockSlim for performance improved handling of interaction with listviews (mouseover/column click/single click/double click) clean up now performed after teleport on IG tweaked warstate handler

v373 updated jingjing documentation fixed bug with GET_INVENTORY locking the wrong internal list which could cause scripts to crash forced target for npcs on attack forced target for npcs on magic skill used forced target for npcs on magic skill launched refactored MagicSkillLaunched for better group buff handling magic skill used now refreshes npc timer for anti-ghosting magic skill launched now refreshes npc timer for anti-ghosting added LOOKS_DEAD to NPC and Player StdLib Objects added IN_COMBAT to NPC and Player StdLib Objects added support for encrypted map image files chat messsages are now cached and batch proccessed every 500ms (time stamps on messages are correct... but there may be a slight delay before they post to the chat window) chat box refactored to increase performance by 40% fixed smart timers called multiple times no longer delaying/preventing the actual timer firing changed npc html quest chat to only work for ct2.3+ reduced number of columns in inventory listview reduced number of columns in skill listview reduced number of columns in npc listview reduced number of columns in player listview reordered columns in item listview fixed l2j bug where server sending an invalid user info packet could corrupt the bot refactored texture loading to decrease performance hit when resizing or loading new maps jingjing command DISTANCE accurancy improved added distance as value on mouseover for players, npcs, items item x,y,z changed to floating point to match players and npcs and to reduce number of casts done during animating tweaked add player and npc added start/stop script to taskbar icon added force log to taskbar icon fixed bug with auto pickup that would ignore items after waiting inc delay rather than full delay added inventory count/limit to inventory screen added STRING.REVERSE refactored and fixed war state handling refactored screen message handling

v372 banned helaine key fixed UDP_SENDBB improperly labeled Script_UDP_SENDBB added Delete Object handler for Inventory items in case server sends object packets instead of inventory updates changed inventory update with quanity 0 to force delete added additional mouse over text for players added additional mouse over text for npcs added additional mouse over text for items added mouse over text for inventory added mouse over text for skills existing accessory slot now clears when removed fixed jingjing custom class object .CLONE (also fixes using class objects inside other classes) extra cases added for jingjing filereader (file extensions and relative paths are now supported) reverted ReadToken to an older version to resolve variable operators not handling (358_new_stuff.l2s runs correctly again) jingjing classes with no set base type now presumed to inherit from NULL fixed run speed returned with GET_PLAYERS, GET_PARTY and GET_NPCS fixed improper casts to int64 with GET_PLAYERS fixed improper casts to int64 with GET_PARTY fixed improper casts to int64 with GET_NPCS fixed improper casts to int64 with GET_INVENTORY fixed improper casts to int64 with GET_PARTY fixed significant number of improper casts to int64 with jingjing events

v371 added jingjing command MOVE_WAIT added jingjing command MOVE_SMART added bot option move before attack added bot option move range changed bot ai thread to move smartly to target (if selected) tweaked bot ai thread to prevent skill usage on target acquired to buff/heal tweaked bot ai thread function priorities and call order tweaked bot ai restoring empty state after changing target tweaked bot ai determining when to attack target tweaked ig login code for ct2.3 tweaked oog login code for all chronicles added slight delay to oog login to better simulate real client fixed bug with pet movement clearing the wrong state when finished moving improved close client improved system message handling added gold text for territory chat added support for unknown message channels added jingjing command BLOCK_CLIENT added jingjing command BLOCKEX_CLIENT added jingjing command UNBLOCK_CLIENT added jingjing command UNBLOCKEX_CLIENT added jingjing command CLEAR_BLOCK_CLIENT added jingjing command CLEAR_BLOCKEX_CLIENT added SCRIPTEVENT_CLIENTPACKET added SCRIPTEVENT_CLIENTPACKETEX *added SCRIPTEVENT_PARTYINVITE *added SCRIPTEVENT_TRADEINVITE fixed potential bug revealing hidden party member info boxes refactored add party member refactored remove party member fixed potential error clicking party members in the list tweaked party member parsing added support for server objects added support for quest html packets tweaked html parser merged animate thread and process data thread to reduce resource contention merged alert thread and process data thread to reduce resource contention merged cleanup thread and process data thread to reduce resource contention adjusted buffers to decrease load time added sound alert on white chat added sound alert on private message added sound alert on friend chat added \n resolves to \n in jingjing string parser (\n still resolves to newline) changed default chronicle on invalid command line param to ct 2.3 refactored Force Log (part of Kill Threads) updated Spanish translation (ty escabuchen!)

-Changed debug messages to system filter.


-fixed bug for TARGET_NEAREST_NAME. The NPCInfo object was not setting the name correctly from the packet. Either the packet contained no data about the npc's name or it was looking in the wrong spot. Changed it so it looks up the npc name via the npcname text file instead. -Added command line parameters.

Add this to commands.txt or w/e =P ---- New command line parameters --- -accept (same as -a) -blowfish (same as -b) -protocol (same as -C) -loginport (same as -d) -loginip (same as -i) -password (same as -p) -username (same as -u) -script (same as -s) -iglistenport (Same as -x) -iglistenip (same as -y) -chronicle (same as -z)

The following command line parameters require valid keys to function:

-overidegameserver enables the gameserver overide -useproxylogin enables proxy server for login connections -userproxygame enables proxy server for game connections -gameserverip ip address of gameserver -gameserverport port of gameserver -socks5ip ip address of the socks proxy server -socks5port port of the socks proxy server -socks5username username for socks proxy -socks5password password for socks proxy

added astar.cs, astarnode.cs pathmanager.cs added pathmanager to gamedata (with locks) added locks to Astar object fixed bug in wall drawing code, changed wall color so its not equal to boundsbox color fixed some minor usability bugs in MOVE_SMART A* pathfinding now works. Requires testing.

-Fixed bug where SYSTEM_CURRENTFILE global would dereference with \n as a newline character, thus causing scripts that exist in directories with \t \b \n etc to not work correctly -Added MOVE_INTERRUPT command which stops a smart move from any Thread -Added a new SET_TARGETING and CHECK_TARGETING command called PATHFINDING which allows mobs that do not have paths to not be selected for targeting.

minor bug fixes to A*

v370 continued work on pets updated jingjing documentation - partially (missing new 370 stuff and WINDOW stuff) added option to ignore party members for beep on clan name added option to ignore party members for beep on player name commander chat color changed from red to salmon refactored jingjing label caching refactored jingjing sub caching refactored jingjing function caching fixed text prefaced with - from IG client now correctly handled by L2.Net refactored jingjing file loading added jingjing command / added jingjing command */ added jingjing command GET_SKILL_DESC1 added jingjing command GET_SKILL_DESC2 added jingjing command GET_SKILL_DESC3 added jingjing command GET_ITEM_DESC fixed jingjing command CLAN_GET_NAME started adding support for pets added jingjing global PET_NAME added jingjing global PET_TITLE added jingjing global PET_X added jingjing global PET_Y added jingjing global PET_Z added jingjing global PET_DESTX added jingjing global PET_DESTY added jingjing global PET_DESTZ added jingjing global PET_MAX_HP added jingjing global PET_MAX_MP added jingjing global PET_MAX_CP added jingjing global PET_MAX_LOAD added jingjing global PET_MAX_FED added jingjing global PET_CUR_HP added jingjing global PET_CUR_MP added jingjing global PET_CUR_CP added jingjing global PET_CUR_LOAD added jingjing global PET_CUR_FED added jingjing global PET_RUN_SPEED added jingjing global PET_WALK_SPEED added jingjing global PET_ATTACK_SPEED added jingjing global PET_ATTACK_SPEED_MULT added jingjing global PET_CAST_SPEED added jingjing global PET_ID added jingjing global PET_TYPE added jingjing global PET_NPCTYPE added jingjing global PET_FORM added jingjing global PET_TARGETID added jingjing global PET_RUNNING added jingjing global PET_LOOKS_DEAD removed extra refresh on .SET_FILENAME for WINDOWS of type HTML removed extra refresh on .SET_HTML for WINDOWS of type HTML added jingjing command .REFRESH for WINDOWS of type HTML added Thai language (ty NuNui!)

