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设置环境变量QT_ROOT,例如C:\qt-580-msvc2015-x86\5.8\msvc2015.
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Set the environment variable QT_ROOT, Eg: C:\qt-580-msvc2015-x86\5.8\msvc2015.
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设置环境变量VRMAKER_ROOT,指向VRMaker文件夹.
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Set the environment variable VRMAKER_ROOT to point to the VRMaker folder.
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执行init.bat创建运行目录.
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Execute init.bat to create the run directory.
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使用Unity打开pkg-maker.
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Open pkg-maker with Unity.
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使用菜单栏的BuildTools/AssetBundle/WebGL编译Web平台的资源.
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Compile the resources of the web platform using the BuildTools/AssetBundle/WebGL menu bar.
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使用菜单栏的BuildTools/AssetBundle/Win32编译Windows平台的资源.
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Compile resources for the Windows platform using BuildTools/AssetBundle/Win32 in the menu bar.
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使用菜单栏的BuildTools/AssetBundle/Android编译Android平台的资源.
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Compile Android platform resources using BuildTools/AssetBundle/Android in the menu bar.
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使用菜单栏的BuildTools/Manifest编译清单文件.
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Compile the manifest file using the BuildTools/Manifest menu bar.
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使用Unity打开player-app/unitysln/player.
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Open player-app/unitysln/player with Unity.
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使用菜单栏的ReleaseTool编译各平台的Player.
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Use the Release Tool in the Menu Bar to Compile Platform Players.
- 执行build.bat编译所有文件.
- Execute build.bat to compile all files.
- 执行run.bat运行VRMaker.
- Run run.bat to run VRMaker.
- 使用USB连接手机
- 使用adb安装runpath\player\reviewer_cardboard.apk