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ADAGE Unity Client

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The ADAGE Unity Client is a package for Unity 3D that is meant to help game developers quickly integrate ADAGE logging into their games. This client is dependent on having an instance of an ADAGE server to connect to.

Currently this client is under development internally and will only be updated in this repository occasionally. For more inquiries about using this client and the ADAGE server code, please contact lead developer Mark Stenerson at markstenerson@gmail.com

ADAGE is being developed at the Game + Learning + Society Center at the University of Wiscsonsin - Madison with a partnership with The Learning Games Network and the Wisconsin Institutes of Discovery

###Acknowledgments This work was made possible by a grant from the National Science Foundation (DRL-1119383)

###License

© 2012, Games+Learning+Society
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  • Neither the name of the nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

If you to refer to ADAGE in a publication, please cite:

Games Learning Society (2012). ADAGE [Computer software]. Madison, WI: University of Wisconsin–Madison. Retrieved from: http://www.gameslearningsociety.org/

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