/
RockLevelProgressBarController.cs
executable file
·311 lines (303 loc) · 13.9 KB
/
RockLevelProgressBarController.cs
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class RockLevelProgressBarController : MonoBehaviour {
public GameObject blueProgressBar, purpleProgressBar, greenProgressBar, blueLeftEnd, blueSquare, blueRightEnd, purpleLeftEnd, purpleSquare, purpleRightEnd, greenLeftEnd, greenSquare, greenRightEnd;
public GameObject blueProgressStar, purpleProgressStar, greenProgressStar, fillBar, fillStar1, fillStar2, fillStar3;
Vector3 progressBarPosition, leftEndPosition, rightEndPosition, firstSquarePosition;
GameObject currentProgressBar, tempIncrement, starOne, starTwo, starThree;
int threeStarTarget, progressBarIncrement, incrementNumber, progressFillNumber;
List<GameObject> incrementList, progressFillList;
bool blueStarFalling, greenStarFalling, purpleStarFalling, addToProgressBar;
RockLevelController levelController;
RockLevelScoreKeeper scoreKeeper;
// Use this for initialization
void Start () {
progressBarPosition = new Vector3 (-1.33f, 4, -1);
leftEndPosition = new Vector3 (-2.605f, 4, -2);
firstSquarePosition = new Vector3 (-2.6371f, 3.9984f, -2);
rightEndPosition = new Vector3 (-.055f, 4, -2);
levelController = GameObject.Find ("Level Controller").GetComponent<RockLevelController> ();
scoreKeeper = GameObject.Find ("Level Controller").GetComponent<RockLevelScoreKeeper> ();
// currentProgressBar = (GameObject)Instantiate (blueProgressBar, progressBarPosition, Quaternion.identity);
threeStarTarget = 0;
if (levelController.GetLevelNumber () < 31) {
switch (levelController.GetLevelNumber ()) {
case 1: threeStarTarget = 216100; break;
case 2: threeStarTarget = 550300; break;
case 3: threeStarTarget = 19100; break;
case 4: threeStarTarget = 19100; break;
case 5: threeStarTarget = 55100; break;
case 6: threeStarTarget = 26100; break;
case 7: threeStarTarget = 177800; break;
case 8: threeStarTarget = 550300; break;
case 9: threeStarTarget = 177800; break;
case 10: threeStarTarget = 198375; break;
case 11: threeStarTarget = 368100; break;
case 12: threeStarTarget = 55100; break;
case 13: threeStarTarget = 1675000; break;
case 14: threeStarTarget = 77800; break;
case 15: threeStarTarget = 198375; break;
case 16: threeStarTarget = 19100; break;
case 17: threeStarTarget = 177800; break;
case 18: threeStarTarget = 177800; break;
case 19: threeStarTarget = 19100; break;
case 20: threeStarTarget = 713625; break;
case 21: threeStarTarget = 368100; break;
case 22: threeStarTarget = 368100; break;
case 23: threeStarTarget = 108000; break;
case 24: threeStarTarget = 951500; break;
case 25: threeStarTarget = 103875; break;
case 26: threeStarTarget = 264500; break;
case 27: threeStarTarget = 2762800; break;
case 28: threeStarTarget = 108000; break;
case 29: threeStarTarget = 368100; break;
case 30: threeStarTarget = 4835700; break;
}
}
else if (levelController.GetLevelNumber () < 61) {
switch (levelController.GetLevelNumber ()) {
case 31: threeStarTarget = 19100; break;
case 32: threeStarTarget = 45600; break;
case 33: threeStarTarget = 264500; break;
case 34: threeStarTarget = 310600; break;
case 35: threeStarTarget = 1545750; break;
case 36: threeStarTarget = 177800; break;
case 37: threeStarTarget = 264500; break;
case 38: threeStarTarget = 66000; break;
case 39: threeStarTarget = 264500; break;