v369 *started pets refactored chronicle code to fix and prevent future errors added /mybirthday added jingjing command CLAN_GET_ID added jingjing command CLAN_GET_NAME

v368 fixed corrupted char selection list for CT2.3 fixed drop items for CT2.3 fixed crystalize items for CT2.3 fixed delete items for CT2.3 added Serverside Dump Mode added jingjing global SYSTEM_CHRONICLE updated Finnish translation (ty aasi888!)

v367 added CT2.3 support resolved potential error calling subs when the line number has not been cached yet resolved potential error calling functions when the line number has not been cached yet resolved potential error calling labels when the line number has not been cached yet resolved potential error calling subs in an external file where a sub of the same name exists in the current file returning the wrong value improved system message handling tweaked clan crest handling updated Russian translation (ty FeTiD!) added Vietnamese translation (ty Dude!) added Finnish translation (ty aasi888!)

v366 improved output messages and error messages refactored IG login for stability fixed potential for login threads to get out of sync and fail silently (probably only possible on quad core and higher boxes) fixed -2 protocol error refactored GG packet handling fixed bug with jingjing where variables with the same name but different cases can be created causing potential crashes later on added messages about deprecated jingjing commands fixed excessive cpu usage on login failures improved SystemMessage error handling

v365 item quanities and enchants now update correctly in the display list PartyMembers changed to SortedList for performance party members now drawn in OrangeRed on the map invincible npcs now drawn in SkyBlue on the map

v364 fixed npc chat not auto opening fixed crash on npc chat using ' instead of " to bound links refactored inventory updating for correctness added /allblock added /allunblock added /allyinfo added /siegestatus added /withdraw added /clanwarstart [name] added /clanwarstop [name] added /duel [name] added /partyduel [name] clicking on map priority changed: item > npc > player changed self to red square targeting self now draws a filled square

v363 adjusted timeouts fixed combat trait ComboBox/Label weirdness set default parameters for bot options trait/conditionals fixed removing t-shirt doesn't update equipment display heavily optimized clan/ally info and clan crests for performance changed DEFINE to allow empty default values

v362 new splash/icon npc dialog auto opens the NPC Chat tab improved map culling further tweaked thread priorities tweaked all network connections for stability and speed added command line paramter -z to set chronicle (7/8/9/10) changed default protocol to 17 fixed excessive cpu usage mixing SLEEP and LOCK updated Japanese translation (ty gyo!) force upper invariant on .REMOVE for sortedlist keys force upper invariant on .CONTAINS_KEY for sortedlist keys moved some gui stuff around added TIMESTAMP script variable to SCRIPTEVENT_UDPRECEIVE, SCRIPTEVENT_UDPRECEIVEBB, SCRIPTEVENT_SERVERPACKET, SCRIPTEVENT_SERVERPACKETEX tweaked removal to relieve some resource contention tweaked listviews for performance refactored InCombat check adjusted packet buffers fixed bug with script command BOTSET ACTIVEFOLLOW_TARGET tweaked gui colors fixed limited blowfish key length changed IG Login Server listener to use same port as destination login server

v361 reorganized gui added system messages to compliment sound alerts and auto logout added caching to map texture loading to decrease latency crossing boundaries improved error handling on sortedlist jingjing debugger snapshots network thread priorities adjusted to reduce latency gui thread priority adjusted to prevent "lock ups" opening inventory tab requests inventory update opening skill tab requests skill list update map is continuous added setup option to adjust view range added Create Char

v360 fixed bug with [] fixed = assignment to persist types for INT, DOUBLE, STRING fixed can't use . operators needing additional parameters with = assignment fixed STRING.SUBSTRING fixed STRING.REPLACE fixed STRING.REMOVE changed HTML windows to refresh after updating disabled priority protect refactored targeting settings to prevent the autofighter and the script engine from stomping on each other's settings added targeting option radio buttons to bot options (previously could only be set via scripting) fixed auto logout options not refreshing correctly changed messagebox max length to 32767 (messages sent to the server are cropped to 128 in length) updated Chinese translation (ty wfrancis!) refactored token parsing sound alerts, logout settings, and targeting settings now save/load from bot option files changed block/ex to allow server packets to be handled by jingjing events added jingjing global SYSTEM_VERSION added setup option to adjust texture filtering

v359 added /instancezone fixed add of existing fucking up players and npcs tweaked oog login screen tweaked popup window anchors

v358 fixed pet names corrupting party display tweaked anti-ghosting fixed SKILL_GET_ID to not be case sensitive added jingjing command BLOCK added jingjing command BLOCKEX added jingjing command UNBLOCK added jingjing command UNBLOCKEX added jingjing command CLEAR_BLOCK added jingjing command CLEAR_BLOCKEX added variable.CLONE fixed jingjing class member of type ARRAYLIST being forced to static fixed jingjing class member of type SORTEDLIST being forced to static fixed jingjing class member of type STACK being forced to static fixed jingjing class member of type QUEUE being forced to static FILEREADER, FILEWRITER and WINDOW are still forced to static fixed case issue with class member names fixed SUB and CALL getting incorrect cached line numbers across files with duplicate names fixed inability to call non overridden parent class functions added THIS.BASE for calling parent class functions fixed bug with BYTEBUFFER.INDEX added new jingjing variable type WINDOW added WINDOW subtype CMD added WINDOW subtype GUI added WINDOW subtype HTML added WINDOW subtype GDI added WINDOW.RUN_WINDOW added WINDOW.CLOSE_WINDOW added WINDOW.SET_NAME added WINDOW.SET_FILENAME added WINDOW.SET_HTML added WINDOW.STANDARD_IN added WINDOW.WAIT_CLOSE added WINDOW.WAIT_IDLE added support for ChangeMoveType added support for ChangeWaitType added jingjing global WALKING added jingjing global RUNNING added jingjing global SITTING added jingjing global STANDING added jingjing global START_FAKEDEATH added jingjing global STOP_FAKEDEATH added jingjing global CHAR_RUNNING added jingjing global CHAR_SITTING added jingjing global TARGET_RUNNING added jingjing global TARGET_SITTING added jingjing global ALIVE added jingjing global DEAD added jingjing global CHAR_LOOKS_DEAD added jingjing global TARGET_LOOKS_DEAD changed DUMP output to preface with DUMP instead of DEBUG added setup option to send blank gg replies to unknown queries added setup option to always hide npc dialog window fixed using actions or items via buff/heals or combat settings and getting stuck in a loop tweaked closing connections on logout sound alert screen removed sound alerts moved to bot options bot options forced as top most added close button to bot options apply no longer closes bot options removed eula popup tweaked startup text added Help -> Eula setup moved to file save interface moved to file Options changed to Bot Options tweaked kill threads to clear nearby stuff tweaked clear self to clear clan and player info tweaked UI packet handler tweaked CI packet handler added INT.GET_HEX added DOUBLE.GET_HEX added STRING.GET_HEX added BYTEBUFFER.GET_HEX added STRING.CONTAINS added STRING.STARTSWITH added STRING.ENDSWITH added STRING.LASTINDEXOF added STRING.INDEXOF added STRING.TRIMEND added STRING.TRIMSTART added STRING.REMOVE added STRING.SUBSTRING added STRING.REPLACE removed jingjing command MATH removed jingjing command SET added jingjing command = added = operator && for INT and DOUBLE added = operator || for INT and DOUBLE added = operator & for INT added = operator | for INT added = operator << for INT (cast to INT32) added = operator >> for INT (cast to INT32) added = operator ~ for INT added = operator XOR for INT added INT.GET_HEX32 refactored Item Listview for performance and accuracy refactored NPC Listview for performance and accuracy refactored Player Listview for performance and accuracy changed Inventory list to sortedlist for performance refactored Inventory Listview for performance and accuracy tweaked Inventory images for performance tweaked active follow ID caching tweaked auto accept party invite tweaked auto accept rez tweaked clan name based sound alerts tweaked player name based sound alerts added bot option oop players (list of players considered in party when targeting) added bot option priority protection (target npcs attacking party members, oop members before targeting other npcs; ignores all targeting conditions and ignore values; works with all TARGET_NEAREST commands changed regular npc targeting to ignore all targeting conditions and ignore values if the npc is targeting the player removed TARGET_NEAREST_ID ability to target based on object ID; use TARGET instead tweaked clearing nearby data (restart/teleport) for stability tweaked clearing self data (restart) for stability eliminated need to give a local port fixed broken icon images in datapack factored out and removed crest thread updated Italian translation (ty kalup!) refactored timers to use new SmartTimer merged 2 image lists refactored assigning clan crests for performance tweaked select to generate mouse over text for players, items, npcs tweaked GET_PARTY to support far away and unknown members fixed bug with bot options item combobox and fewer items than previous selected index fixed non thread safe BOTSET commands changed auto buff/heal to not retarget if it already has the target targeted changed to prevent using skills while dead (items were already blocked) fixed non thread safe script events added command /FORCELOGOUT added auto logout bot options changed dynamic ints to require #I preface changed dynamic doubles to require #D preface changed dynamic strings to require #$ preface updated stdlib and test scripts removed nested locks on animate fixed party list not clearing on reset fixed inability to login IG multiple times fixed summoning not working change auto accept rez to auto accept summon as well improved error handling on delete/crystalize/drop items added toggle botting to minimize to tray right click menu added bot options to minimize to tray right click menu

