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AllAboutSplinesCurvesAndNurbs-DX-

Little testing class using MonoGame https://www.monogame.net/

Un-Comment the desired example in program cs

I have made example folders in the same order as the things i have worked on or tried. Ex 2 thru 4 are closed curve examples. Starting with example 5 weighted bezier curves. It starts to get a little more sophisticated as i have sort of made up my own little take on piecewise curvature. The game class for it has the option to use open or closed curves.

I was asked what they are called ... If there is a official name for it i don't know however. The idea for this sort of curve is auto calculate the ideal tangent and plot new control points to it for each segment. I sort of made it up inspired by multiple things i read or watched but it's probably been done before by someone. So im just going to call em 'tangental piecewise beziers' unless someone has a better name for what this is.

Later on ill be adding mesh terrain creation examples with them in this project to show how to make surface geometry. I may also work on some model mesh creation examples. I may tackle different types of nurbs here eventually.

Ill probably work on a decent 3d camera class here that is actually the formost reason for this test project.

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