case 40: threeStarTarget = 5192250; break;
case 41: threeStarTarget = 108000; break;
case 42: threeStarTarget = 368100; break;
case 43: threeStarTarget = 626000; break;
case 44: threeStarTarget = 368100; break;
case 45: threeStarTarget = 1008450; break;
case 46: threeStarTarget = 55100; break;
case 47: threeStarTarget = 368100; break;
case 48: threeStarTarget = 780300; break;
case 49: threeStarTarget = 34000; break;
case 50: threeStarTarget = 19575; break;
case 51: threeStarTarget = 422000; break;
case 52: threeStarTarget = 368100; break;
case 53: threeStarTarget = 55100; break;
case 54: threeStarTarget = 236600; break;
case 55: threeStarTarget = 1545750; break;
case 56: threeStarTarget = 780300; break;
case 57: threeStarTarget = 177800; break;
case 58: threeStarTarget = 264500; break;
case 59: threeStarTarget = 780300; break;
case 60: threeStarTarget = 2197125; break;
}
}
else if (levelController.GetLevelNumber () < 91) {
switch (levelController.GetLevelNumber ()) {
case 61: threeStarTarget = 34000; break;
case 62: threeStarTarget = 19100; break;
case 63: threeStarTarget = 177800; break;
case 64: threeStarTarget = 216100; break;
case 65: threeStarTarget = 264500; break;
case 66: threeStarTarget = 2061000; break;
case 67: threeStarTarget = 550300; break;
case 68: threeStarTarget = 3674100; break;
case 69: threeStarTarget = 22521600; break;
case 70: threeStarTarget = 951500; break;
case 71: threeStarTarget = 1344600; break;
case 72: threeStarTarget = 264500; break;
case 73: threeStarTarget = 2929500; break;
case 74: threeStarTarget = 2333600; break;
case 75: threeStarTarget = 17590500; break;
case 76: threeStarTarget = 951500; break;
case 77: threeStarTarget = 368100; break;
case 78: threeStarTarget = 9553500; break;
case 79: threeStarTarget = 2929500; break;
case 80: threeStarTarget = 27317100; break;
case 81: threeStarTarget = 2061000; break;
case 82: threeStarTarget = 550300; break;
case 83: threeStarTarget = 15353100; break;
case 84: threeStarTarget = 2122600; break;
case 85: threeStarTarget = 16827800; break;
case 86: threeStarTarget = 54932000; break;
case 87: threeStarTarget = 12757800; break;
case 88: threeStarTarget = 50216500; break;
case 89: threeStarTarget = 4502800; break;
case 90: threeStarTarget = 5122800; break;
}
}
else if (levelController.GetLevelNumber () < 121) {
switch (levelController.GetLevelNumber ()) {
case 91: threeStarTarget = 1162000; break;
case 92: threeStarTarget = 723600; break;
case 93: threeStarTarget = 55150; break;
case 94: threeStarTarget = 352800; break;
case 95: threeStarTarget = 65087; break;
case 96: threeStarTarget = 33600; break;
case 97: threeStarTarget = 723600; break;
case 98: threeStarTarget = 33600; break;
case 99: threeStarTarget = 75600; break;
case 100: threeStarTarget = 1352800; break;
case 101: threeStarTarget = 2478000; break;
case 102: threeStarTarget = 61392; break;
case 103: threeStarTarget = 2613600; break;
case 104: threeStarTarget = 52298; break;
case 105: threeStarTarget = 985600; break;
case 106: threeStarTarget = 16696000; break;
case 107: threeStarTarget = 42651; break;
case 108: threeStarTarget = 2433600; break;
case 109: threeStarTarget = 70379; break;
case 110: threeStarTarget = 13356000; break;
case 111: threeStarTarget = 3502800; break;
case 112: threeStarTarget = 66184; break;
case 113: threeStarTarget = 424000; break;
