C#/.NET Bindings for the Vulkan API & SPIR-V
Linq to SPIR-V shader generation - early alpha now available
Partial bindings for Glfw3 library; currently enough to run samples, but lots & lots of gaps.
Sample code is now maintained in a separate repo: https://github.com/FacticiusVir/SharpVk-Samples
Note that this project is still under active development and testing; all core functions of the core API and WSI extensions are present, and this issue has a complete list of commands that have been tested and shown working. Please be aware that breaking changes may be made to the public API as the bindings move towards v1.