v357 tweaked autospoil and sweep changed sortedlist keys to be forced to upper_invariant adjusted script error reporting to include thread id added duplicate key error checking for SORTEDLIST.ADD added error checking to debugger snapshots debugging snapshots now pause jingjing if it isn't already paused; last state is restored after snapshot is complete added additional thread safety to jingjing threads tweaked stop script fixed error calling functions with dynamic variables fixed error calling subs with dynamic variables fixed error calling jump with dynamic variables fixed error loading classes with dynamic variables fixed potential error with SWITCH/BREAK and dynamic variables fixed potential error with WHILE/WEND and dynamic variables fixed potential error with LOOP and dynamic variables fixed potential error with FOREACH/NEXTEACH and dynamic variables fixed potential error with FOR/NEXT and dynamic variables fixed potential error with IF/ELSE and dynamic variables CHAR_GET_ID now correctly checks party members CHAR_GET_NAME now correctly checks party members /PLAYERLOC now correctly checks party members

v356 added [] same as VARIABLE_DEFINED fixed login crash on certain servers added /charm added /nick added command line parameter -s to set script file tweaked autofighter

v355 added buff/item/combat conditional: Charges added buff/item/combat conditional: Souls added buff/item/combat conditional: Death Penalty added script variable CHAR_CHARGES added script variable CHAR_SOULS added script variable CHAR_DEATH_PENALTY added script variable ENV_PATH added IF conditional VARIABLE_DEFINED added SORTEDLIST.CONTAINS_KEY added BYTEBUFFER.INDEX added bot options: buffs/heals -> Right Click -> Move Up added bot options: items -> Right Click -> Move Up added bot options: combat -> Right Click -> Move Up added display party member level refactored my_char.my_skills tweaked anti-ghosting

v354 updated Japanese translation (ty gyo!) updated Spanish translation (ty theonn!) tweaked locks fixed "bad target" on target far away party members fixed bug with NEAREST_NPC_ID tweaked clear on reset script debugger shows keys for sortedlist objects script debugger shows indexes for arraylist objects script debugger display bytebuffer values script debugger displays globals script debugger displays locks script debugger displays additional thread information updated process encryption

v353 fixed broken OOG login added 22 new translatable terms fixed translated terms not set everywhere added sortedlist and arraylist .REMOVE added sortedlist .REMOVEAT

v352c new splash popup code completely removed new map added Map Z Range to map settings fixed resize after KillThreads refactored IG login refactored OOG login updated authlogin to support CT2.2 updated items to support CT2.2 tweaked window title tweaked form layout refactored to better seperate logic from forms kill threads is now nuclear tweaked UDP system for performance (oop heals) added npc update support to UDP system changed to clear npc targets on death changed target_nearest_id to work with both type and unique id for npcs added SCRIPTEVENT_SYSTEMMESSAGE added MESSAGETYPE to SCRIPTEVENT_SYSTEMMESSAGE added script command TARGET added script command SKILL_GET_ID added script command SKILL_GET_NAME added script command CHECk_TARGETING added script command DELAY (same as SLEEP) changed script command SET_TARGETING to not be case sensitive added BYTEBUFFER.RESET_INDEX fixed several bugged BYTEBUFFER operations fixed bug with NEAREST_* added option to override invalid protocol on IG login

v351c refactored IG login refactored OOG login

v350c regular n-gons rotated by 180 degrees fixed excessive cpu usage when all script threads were sleeping fixed accept party, accept party names, accept rez, accept rez names, ignore items not updating on bot options screen fixed bug with . and bytebuffer objects updated about screen tweaked IG login delays added additional output for -2 protocol error refactored to better seperate logic from forms

v349c upgraded project to VS2008 refactored to better seperate logic from forms added regular n-gon generator to bounding polygon setup script engine speed unlocked tweaked script engine string parsing for performance tweaked script engine variable access for performance tweaked script engine . operators for performance fixed bug with script != and string objects fixed excessive cpu usage while scripts are paused fixed BYTEBUFFER.WRITE_BYTE overloaded .COUNT and .LENGTH to match each other

v348c added script global CHAR_ID fixed bug calling class functions without CALL

v347c epic new splash new datafiles to fix broken icons added new bot options tab "Autofighter" added Z Range to Bounding Polygon Bot Options screen added ability to target far away party members tweaked using auto sweep added column click sorting to Clan Info tweaked all column click sorters for stability and performance fixed bug with clan names fixed bug with ally names optimized string comparisons refactored script error reporting improved error message on failed decrypt factored out reset script changed /SPAUSE to pause the running script instead of stop added /SSTOP to stop the currently running script changed script command PAUSE to make jingjing enter the paused state (instead of stopped state) changed Pause/Resume in the script debugger to enter the paused state (instead of stopped state) fixed script bug adding variables to sorted list fixed bug dereferencing values in '.' operation chains fixed bug with public class containers and .COUNT fixed bug skipping 1 script line on function call without CALL fixed bug releasing reader lock on party members fixed incorrect lock on GET_PARTY added TARGET_BLUE to SCRIPTEVENT_TARGETDIE added queue_test.l2s

v346c fixed defective system message parser improved script conditional handling (IF/WHLE/LOOP) updated if_test.l2s added alphabetical order on items in bot options added botoption pickup added botoption pickup range added botoption target added botoption attack changed bot target option combat to default to two changed Always heal/buff condition to ignore dead targets changed HP heal/buff trigger to ignore dead targets changed MP heal/buff trigger to ignore dead targets changed CP heal/buff trigger to ignore dead targets added BOTSET LOOT_RANGE added BOTSET ACTIVE_ATTACK_ON added BOTSET ACTIVE_TARGET_ON added BOTSET PICKUP_ON added script global NEAEREST_PLAYER_ID added script global NEAEREST_NPC_ID added script global NEAEREST_ITEM_ID added script command IGNORE_ITEM added script command INJECT_CLIENT added script command INJECTBB_CLIENT added script command PLAYWAV update CLICK_NEAREST_ITEM to use ignore state update NEAREST_ITEM_ID to use ignore state update NEAREST_ITEM_DIST to use ignore state tweaked HennaInfo packet handler tweaked Die packet handler tweaked set target packet handler tweaked buffstate internal handling tweaked bufftrigger internal handling refactored MoveStuffThread into AnimateThread and BotAIThread refactored ushort and byte types to uint added command /GODMODE

