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初始化环境 | Environment Initialization

  • 设置环境变量QT_ROOT,例如C:\qt-580-msvc2015-x86\5.8\msvc2015.

  • Set the environment variable QT_ROOT, Eg: C:\qt-580-msvc2015-x86\5.8\msvc2015.

  • 设置环境变量VRMAKER_ROOT,指向VRMaker文件夹.

  • Set the environment variable VRMAKER_ROOT to point to the VRMaker folder.

  • 执行init.bat创建运行目录.

  • Execute init.bat to create the run directory.

编译资源 | Compiling Resources

  • 使用Unity打开pkg-maker.

  • Open pkg-maker with Unity.

  • 使用菜单栏的BuildTools/AssetBundle/WebGL编译Web平台的资源.

  • Compile the resources of the web platform using the BuildTools/AssetBundle/WebGL menu bar.

  • 使用菜单栏的BuildTools/AssetBundle/Win32编译Windows平台的资源.

  • Compile resources for the Windows platform using BuildTools/AssetBundle/Win32 in the menu bar.

  • 使用菜单栏的BuildTools/AssetBundle/Android编译Android平台的资源.

  • Compile Android platform resources using BuildTools/AssetBundle/Android in the menu bar.

  • 使用菜单栏的BuildTools/Manifest编译清单文件.

  • Compile the manifest file using the BuildTools/Manifest menu bar.

编译VPlayer | Compiling VPlayer

  • 使用Unity打开player-app/unitysln/player.

  • Open player-app/unitysln/player with Unity.

  • 使用菜单栏的ReleaseTool编译各平台的Player.

  • Use the Release Tool in the Menu Bar to Compile Platform Players.

编译VRMaker | Compiling VR Maker

  • 执行build.bat编译所有文件.
  • Execute build.bat to compile all files.

运行VRMaker | Running VR Maker

  • 执行run.bat运行VRMaker.
  • Run run.bat to run VRMaker.

手机预览

  • 使用USB连接手机
  • 使用adb安装runpath\player\reviewer_cardboard.apk

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