case 114: threeStarTarget = 43887; break;
case 115: threeStarTarget = 424000; break;
case 116: threeStarTarget = 154000; break;
case 117: threeStarTarget = 60647; break;
case 118: threeStarTarget = 142800; break;
case 119: threeStarTarget = 54460; break;
case 120: threeStarTarget = 522000; break;
}
}
incrementNumber = 0;
progressFillNumber = 0;
progressBarIncrement = threeStarTarget / 30;
incrementList = new List<GameObject> ();
progressFillList = new List<GameObject> ();
addToProgressBar = true;
}
public void UpdateProgressBar (int score) {
if ((score - (progressBarIncrement * incrementNumber)) > progressBarIncrement) {
if (addToProgressBar) {
AddToProgressBar ();
incrementNumber++;
}
}
}
void AddToProgressBar () {
if (starThree != null)
return;
//Debug.Log ("progressFillNumber = " + progressFillNumber);
GameObject tempProgressBar;
switch (progressFillNumber) {
case 0: tempProgressBar = GameObject.Find ("Progress Bar 1");
progressFillList.Clear ();
progressFillList.Add ((GameObject)Instantiate (fillBar, new Vector3 (tempProgressBar.transform.position.x, tempProgressBar.transform.position.y, tempProgressBar.transform.position.z - .1f), Quaternion.identity));
progressFillNumber++; break;
case 1: tempProgressBar = GameObject.Find ("Progress Bar 2");
progressFillList.Add ((GameObject)Instantiate (fillBar, new Vector3 (tempProgressBar.transform.position.x, tempProgressBar.transform.position.y, tempProgressBar.transform.position.z - .1f), Quaternion.identity));
progressFillNumber++; break;
case 2: tempProgressBar = GameObject.Find ("Progress Bar 3");
progressFillList.Add ((GameObject)Instantiate (fillBar, new Vector3 (tempProgressBar.transform.position.x, tempProgressBar.transform.position.y, tempProgressBar.transform.position.z - .1f), Quaternion.identity));
progressFillNumber++; break;
case 3: tempProgressBar = GameObject.Find ("Progress Bar 4");
progressFillList.Add ((GameObject)Instantiate (fillBar, new Vector3 (tempProgressBar.transform.position.x, tempProgressBar.transform.position.y, tempProgressBar.transform.position.z - .1f), Quaternion.identity));
progressFillNumber++; break;
case 4:
if (GameObject.Find ("Filled Star 2(Clone)") == null) {
progressFillNumber = 0;
} else {
progressFillNumber++;
}
if (GameObject.Find ("Filled Star 1(Clone)") == null) {
progressBarIncrement = threeStarTarget / 15;
//Debug.Log ("Progress Bar Increment");
GameObject temp = GameObject.Find ("Banner Star 1");
//Debug.Log ("Instantiating Star 1");
starOne = (GameObject)Instantiate (fillStar1, new Vector3 (-2.38f, temp.transform.position.y, temp.transform.position.z - .1f), Quaternion.identity);
} else if (GameObject.Find ("Filled Star 2(Clone)") == null) {
GameObject temp = GameObject.Find ("Banner Star 2");
//Debug.Log ("Instantiating Star 2");
starTwo = (GameObject)Instantiate (fillStar2, new Vector3 (-2.04f, temp.transform.position.y, temp.transform.position.z - .1f), Quaternion.identity);
} else if (GameObject.Find ("Filled Star 3(Clone)") == null) {
GameObject temp = GameObject.Find ("Banner Star 3");
//Debug.Log ("Instantiating Star 1");
starThree = (GameObject)Instantiate (fillStar3, new Vector3 (temp.transform.position.x, temp.transform.position.y, temp.transform.position.z - .1f), Quaternion.identity);
}
foreach (GameObject a in progressFillList) {
Destroy (a);
}
break;
case 5:
if (GameObject.Find ("Filled Star 3(Clone)") != null) {
