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U3DXT

Source code to the high-level API and examples used in the iOS SDK plugin from U3DXT for Unity3D. This plugin lets you access all the iOS SDK APIs using C#, Javascript, or Boo from within your Unity3D game.

To execute the code here, you will need Unity3D and iOS SDK Plugin from U3DXT.

High-level Source Code

U3DXT comes with the high-level API precompiled as DLL files. However, you can instead use the source code from here, so you can make changes to the high-level API.

Follow the steps below:

  1. Go to Assets/U3DXT/Plugins/, and delete the _HL files for the module that you want to use source. For example, if you want to use source code for the Social module, you would delete U3DXTSocial_HL.dll and U3DXTSocial_HL.xml. DON'T delete U3DXTSocial.dll because that is the low-level API.

  2. Copy the source code to the same Plugins folder. For the Social module for example, copy the src/highlevel/social into the Plugins folder.

  3. When you upgrade to a new version of U3DXT, be sure to delete the same _HL files again and update source from GitHub.

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Source code to the iOS SDK plugin from U3DXT for Unity3D

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