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Anamnesis

Anamnesis

Anamnesis is a standalone tool that is used to modify certain clientside-only values and allow the user a greater degree of flexibility for making creative and interesting screenshots. In short, this tool allows its users to temporarily change their race, gender, looks, equipment, etc. in game without actually making any changes visible to other players. This tool also allows users to create their own poses.

Anamnesis is the successor to Concept Matrix (CMTool).

As of April 16th 2021, this project remains a work in progress and is not currently in a state to replace CMTool. Please do not download the code expecting it to work like CMTool.

We actively encourage people to contribute to the project with their forks to improve the tool overall. With this said, we are not supporting builds done via forks and, if you've received a release of the tool from any repo that isn't imchillin/Anamnesis, you are encouraged to bring the issue up with the person who packaged the build, as it will inevitably contain code we're unfamiliar with.

Getting Started

Prerequisites

Installation

Download the latest build from the releases page, then simply extract it to your location of choice, log in to the game, and run the tool.

Usage

Make sure to check out the included wiki for guides and tutorials. If you have any questions that weren’t answered there, join us on Discord and ask for help there.

Authors

  • Yuuki - Main development
  • Ani-ki - Project management, code contributions and wiki curating
  • damphands - Wiki and tip curating

Translations

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgments

Thanks to the original work by the following people, we have the guidelines needed to create Anamnesis.

  • Special thanks to KrisanThyme and Seria Myouna for the creation of Posing Matrix.
  • Special thanks to LeonBlade for the creation of the original trainer, SSTool.
  • Special thanks to Ena and Johto for their work on Concept Matrix.
  • Special thanks to Goaat for their contributions and help.
  • Special thanks to those who have contributed via pull requests.

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