/
LoginProcess.cs
190 lines (178 loc) · 4.96 KB
/
LoginProcess.cs
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using Facebook.Unity;
public class LoginProcess : MonoBehaviour {
public static LoginProcess Inst;
internal string ID;
internal string Name;
internal string EmailID;
internal string AT;
internal string Permissions;
internal string Session;
internal bool LastCallFB;
internal string LoginType;
void Awake(){
Inst = this;
AT = PlayerPrefs.GetString("AT","");
Permissions = PlayerPrefs.GetString("PER","");
Session = PlayerPrefs.GetString("SSN","");
PlayerPrefs.SetInt("FBL",0);
if(FB.IsInitialized){
FB.ActivateApp();
}else{
FB.Init(InitCallback,OnHideUnity);
}
}
internal void CheckAndLogin(){
if(string.IsNullOrEmpty(Session)){
GS.Inst.LoadNextScene("Login");
}else{
if(Session.Equals("FB")){
LoginFB();
}else{
LoginGuest();
}
}
// if(SocketHandler.Inst.IsConnected()){
// print("Call Login-SID:"+SocketHandler.Inst.GetSocketID());
// }
}
public void OnButtonClick(Text lbl){
if(lbl.text.Equals("Login")){
LoginFB();
}else{
LogOut();
}
}
/// <summary>
/// Inits the callback.
/// </summary>
private void InitCallback ()
{
if (FB.IsInitialized) {
// Signal an app activation App Event
FB.ActivateApp();
if(Session.Equals("FB") && AccessToken.CurrentAccessToken != null){
StartCoroutine(ValidateAccessTocken(AccessToken.CurrentAccessToken.TokenString));
}
// Continue with Facebook SDK
// print("InitCallback -"+FB.IsLoggedIn.ToString());
} else {
//Debug.Log("Failed to Initialize the Facebook SDK");
}
}
IEnumerator ValidateAccessTocken(string at){
string url = "https://graph.facebook.com/oauth/access_token_info?client_id="+FB.AppId+"&access_token="+at;
WWW www = new WWW(url);
yield return www;
if(www.error != null){
LogOut();
}else{
Permissions = AccessToken.CurrentAccessToken.Permissions.ToCommaSeparateList();
PlayerPrefs.SetString("PER",Permissions);
AT = AccessToken.CurrentAccessToken.TokenString;
PlayerPrefs.SetString("AT",AT);
}
}
private void OnHideUnity (bool isGameShown)
{
if (!isGameShown) {
// Pause the game - we will need to hide
Time.timeScale = 0;
} else {
// Resume the game - we're getting focus again
Time.timeScale = 1;
}
}
/// <summary>
/// Logins the F.
/// </summary>
internal void LoginFB(){
if(FB.IsLoggedIn){
GetUserDetail();
}else{
FB.LogInWithReadPermissions(new List<string>() { "public_profile", "email", "user_friends" }, AuthCallback);
}
}
/// <summary>
/// Logins the guest.
/// </summary>
internal void LoginGuest(){
LoginType = "GUEST";
SocketHandler.Inst.Connect();
}
/// <summary>
/// Auths the callback.
/// </summary>
/// <param name="result">Result.</param>
void AuthCallback(ILoginResult result){
if(!string.IsNullOrEmpty(result.Error)){
if(LoginScreen.Instance != null){
LoginScreen.Instance.ShowAlert("Login Error",result.Error);
}
}else{
if(FB.IsLoggedIn){
Permissions = result.AccessToken.Permissions.ToCommaSeparateList();
PlayerPrefs.SetString("PER",Permissions);
AT = AccessToken.CurrentAccessToken.TokenString;
PlayerPrefs.SetString("AT",AT);
GetUserDetail();
}else{
if(LoginScreen.Instance != null){
LoginScreen.Instance.ShowAlert("Login Cancelled","You have cancelled Facebook login.");
LoginScreen.Instance.OpenScreen();
}
}
}
}
/// <summary>
/// Gets the user detail.
/// </summary>
void GetUserDetail(){
FB.API("me?fields=id,name,email",HttpMethod.GET,UserDetailCallback,new Dictionary<string, string>());
}
/// <summary>
/// Users the detail callback.
/// </summary>
/// <param name="result">Result.</param>
void UserDetailCallback(IGraphResult result){
if(result != null){
JSONObject data = new JSONObject(result.RawResult);
ID = data.GetField("id").ToString().Trim(new char[]{'"'});
Name = data.GetField("name").ToString().Trim(new char[]{'"'});
if(data.HasField("email")){
EmailID = data.GetField("email").ToString().Trim(new char[]{'"'}).Replace(@"\u0040","@");
PlayerPrefs.SetString("Email",EmailID);
}
LoginType = "FB";
SocketHandler.Inst.Connect();
}else{
FB.LogInWithReadPermissions(new List<string>() { "public_profile", "email", "user_friends" }, AuthCallback);
}
}
/// <summary>
/// Determines whether this instance is all permission granted the specified result.
/// </summary>
/// <returns><c>true</c> if this instance is all permission granted the specified result; otherwise, <c>false</c>.</returns>
/// <param name="result">Result.</param>
bool IsAllPermissionGranted(string result){
return (result.Contains("public_profile"));
}
/// <summary>
/// Logs the out.
/// </summary>
internal void LogOut(){
// Loading.Inst.HideLodingIndicator();
PlayerPrefs.SetString("SSN","");
Session = "";
LoginType = "";
PlayerPrefs.SetInt("NewLogin",0);
if(FB.IsLoggedIn){
PlayerPrefs.SetString("Email","");
FB.LogOut();
}
SocketHandler.Inst.Close();
}
}