A bunch of mods made for Klei's Oxygen Not Included.
Most of my mods are now available on My Steam Workshop, so simply subscribe to the mods you want, then enable them in-game (Main Menu -> Mods
).
If you prefer to not use the steam workshop:
- Use this Download Link or press
"Clone or download" -> "Download ZIP"
. - Extract to
Documents/Klei/OxygenNotIncluded/mods/Local
(on Windows, not sure about other platforms)
NOTE: As Steam Workshop approach is clearly superior I'm not going focus too much on the old way of installation.
NOTE: You should avoid having two different instances of one mod installed, it will most likely crash.
Does NOT require the Modloader anymore, but should still work with it.
- @pardeike for his patching library - Harmony
- @javisar for taking care of my mods in his repo while I was absent and for the ModLoader
- @Cairath for being a great help during mod development and for creating plenty of cool mods
- @Killface80 for porting my mods to ModLoader and for great contributions to the GasOverlay
- @Moonkis for OnionPatcher and its merge with my modpack
- Everyone else involved
NOTE: Many of my mods are configurable through .json
files inside their directories. Changes are reflected immediately as soon as you save the file (where applicable).
Highly customizable mod that shows what buildings are made from by tinting them accordingly.
AvailableMaterials.txt - This will come in handy if you want to override custom materials.
Replaces vanilla "breathable overlay" with an overlay which shows every gas in its own, easily distinguishable color.
Allows camera to move out of world boundaries without debug mode. Helps with working around the edges.
Now also allows to zoom out to see the whole map without using screenshot or debug mode.
Removes old daily reports every night to decrease saving time and save file size. Might be useful on very high cycle count worlds.
Removes 90% of stored regolith every time you load the save. More like an utility than actual mod, so its available from the Tools directory.
Extends vanilla temperature ranges and colors to make extreme temperatures easier to read. It's also configurable, so you can tweak it to your needs.
Adds additional input port to the Smart Locker, when supplied with a signal makes the locker drop its contents. Often used in a combination with a door, sometimes a buffer will be needed too. Some examples:
Allows to deconstruct many ladders, tubes or firepoles at once. Deconstructing one of them will deconstruct all others connected and marked for deconstruction.
Allows to build Ice Sculptures from any liquefiable materials, for example Carbon Dioxide or Chlorine.
Works well with MaterialColor mod.
Always shows temperature in all units: celsius, fahrenheit and kelvin.
Displays the icon on top of each door which indicates current state or access restrictions.