v345c degraded mode 5 second skill reuse limit removed degraded mode 5 second item reuse limit removed improved error message for crash on startup updated Romanian translation (ty darkwrathn!) tweaked process names and descriptors fixed bug with BREAK and nested RETURN, RETURNSUB added column click sorting to Player Skills added column click sorting to Player Inventory tweaked USE_SHORTCUT added script global TARGET_CAST_SPEED

v344c updated process encryption cleaned up crash image added Portuguese PT translation (ty Massive!) adjusted tab order on several screens adjusted datafile initial capacities refactoring of project re-added Direct Input to toggle botting (may need to reassign your toggle key) added script command NMESSAGE_BOX2 added script global ENV_MACHINENAME added script global ENV_USERNAME added support for very large INJECT packets (>1024 bytes) added SORTEDLIST.GET_KEY VARIABLE updated foreach.l2s in test folder added ARRAYLIST.REVERSE added ARRAYLIST.CLEAR added SORTEDLIST.CLEAR added STACK.CLEAR added QUEUE.CLEAR refactored script event calling added SCRIPTEVENT_SERVERPACKET added SCRIPTEVENT_SERVERPACKETEX added support for accept/decline trade invite added decline_trade_test.l2s in the test folder added BOTSET ACCEPT_INVITE added BOTSET ACCEPT_INVITE_ON added BOTSET ACCEPT_REZ added BOTSET ACCEPT_REZ_ON added BOTSET HEAL_RANGE

v343b updated foreach.l2s in test folder updated class_test.l2s in the test folder fixed bug resolving '.' and ' ' where ' ' comes before '.' fixed stack levels not being freed completely

v342b refactored packet id encryption for CT2 added support for Server Objects added CT2 self packet handler added CT2 npc packet handler added CT2 other player packet handler added ExShowScreenMessage packet handler added Setup option Suppress Earthquakes added support for tapping to fortress added script global FORTRESS new splash pikachu replaced on about screen removed MATH ADD for ARRAYLIST, SORTEDLIST, STACK, QUEUE removed MATH READ removed MATH WRITE removed MATH CLOSE removed MATH FLUSH added function calls without CALL added ARRAYLIST.ADD VARIABLE and ARRAYLIST.PUSH VARIABLE added SORTEDLIST.ADD VARIABLE KEY and SORTEDLIST.PUSH VARIABLE KEY added STACK.ADD VARIABLE and STACK.PUSH VARIABLE added QUEUE.ADD VARIABLE and QUEUE.PUSH VARIABLE added FILEREADER.READ VARIABLE added FILEWRITER.WRITE VARIABLE added FILEREADER.CLOSE added FLIEWRITER.CLOSE added FILEWRITER.FLUSH added DEFINE BYTEBUFFER name INT_SIZE added BYTEBUFFER.LENGTH added BYTEBUFFER.TRIM_TO_INDEX added BYTEBUFFER.WRITE_UINT16 VARIABLE added BYTEBUFFER.WRITE_UINT32 VARIABLE added BYTEBUFFER.WRITE_UINT64 VARIABLE added BYTEBUFFER.WRITE_INT16 VARIABLE added BYTEBUFFER.WRITE_INT32 VARIABLE added BYTEBUFFER.WRITE_INT64 VARIABLE added BYTEBUFFER.WRITE_DOUBLE VARIABLE added BYTEBUFFER.WRITE_BYTE VARIABLE added BYTEBUFFER.WRITE_STRING VARIABLE added BYTEBUFFER.READ_UINT16 VARIABLE added BYTEBUFFER.READ_UINT32 VARIABLE added BYTEBUFFER.READ_UINT64 VARIABLE added BYTEBUFFER.READ_INT16 VARIABLE added BYTEBUFFER.READ_INT32 VARIABLE added BYTEBUFFER.READ_INT64 VARIABLE added BYTEBUFFER.READ_DOUBLE VARIABLE added BYTEBUFFER.READ_BYTE VARIABLE added BYTEBUFFER.READ_STRING VARIABLE added script command INJECTBB BYTEBUFFERVARIABLE added SCRIPTEVENT_UDPRECEIVEBB added script command UDP_SENDBB BYTEBUFFERVARIABLE tweaked Add_Inventory to better handles duplicates

v341b tweaked script function calls (working on a major change to base types) fixed bug with creating events and full paths decreased chattiness of UDP traffic fixed bug with UDP_SEND added script command TARGET_SELF added script command DELETE added script command DELETE_GLOBAL added SCRIPTEVENT_JOINPARTY added SCRIPTEVENT_LEAVEPARTY added script global CHAR_PARTY_COUNT added script global CHAR_ATTACK_SPEED_MULT added script global CHAR_CAST_SPEED added script global CHAR_PATK added script global CHAR_MATK added script global CHAR_PDEF added script global CHAR_MDEF added script global CHAR_ACCURACY added script global CHAR_EVASION added script global CHAR_CRITICAL added script global CHAR_STR added script global CHAR_DEX added script global CHAR_CON added script global CHAR_INT added script global CHAR_WIT added script global CHAR_MEN added script global CHAR_CUBIC_COUNT added script global CHAR_PVP_COUNT added script global CHAR_PK_COUNT added script global CHAR_KARMA

v340b fixed script ATTACKABLE parameter for NPCS added script global variable SYSTEM_CURRENTFILE fixed bug with global variable SYSTEM_THREADCOUNT added new voice Miu cleaned up all audio files

v339b tweaked GUI layout tweaked map code for performance tweaked move stuff code for performance added script command CANCEL_TARGET made TARGET_NEAREST, TARGET_NEAREST_ID, TARGET_NEAREST_NAME use targetting parameters consistently fixed map not refreshing on resize improved DirectX handling of lost devices

v338b added CT 1.5 option at Login restored CT 1 functionality fixed double encryption

v337b fixed broken IG login on retail

v336b fixed bug with debug and dump mode output on packets of type EXPacket refactored MixedPacket en/decryption to support l2j key of 0 added GameGuard reply packet output when Debug Mode is enabled added new GG.txt in the Data folder refactored GG packet handlers fixed bug with RequestQuestList added TARGETER_NAME to SCRIPTEVENT_SELFTARGETED added TARGETER_WARSTATE to SCRIPTEVENT_SELFTARGETED

v335b added CT1.5 client id en/decryption (special thanks to lhdlp!) fixed invalid function calls with lower case types updated CharSelected packet handler added script command MESSAGE_BOX added script command NMESSAGE_BOX added script command SEND_EMAIL added script command TEST_PING added script command TEST_DNS added script command TEST_ODBC added script command TEST_WEBSITE added GameGuard packet output when Debug Mode is enabled

v334b CT1.5 support fixed bug converting \n to newline in scripting now converts \n to newline in chat box refactoring of buff code (min mp, timer) fixed cut off names on map

v333b fixed bug launching events from other files fixed bug with SCRIPTEVENT_SKILLLAUNCHED fixed bug with /script command added SCRIPTEVENT_OTHERSKILLUSED added SCRIPTEVENT_OTHERSKILLLAUNCHED added SCRIPTEVENT_OTHERSKILLCANCELED

v332b updated German translation (ty Herscher!) added script command GET_INVENTORY fixed bug with Script Event UDPReceive added StdLib base_item.l2c updated StdLib item.l2c added StdLib inventory.l2c added SCRIPTEVENT_SKILLUSED added SCRIPTEVENT_SKILLLAUNCHED added SCRIPTEVENT_SKILLCANCELED

v331b fixed bug not setting target types for other players/npcs fixed bug not clearing move target id/type on stop move fixed bug not clearing move target id/type on stop move start combat fixed bug allowing movement to deleted objects

v330b fixed bug with walker style follow and moving changed walker style follow to ignore follow to objects when active follow attack is off

v329b tweaked active follow targeting tweaked stop move handler tweaked teleport handler tweaked move stuff thread conditionals for clarity changed if Shift is checked, clicking on the map will only target and not move

v328b added support for clan member update packet added support for clan member delete packet added support for clan list delete packet fixed bug with clan online count fixed bug with accessing variables using dot . more than 1 level deep tweaked move to target packet handler tweaked move to pawn packet handler

v327b revamped data decoder switched exe to 32 bit only (still runs on 64 bit oses) added additional error reporting on startup fixed disabled audio virtually removed script engine limiter removed GDI+ map code re-instated Managed DirectX map code (required March 2008 directx or newer)

v326b fixed buffer overflow in string conversion resolved issue with $ dynamic variables and class operator .

