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Multiplayer FPS in Unity

This project was created following tutorials by Brackeys. If you want to learn how to build something like this watch the videos here.

This project is a multiplayer first-person shooter game in Unity.

My goal here is to make a well documented game project for others to clone and change to their liking.

Software

  • This project runs on the Unity engine. Make sure to have the newest version installed before running the project.

Project Structure

The project has the following structure:

  • Assets: Assets used in unity for building the game.
    • GUI: Assets used for the game's GUI.
    • Materials: The materials used in the game.
    • Models: Models imported for the game (e.g.: the weapon model).
    • PlayerModel: The model imported for the Player.
    • Prefabs: All unity prefabs created for this game.
    • Scripts: C# scripts used in the game.
    • Standard Assets: Unity assets imported for the game (could do some cleanup).
  • Builds: Latest builds for different OS.
    • OSX: The latest build for OSX.
    • Windows: The latest build for Windows.
  • ProjectSettings: Unity project settings files.

My goal is to have a readme on each of this important directories explaining a bit more.

TODO

  • Better documentation

  • Add readme to directories:

    • Prefabs
    • Scripts
      • Player
      • Weapon
    • Builds
    • Models
    • PlayerModel
    • GUI
  • Bugs

    • When you die shooting, you spawn shooting.

Contributing

  1. Fork it ( https://github.com/juangesino/FPS-Demo/fork ).
  2. Create your feature branch (git checkout -b my-new-feature).
  3. Commit your changes (git commit -am 'Add some feature').
  4. Push to the branch (git push origin my-new-feature).
  5. Create a new Pull Request.

Copyright

See LICENSE.

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A multiplayer first-person shooter game in Unity.

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  • C# 95.5%
  • GLSL 4.5%