addToProgressBar = false;
return;
} break;
}
}
// public void UpdateProgressBar (int score) {
// if (score >= ((incrementNumber * progressBarIncrement) + progressBarIncrement)) {
// if (incrementNumber == 0) {
// tempIncrement = (GameObject)Instantiate (blueLeftEnd, leftEndPosition, Quaternion.identity);
// incrementList.Add (tempIncrement);
// incrementNumber++;
// }
// else if (0 < incrementNumber && incrementNumber < 23) {
// tempIncrement = (GameObject)Instantiate (blueSquare, new Vector3 (firstSquarePosition.x + (incrementNumber * .1135f), firstSquarePosition.y, firstSquarePosition.z), Quaternion.identity);
// incrementList.Add (tempIncrement);
// incrementNumber++;
// }
// else if (incrementNumber == 23) {
// tempIncrement = (GameObject)Instantiate (blueRightEnd, rightEndPosition, Quaternion.identity);
// incrementList.Add (tempIncrement);
// incrementNumber++;
// }
// else if (incrementNumber == 24) {
// foreach (GameObject a in incrementList) {
// Destroy (a);
// }
// starOne = (GameObject)Instantiate (blueProgressStar, new Vector3 (-2.35f, 3.65f, -2), Quaternion.identity);
// blueStarFalling = true;
// Destroy (currentProgressBar);
// currentProgressBar = (GameObject) Instantiate (purpleProgressBar, progressBarPosition, Quaternion.identity);
// tempIncrement = (GameObject) Instantiate (purpleLeftEnd, leftEndPosition, Quaternion.identity);
// incrementList.Add (tempIncrement);
// incrementNumber++;
// }
// else if (24 < incrementNumber && incrementNumber < 47) {
// tempIncrement = (GameObject)Instantiate (purpleSquare, new Vector3 (firstSquarePosition.x + ((incrementNumber - 24) * .1135f), firstSquarePosition.y, firstSquarePosition.z), Quaternion.identity);
// incrementList.Add (tempIncrement);
// incrementNumber++;
// }
// else if (incrementNumber == 47) {
// tempIncrement = (GameObject)Instantiate (purpleRightEnd, rightEndPosition, Quaternion.identity);
// incrementList.Add (tempIncrement);
// incrementNumber++;
// }
// else if (incrementNumber == 48) {
// foreach (GameObject a in incrementList) {
// Destroy (a);
// }
// starTwo = (GameObject)Instantiate (purpleProgressStar, new Vector3 (-2.0145f, 3.65f, -2), Quaternion.identity);
// purpleStarFalling = true;
// Destroy (currentProgressBar);
// currentProgressBar = (GameObject) Instantiate (greenProgressBar, progressBarPosition, Quaternion.identity);
// tempIncrement = (GameObject) Instantiate (greenLeftEnd, leftEndPosition, Quaternion.identity);
// incrementList.Add (tempIncrement);
// incrementNumber++;
// }
// else if (48 < incrementNumber && incrementNumber < 71) {
// tempIncrement = (GameObject)Instantiate (greenSquare, new Vector3 (firstSquarePosition.x + ((incrementNumber - 48) * .1135f), firstSquarePosition.y, firstSquarePosition.z), Quaternion.identity);
// incrementList.Add (tempIncrement);
// incrementNumber++;
// }
// else if (incrementNumber == 71) {
// tempIncrement = (GameObject)Instantiate (greenRightEnd, rightEndPosition, Quaternion.identity);
// incrementList.Add (tempIncrement);
// incrementNumber++;
// starThree = (GameObject)Instantiate (greenProgressStar, new Vector3 (-1.677f, 3.65f, -2), Quaternion.identity);
// greenStarFalling = true;
// }
// }
// }
public int GetStarNumber () {
if (starThree != null) {
return 3;
}
else if (starTwo != null) {
return 2;
}
else if (starOne != null) {
return 1;
}
return 0;
}
}