v325b fixed crash on invalid server ids added script command SCRIPT_END added support for FOREACH BYTEBUFFER objects added support for \n in script language added script event ChatToBot added script event UDPReceive added script command UDP_SEND added event based low level keyboard hook for bot toggle key fixed 3 potential buffer overflows at startup updated process encryption changed meta data easter/spring contest winner splash

v324b now allows keys in lower case updated process encryption banned lynn burgess key

v323b fixed npc chat - text links fixed npc chat - buttons fixed potential serious bug with . operator (would change variable types) fixed inablility to call functions at multiple levels of indirection (ex: array.index.function) now allows spaces and tabs between script command elements added .Dist to StdLib objects added File I/O to StdLib ojbects updated playerlist_test.l2s to use save list to a file

v322b fixed bug interacting with some npc links redefined script random (for ints: min <= r <= max, for doubles: min <= r < max) added script command GET_NPCS added script command GET_ITEMS added script command GET_PARTY added script command GET_PLAYERS added script type BYTEBUFFER (for future use) added script command GET_ELIZA added script command SLEEP_HUMAN_READING added script command SLEEP_HUMAN_WRITING edit splash tweaked bot options screen

v321b fixed oog l2j login fixed bug with 0 exp updated enter world packet updated gg verify packet optimized map drawing changed direct 3d toggle to toggle bilinear interpolation (off = 50% faster map when zoomed in) decreased memory usage on startup by 10% tweaked hardcore crash image new splash

v320b fixed 2 char limit on bounding coords adjusted buff/heal/combat mp checks swapped order of obj_id and war state column in the player list optimzed updating player list added npc say support tweaked listview column sorter updated Greek translation (ty npittas!) wrote custom DXT1 -> BMP conversion optimized remove object fixed potential crash on remove player removed unmanaged code to scroll chat box oog login enabled updated process protection removal range decreased by 50% fixed potential crash on startup on 64 bit systems

v319b tweaked player/npc attack speed reporting fix crash on 64 bit windows (xp/2003/vista) fixed error on non uppercase function variables (now case insensitive) added ghost removal techniques to items highly optimized ghost removal (several orders of magnitude faster and more deterministic) new splash

v318b fixed bug clicking on npcs in the listview fixed bug closing windows on kill threads added setup option white names greatly decreased columns for player list greatly decreased columns for npc list greatly decreased columns for item list added mouse over text for player list added mouse over text for npc list added mouse over text for item list added /deadcount

v317b ghost removal range decreased by 50% added ghost removal techniques to players added bot option ACTIVE_FOLLOW_TARGET added Cancel Target follow when active follow target is on fixed bug with player moving to NPC fixed bug with player moving to item fixed bug with NPC moving to item nearby_player array list converted to sorted list nearby_npc array list converted to sorted list nearby_item array list converted to sorted list changed auto spoil to off by default

v316b tweaked assist on no target tweaked npc ghost removal fixed bug sorting players by column tweaked splash loader improved launch crash reporting added launch crash image

v315b fixed bug with adding inventory fixed bug with adding items fixed bug with shirts fixed bug clicking players from the list tweaked clicking npcs from the list tweaked clicking items from the list

v314b tweaked adding npcs tweaked adding items tweaked adding players tweaked adding inventory refactoring of most constructors

v231b v313b tweaked active follow attack targeting tweaked active follow attack attacking tweaked setting npc max hp, mp, cp decreased npc remove dead at timer tweaked kill threads added commands -> force log added script command FORCE_LOG

v312b refactoring of data queue thread locks refactoring of error handling to yield more useful errors clicking npc listview column names will sort now clicking item listview column names will sort now fixed bug with setting active follow on get new char info added clean up functions to remove old dead monsters

v311b combat settings tweaked for performance fixed party display corruption fixed pop up bug with valid product key

v310b consolidated stop move start attacking tweaked magicskilluse packet handler added ability to toggle npc names individually added ability to toggle player names individually added ability to toggle item names individually added script BOTSET CLEAR_COMBAT added combat settings to bot options fixed bug with TARGET_ script variables when targeting yourself

v309b random made more random adjusted tab order on bot options added bounding polygon to bot options fixed command all channel text color tweaked attack packet handler tweaked magicskilllaunched packet handler

v308b fixed small issue with the Chinatsu voice fixed inability to buff while moving

v307b decreased failed buff reuse timer from 20 to 5 seconds fixed move to pawn - item rewritten movement processing packet error message now gives the previous packet as well on error the text file is flushed random sound and scripting made more random reimplemented sound on recieve mail added new voice Chinatsu new splash

v306b toggle botting now turns the script on and off tweaked inventory info packet added accessory to inventory window added shirt to inventory window updated process protection tweaked ability to run scripts unconnected to prevent crash when running in degraded mode added error handling to launch lineage 2 fixed bug with shortcut id/page updating buffs/heals rewritten buff system internals large revamp of thread locking mechanisms

v305b adjusted war state handler fixed in combat detection for players tweaked movement thread locking mechanisms fixed bug with DELETE_ITEM script command fixed bug with DROP_ITEM script command fixed bug with CRYSTALIZE_ITEM script command script random adjusted to be more random significant work done to smooth out movement

v304b tweaked failed buff handling fixed bug with loading player lists added -1 way war sound alerts fixed char info packet now displays player war state implemented update buff/heals button implemented update items button

v303b fixed bug with script command TAP_TO npc text is now properly html decoded fixed bug when buffing self fixed bug with min timer on items test fix for weirdness with Auto Follow (the running away stuff) added support to regain active follow if the target changes id or isnt there when active follow is first set replaced 85 instances of ToUpper with ToUpperInvariant added bot status to Overlay window keyed users can now run scripts without being connected to the game server added Party Accept window now disappears if you join a party from clicking accept in the client

v302b fixed potential bug with declaring variables with non US systems - use the invariant scheme when declaring variables; decimal = . dot; digit grouping seperator = , comma; added script commands FOREACH, NEXTEACH added script command SAY_TO_CLIENT further decreased memory usage while loading by 90%

v301b fixed bug loading skills datafile

v300b cleaned up splash screen C7 support fixed crash casued by skill names in system messages changed direct 3d background color to white

v230b fixed localization fuck ups

v229b fixed Danish language now displays protocol when connecting via IG added command line parameters tweaked interface slightly to better match the client

v228b added Danish language (ty johndoe!) decreased memory usage while loading by 50% tweaked splash slightly changed auto accept party/rez to work on OOG massive overhaul of packet system in preperation for CT1

v227b updated Spanish translation (ty Dr.TroNs!) updated BR translation (ty cybersick!) added Swedish translation (ty ugroks!) tweaked xp % shown - should show 4 decimal places now updated process protection improved error messages on loading tweaked loader to decrease disk io by 90% added 24 more localizable strings changed popup to not halt process added auto accept party invite added auto accept rezz tweaked self update packet handler tweaked player update packet handler tweaked npc update packet handler changed meta data new splash

v226b refactoring of targetless buffs to ignore the current target (target name must still be within default range of 550) changed map - players/npcs are drawn actual size changed map - added ability to click on players/npcs/items from the map added mode descriptor to about screen added degraded mode - min of 5000ms reuse timer on items added ability to switch between Windows Sound and Direct Sound added ability to switch between GDI+ and Direct 3D for map drawing fixed bug with script events tweaked event locking code tweaked sound options screen anchors added script thread/stack/variable basic debugger

