TODO:
Till next project defence:
- move lists with enemy, asteroids and all other static lists to GameEngine - done
- instead of cleaning lists with present enemies, asteroids, bullets and etc. after they are dead or out of screen, set their vertical position at 0 to -300 - maybe not needed?
- add more types of enemy ships/bosses
- add collectable items - done
Other things to do:
- methods to all classes: (names may change due to better idea or functionality)
- entity.Die()
- entity.AddScore()
- entity.Restart/Reposition()
- input handler class - done
- game level class
More to come :)