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A mod for Colony Survival, which adds a constructor job type to build from blueprints

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Colony Survival Construction Mod by Scarabol

Blueprints

After installation gamedata/mods/Scarabol/Construction/blueprints (on server side) contains all available blueprints. Feel free to extent the offer, e. g. with the Save Tool.

The mod supports two types of blueprint formats. The first one is just the format the Save Tool generates. The second one is basically the Save Tool format with extra features (see examples in blueprints directory).

You can convert your MC schematics into CS blueprints with this tool. (not my own project)

Capsules

Since version 1.4 the mod provides Capsules. These are auto created for each blueprint and can be obtained by command. They're used to auto-build structures, without a constructor colonist, no resources needed and very fast. To gain a capsule use /capsule [blueprintname] e.g. /capsule gate. To gain or use capsules the permission mods.scarabol.construction.usecapsules is mandatory.

Installation

This mod must be installed on server side!

  • download a (compatible) release or build from source code (see below)
  • place the unzipped Scarabol folder inside your ColonySurvival/gamedata/mods/ directory, like ColonySurvival/gamedata/mods/Scarabol/

Build

  • install Linux
  • download source code
git clone https://github.com/Scarabol/ColonyConstructionMod
  • use make
cd ColonyConstructionMod
make

Pull requests welcome!

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A mod for Colony Survival, which adds a constructor job type to build from blueprints

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  • C# 94.6%
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