v225a adjusted buttons on language select (again... dunno why it broke again after i fixed it) added alt + f for file (and some others) fixed bug where players would turn black with show names off fixed bug with TARGET_* where target = self added script global CHAR_RUN_SPEED added script global CHAR_WALK_SPEED added script global CHAR_ATTACK_SPEED added script global CHAR_EVAL added script global TARGET_RUN_SPEED added script global TARGET_WALK_SPEED added script global TARGET_ATTACK_SPEED added script global TARGET_EVAL changed bot buff/heal canceled to use the MagicSkillCanceled packet instead of reading the system messages changed - you can declare more than one VAR_START - VAR_END block per class now added script variable THIS when calling class functions/accessing class variables added PUBLIC class member functions added PRIVATE class member functions added botoption Ignore Unknown Items refactoring of map code to decrease complexity refactoring of script function calling to support classes edited about screen

v224a tweaked code for when your target dies added botoption Auto Spoil added botoption Spoil Crush added botoption Auto Sweep fixed so that registering shortcuts after init will work properly added support for skill use delay timers (won't try to spoil early anymore) fixed bug with DoNot items and npcs tweaked player/npc update handler adjusted buttons on language select updated all menus to .net 2.0 fixed bug with minimize to tray added version and player name to tray icon mouseover text added Commands -> Kill Threads

v223a refactoring of script memory management added script variable FILEWRITER added script variable FILEREADER added script variable ARRAYLIST added script variable SORTEDLIST added script variable STACK added script variable QUEUE added script variable CLASS added script variable PUBLIC added script variable PRIVATE added script variable PROTECTED added script command INCLUDE added .POP for Stacks added .POP for Queues (Dequeue) added .PEEK for Stacks added .PEEK for Queues added .int for Arraylist added .string for Sortedlist increased max length for Lineage 2 path increased size of the key selection drop down box added DoNot Items to bot options added DoNot NPCs to bot options added MATH ADD operator for ArrayList added MATH ADD operator for SortedList added MATH ADD operator for Stack (Push) added MATH ADD operator for Queue (Enqueue) added script command CLASS added script command END_CLASS added script command VAR_START added script command VAR_END added script command PUBLIC added script command PRIVATE added script command PROTECTED added .TYPE for all variable types added .CLASSNAME for variable types new splash

v222a added Lineage 2 Path as a setting in Options -> Setup tweaked tiny packet messages tweaked script event thread handler plays a sound when you get mail fixed toggle botting unchecked but enabled at program launch added double click party member names to target them added background color of level changes based on bot status (green = on, red = off) added script global: SHORTCUT_ITEM added script global: SHORTCUT_SKILL added script global: SHORTCUT_ACTION added script global: SHORTCUT_MACRO added script global: SHORTCUT_RECIPE added script command USE_SHORCUT added script command DELETE_SHORTCUT added script command REGISTER_SHORTCUT added Direct Input to toggle botting (default value is Grave ` )

v221a fixed bug checking MP with scripts fixed broke handler fixed bug with tat handler fixed need target set to false should work properly now added support for augmented items to system messages added support for 64 bit ints to system messages added support for TARGET_* when targeting self added buff condition: Dead added File -> Launch Lineage 2 added ability to disable script file i/o in options -> setup

v220a fixed bug with script command USE_ITEM added script command USE_ITEM_EXPLICIT added command /GETSKILLS tweaked status messages slightly fixed some catches on loading (should speed up loading) optimized number conversion by 300% (this function is called 300,000 times at startup) optimized string parsing by 200% (this function is called 100,000 times at startup) moved chatbox length check -> clear to before line printing

v219a updated OOG login packets to emulate GG 1057 updating debug logging to facilitate packet changes further updated OOG packets to make them consistent with the current C6 client further tweaked client/server network threads to decrease latency tweaked map location slightly several small performance tweaks

v218a changed broadcast packets for OOP healing to unicode for character names refactoring of login process to improve consistency between OOG and IG, increase stability, and support RESTART tweaked client/server network threads to decrease latency fixed crash related to clan based sound alerts fix bug with script command NPC_GET_ID fix bug with script command ITEM_GET_ID added script command INVEN_GET_ITEMID added script command INVEN_GET_UID added script command CHAR_GET_ID added script command CHAR_GET_NAME fixed potential thread lock with removing inventory fixed potential thread lock with removing items fixed potential thread lock with removing npcs fixed potential thread lock with removing players fixed several other potential thread locks doubled default buff item/heal list size (they can grow to larger) fixed bug with setting item ids to use via bot options (bot option files pre 218 will no longer work properly) fixed /unstuck command added click in tab to refresh skill list

v217a fixed bug with accepting rez added script command STRING.To_UPPER added script command STRING.To_LOWER_INVARIANT added script command STRING.To_UPPER added script command STRING.To_LOWER_INVARIANT added script command STRING.TRIM added script variable type STRUCT new splash screen

v216a changed all instances of installed culture in 215 to the invariant culture (comma to separate digit groups, period to separate decimal) changed <& &> to convert INT and DOUBLE using the invariant culture changed all MATH operations to use the invariant culture (another) major refactor of script variable parser major refactor of the script MATH command added script command STRING.LENGTH added script command PRINT_DEBUG changed /" to " to represent a quote in a string tweaked meta data

v215a changed utility decimal remover function to strip of the Number Group Separator specific to the installed culture (ex: comma in USA English, period in Dutch, space in French) changed utility decimal remover function to use the Number Decimal Separator specific to the installed culture (ex: period in English, comma in Dutch, comma in French) changed string -> double to use culture settings changed string -> int64 to use culture settings changed string -> uint64 to use culture settings changed string -> int32 to use culture settings changed string -> uint32 to use culture settings tweaked packet handler: SystemMessage fixed bug with BREAK not decrementing count on internal loops added script command SWITCH added script command ENDSWITCH added script command CASE added script command DEFAULT fixed bug introduced in v214 preventing double click (Target)

v214a added command /target name added command /attack (uses control/shift checkboxes) added support for attack shortcut (uses control/shift checkboxes) pointers to pointers can now be implemented in scripting ex: <&<&arrayname&><&index&>&> added error checking on sound engine init changed sound errors to not play sounds to prevent circular errors added packet handler: PledgeShowMemberListAdd added packet handler: PledgeStatusChanged tweaked packet handler: PledgeShowInfoUpdate tweaked packet handler: PledgeShowMemberListAll tweaked packet handler: PledgeInfo tweaked packet handler: SystemMessage changed to support both . and , as decimal delimeters removed support for , where 1,000 = 1000 fixed potential cross thread errors on nearby player/npc rez fixed some issues with control and shift (the checkboxes have meaning in more functions now) fixed bug with healing/buffing purple/red chars refactoring of script variable engine added support for implied variables prefaced with i, d, and $ fixed several potential typecast errors with IF evaluation added IF string condition CONTAINS added IF string condition STARTSWITH added IF string condition ENDSWITH fixed bug with MATH MOD and % operator massive refactoring of MATH handler added MATH operator REPLACE added MATH operator TO_UPPER added MATH operator TO_UPPER_INVARIANT added MATH operator TO_LOWER added MATH operator TO_LOWER_INVARIANT added MATH operator SUBSTRING added MATH operator REMOVE added MATH operator LENGTH added MATH operator PADLEFT added MATH operator PADRIGHT added MATH operator TRIM added MATH operator TRIMSTART added MATH operator TRIMEND added MATH operator INDEXOF added MATH operator LASTINDEXOF added MATH operator READ added MATH operator WRITE added MATH operator CLOSE added MATH operator FLUSH added MATH operator GET_HEX added script variable type FILEREADER added script variable type FILEWRITER added script command CRYSTALIZE_ITEM added script command DELETE_ITEM added script command DROP_ITEM

v213a updated Romanian language (ty Spider!) changed bot options to force control buff/heal for purple/red targets fixed incosistent usage of int32 and int64 with script type int refactoring of built in script globals added script MATH operation: + for ADD added script MATH operation: - for SUBTRACT added script MATH operation: * for MULTIPLY added script MATH operation: / for DIVIDE added script MATH operation: ^ for POW added script MATH operation: = for EQUAL added script MATH operation: % for MOD added script MATH operation: || for ABS improved script error handling of incorrect DEFINE parameters added script command USE_ACTION added script variable TYPE_ERROR added script variable TYPE_NONE added script variable TYPE_SELF added script variable TYPE_PLAYER added script variable TYPE_NPC added script variable TARGET_TYPE added script variable SYSTEM_HANDLECOUNT added script variable SYSTEM_MEMORYUSAGE added script variable SYSTEM_MEMORYALLOCATED added script variable SYSTEM_STACKHEIGHT

v212a added Norwegian language (ty Oddi!) added Czech language (ty kryso!) added Slovenian language (ty kredn!) added additional info on Force Collect added command /assist name (players only) added LootType internally for future use fixed actions icons not showing up correctly on the shortcut bar fixed bugs with using actions not working (including pet skills) added shortcut support for: assist added shortcut support for: partyinvite added shortcut support for: partyleave added shortcut support for: partydismiss added shortcut support for: socialhello added shortcut support for: socialvictory added shortcut support for: socialcharge added shortcut support for: socialyes added shortcut support for: socialno added shortcut support for: socialunaware added shortcut support for: socialwaitinga added shortcut support for: sociallaugh added shortcut support for: socialapplause added shortcut support for: socialdance added shortcut support for: socialsad added shortcut support for: commend added shortcut support for: leaderchange reduced induced script delay to 2 ms per thread pass (at max 500 lines run per thread per second as opposed to 166 lines total per second) refactoring of script variables added script command LOCK added script command UNLOCK tweaked bot options to enable setup through scripting added script command BOTSET added BOTSET command ACTIVEFOLLOW_ON added BOTSET command ACTIVEFOLLOW_WALKERSTYLE added BOTSET command ACTIVEFOLLOW_ATTACK added BOTSET command ACTIVEFOLLOW_NAME added BOTSET command ACTIVEFOLLOW_DISTANCE added BOTSET command CLEAR_ITEMS added BOTSET command CLEAR_BUFFS added script variable SYSTEM_THREADCOUNT added script variable CHANNEL_ALL added script variable CHANNEL_SHOUT added script variable CHANNEL_PRIVATE added script variable CHANNEL_PARTY added script variable CHANNEL_CLAN added script variable CHANNEL_GM added script variable CHANNEL_PETITION added script variable CHANNEL_PETITIONREPLY added script variable CHANNEL_TRADE added script variable CHANNEL_ALLY added script variable CHANNEL_ANNOUNCEMENT added script variable CHANNEL_BOAT added script variable CHANNEL_PARTYROOM added script variable CHANNEL_PARTYCOMMANDER added script variable CHANNEL_HERO

12.7.12 parser for packets in packet window

20.2.12 IN_POLY - new unary operator in script (check if specify uid is in pollygon) ex. IF IN_POLY target_id print_text "in poly" endif

end_script

------------------------------rc2 12.2.12 friend chat sender name fix 12.2.12 inject fix (opcodes work now) -------------------------------rc1 6.2.12 fix for chat event in script for h5,god 5.2.12 fix for say_to_client :h5,god 19.1.12 -fix for packet window lag (big amount pck per sec) -save only visable packets checkbox(default endabled) ---------------------------beta 10 -------------------------- beta 9 17.1.12 Fix bug causing l2net to crash when using packet window 15.1.12 work as whitelist - in filter window search pck name - little rework

-------------------------- beta 8 -------------------------- beta 7 5.1.12 hide client/server pck read pck names from file only when u run pck window search by pck name folow new pck 31.12.11 fix for pck window oog -----------------------beta 6------------------------------- 29.12.11 optymalization for load pck log/ fix for search 27.12.12 fix for listviev in packet window 23.12.11 little optymalization in load packet log func. 22.12.11 new search controls (in packet window) 21.12.11 new converter window (in packet window) 18.12.11 packet window alpha 2 (packet names credit-"JIV" from l2j forum)

11.12.11 temp fix for packets: (party packets need to be checked with pet/summon in pt) magicskilluse partysmallwindowupdate partysmallwindowall

6.12.11 new comandlines parameters -ubs enable unknow blowfish -wasp enable work as proxy srv -gslp - game server listen port ex (-gslp:1999) 4.12.11 new control in adv login opt: work as proxy srv(checkbox)- alow redirect conection(gserv) only using proxifier (no need ipjack/fork anymore for blowfishless conection)


new comandlines -ewip will enable editing ip in enterworld packet

-ip01 -ip02 -ip03 -ip04 ... ip11 .. ip22 ... -ip44 ex. -ip01:125 -ip02:33

if u do not add any number to specyfic ip it will be generated randomaly

new controls for ip in enterworld - advanced login opt.

v211a fixed bug with resizing ByteBuffers increased packet buffer size to 64k/16k from 16k/4k for client connection restarted UDP update listener thread restarted UDP update sender code improved UDP code to better handle connections and memory usage added Dump Mode

v210a changed audio errors to be popup boxes added global variable TRUE added global variable FALSE added SCRIPTEVENT_SELFDIE added SCRIPTEVENT_SELFREZ added SCRIPTEVENT_SELFENTERCOMBAT added SCRIPTEVENT_SELFLEAVECOMBAT added SCRIPTEVENT_SELFSTOPMOVE added SCRIPTEVENT_SELFTARGETED added SCRIPTEVENT_SELFUNTARGETED added SCRIPTEVENT_TARGETDIE massive refactoring and optimization of map drawing new splash

v209a changed assembly names and stuff... updated Russian translation (ty armedian!) fixed bug with closing login connection (can dual/triple/... box IG now) fixed crash on invalid blowfish key added script command PLAYALARM added script command PLAYSOUND (takes an int between 1 and 9) changed several static values to const added script command SET_EVENT added script global SCRIPTEVENT_CHAT = 0 fixed resource leak in regards to returning void after threaded functions changed sounds to play using DirectSound instead of winmm.dll fixed resource leak with freeing sounds changed sounds to 16bit PCM audio (the exe is a bit larger now)

note: function names are NOT case sensitive, file names are case sensitive note: requires at least the august 2007 version of directx, found at: http://www.microsoft.com/downloads/details.aspx?FamilyID=cb7397f3-0949-487b-9247-8fee451bf952&DisplayLang=en

v208a tweaked skillinit packet handler support to send unicode text support to read unicode text changed to use GDI+ for faster rendering changed NPC_DIALOG to use strings (now pass the parameters inside quotes) updated Spanish translation (ty Dr.TroNs!) added additional localizable terms (scripting related values) updated donate link under Help->Donate added script targetting parameter ZRANGE - default is 500 windows changed for consistency refactoring of script thread running fixed crash starting script before loading

v207a fixed gray bar at the bottom on the middle window fixed bug on closing loaded script files fixed bug with script threads sleeping fixed bug with XP % new splash

v206a increased max timer for item usage increased max timer for heal usage updated default login server ip to reflect new retail ip latest version check timeout increased to 10 seconds from 5 key check moved to after version check (should fix popups with valid keys) refactoring of localization - resources are now embedded, should no longer corrupt machine locale tweaked UI slightly tweaked Force Collect to yield more useful information changed lvlexp.txt loader to actually use the level rather than the index added debug mode to find text for NPC chat tweaked script startup/running added Script command THREAD added Script command DEFINE_GLOBAL added Script command CALL_EXTERN fixed Script command TARGET_NEAREST_NAME for targeting npcs fixed spaces and/or tabs may be used between script command parameters now added command /SPAUSE to pause the running script added command /SRESUME to resume the paused script

v205a refactoring of main class fixed cross thread call - OOG server list fixed cross thread call - OOG char list fixed cross thread call - set char info basic fixed cross thread call - clearing chat box fixed cross thread call - clear dialog box fixed cross thread call - add dialog text fixed cross thread call - add dialog link fixed cross thread call - show dialog box fixed cross thread call - draw map fixed cross thread calls - set target name/cp/mp/hp (overlay as well) fixed cross thread calls - yes/no question box fixed cross thread calls - clearing tool tips fixed cross thread calls - clearing equipment fixed cross thread call - setting equipment fixed cross thread calls - panel dead fixed cross thread calls - dead buttons fixed cross thread calls - self clan fixed cross thread calls - party info fixed bug with not targeting players unless ATTACKABLE was set to 2 updated GG packets for login process tweaked tiny packet handler for IG login resolved login differences between L2J and Retail added additional error handling to the clan/crest handler thread fixed ShortcutInit packet handler fixed npc dialog links

v204a fixed bug calculating xp% on on lvl 1 chars fixed cryption error on IG adjusted map slightly added command /assist

v203a tweaked startup errors to improve thread safety on faster machines changed error output for clarification tweaked SelectedChar packet handler to increase stability tweaked CharInfo packet handler to increase stability removed legacy code to improve stability tweaked sound playing slightly for memory updated process encryption fixed bugs where server id > 9 fixed error sending pms with no text cleaned up and optimized map calculations refactoring of clan/ally info added script variable TARGET_CLAN added script variable TARGET_ALLY

v202a multithreaded loading added support for // commands fixed packet for nearby chars fixed buggy char lists new even higher rez map tweaked map math slight gui tweaks tweaked npc dialog cleaned up the splash

v201a fixed alpha on splash screen greatly improved loader higher quality encrypted map new npc dialog box changed NPC_Dialog script command to require the link id instead of index added additional error checking to prevent readers from crashing new summer splash splash

v200a .Net 2.0 dotfuscator 4.0 removed low memory check removed redundant error checking improved chatbox thread safety improved whitespace removal for script commands fixed script error on MATH commands with only 1 parameter fixed healers unable to heal themselves based on CP/HP/MP significant refactoring of globals AES 256 Encoding new mini map newer gameguard packets for login process C6 support

09/26/10 Updated Code/Data/Packs/Other Players/CharInfo.cs to work with Retail Freya

10/09/10 Further updates to Charinfo.

10/27/10 Updates to Player_Info (packet structure and HasExtendedEffect bool) Updates to CharInfo (packet structure and HasExtendedEffect bool) Updates to NpcInfo (packet structure and HasExtendedEffect bool) Updates to GlobalData ExtendedEffects Updates to Script_Evaluate.cs (IS_STIGMAED unary op test)

11/02/10 Added the following unary operators * IS_BLEEDING * IS_POISONED * IS_REDCIRCLE * IS_ICE * IS_WIND * IS_AFRAID (Heroic Dread / Antharas Fear / Valakas Fear) * IS_STUNNED * IS_ASLEEP * IS_MUTE * IS_ROOTED * IS_PARALYZED * IS_PETRIFIED * IS_BURNING * IS_FLOATING_ROOT (Frintezza Paralyze) * IS_DANCE_STUNNED (Frintezza Raid Stun) * IS_FIREROOT_STUN (Valakas Burning Stun) * IS_STEALTH * IS_IMPRISIONING_1 * IS_IMPRISIONING_2 * IS_SOE (target is using soe or /unstuck) * IS_ICE2 * IS_EARTHQUAKE (IoP screen shake) * IS_INVULNERABLE (Ultimate defense effects / anti magic armor) * IS_REGEN_VITALITY (Vitality Potion / Birthday buff) * IS_REAL_TARGETED * IS_DEATH_MARKED * IS_TERRIFIED (Curse Fear / Mass Fear / Sword Symphony) * IS_CONFUSED * IS_INVINCIBLE (Celestial Effects) * IS_AIR_STUN * IS_AIR_ROOT * IS_STIGMAED * IS_STAKATOROOT * IS_FREEZING (Freya Raid Freeze attack) * IS_DISABLED (combination check if not fear/stun/sleep/para/petrified/frint para/frint stun/valakas stun/antharas stun/afraid/freya stun) * IS_SHOP * IS_NOBLE * IS_HERO * IS_DUELING * IS_FAKEDEATH * IS_INVISIBLE * IS_INCOMBAT * IS_SITTING * IS_WALKING (slothmo already had IS_RUNNING for something else :/) * IS_FISHING * IS_DEMONSWORD * IS_TRANSFORMED * IS_AGATHON * IS_FINDPARTY * IS_USINGCUBIC * IS_FLAGGED * IS_RED * IS_PARTYMEMBER * IS_PARTYLEADER * IS_INPARTY * IS_CLANMEMBER (is the id in a clan not necessarily yours) * IS_LEADER * IS_CLANMATE (is the id in your clan) * IS_INSIEGE * IS_ATTACKER * IS_INALLY (is the id in an alliance not necessarily yours) * IS_ENEMY * IS_MUTUALWAR * IS_1SIDEWAR * IS_ALLYMEMBER (is the id in your alliance) * IS_TWAR (participating in a territory war) 11/03/10 AddInfo.cs - public static void Set_Relation(uint id, int relation) AddInfo.cs - Extended ADD Npcinfo GameData.cs - public enum RelationStates : uint CharInfo.cs - public bool HasRelation(RelationStates test) CharInfo.cs - Extended Copy

11/04/10 New Binary operators:

* IS_CLAN
* IS_ALLY
* IS_CLASS
* IS_ROOTCLASS

New JingJing globals: * SERVER_ID * SERVER_KEY (obfuscation key)

11/13/10 New Binary operator:

* IN_RANGE - returns true of ID is within N distance of the character

New JingJing global: * NOW (returns the current time in ticks - implicit int)

11/13/10 * Added PartySpelled/Add_PartyBuff packet handlers

New function: * GET_EFFECTS SortedList "<&OBJECT_ID&>"

Returns a list of effects on a player or party member.
Requires new Effect.l2c

11/13/10 * Added preliminary support for in game time via new global GAME_TIME and LOGIN_TIME. When a character logs in the server sets their clock via CharSelected. From there we need to keep track of the difference. (experimental)

11/13/10 * Added Global Variable ZONE (Globals.gamedata.cur_zone)

11/14/10 * Added USE_SKILL_SMART (experimental use_skill with auto sense delay and interrupt)

11/16/10 * Added IS_RESISTED binary operator

11/18/10 * Fix for IS_RESISTED

11/20/10 * Fix for IN_RANGE * Added .EFFECT_TIME for GET_EFFECTS initialized sortedlists * Added CANCEL_BUFF command * Added global CHAR_CLAN, CHAR_ALLY * Added many item id globals for equipped items on character.

11/21/10 * Added GROUP_HP / GROUP_MP / GROUP CP binary operators

11/23/10 * fix for IS_INVISIBLE unary operator * fix IS_ENEMY typo -> IS_SIEGEENEMY

11/27/10

* fix for SKILL_GET_REUSE when using USE_SKILL_SMART

12/04/10 * Support for Content Filtering - IG performance tweaks

12/05/10 * new setup option: Disconnect on IG Crash * new setup option: Dump Network buffer on IG Crash

12/23/10 * new setup option: toggle botting when teleported

01/31/11 * added GET_SKILLS and STDLIB\Skill.l2c (returns a list of player skills with attributes)

02/02/11 * Added IS_READY (skill id) unary operator

02/04/11 * Extended GET_INVENTORY and updated Inventory.l2c * Added prelim High5 support to the login screen. 02/05/11 * Sped up USE_SKILL_SMART 03/19/11 * Added unary operator IS_ITEM_EQUIPPED * Added unary operator IS_AUG_EQUIPPED (from optiondata-e.dat) 07/13/2011 * Made IS_AFRAID cover all fear vfx. * IS_TERRIFIED maintained for backwards compat but depreciated.

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FROZEN - Lineage 2 .NET Bot for High Five L2J servers Open Sourced based on insane-gaming's task

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