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OpenVIII

Open source VIII engine implementation in C#

Check our website to find screenshots and more info at: https://makipl.github.io/OpenVIII/

Getting started (Windows)

Requirements: MonoGame + Visual Studio

  1. Download and install Visual Studio 2017 (2015 is not supported) and NET Framework 4.6

  2. Clone the repository:

git clone https://github.com/MaKiPL/OpenVIII.git

  1. Download and install the development build of MonoGame: MonoGame for Visual Studio

  2. If you get an "Unable to load DLL 'FreeImage'" error, download and install: Visual C++ Redistributable Packages for Visual Studio 2013

  3. In Visual Studio 2017, while the solution is open, go to Tools > NuGet Package Manager > Manage NuGet Packages for solution. Make sure the required packages are installed and everything is up to date. There should be a notice on this screen if a package isn't installed. There will be a number in a box next to Updates if there are out of date packages.

  4. Make sure you add the Final Fantasy VIII path to the array at WindowsGameLocationProvider.cs:36. On Windows the code tries to detect the install path via the registry. If it fails, it'll fall back to the array.

  5. That's all. You can now compile the executable.

Getting started (Linux/Mono) [Tested on Ubuntu]

  1. Make sure your Linux is up to date. Due to the FFmpeg dependency, we require Ubuntu Cosmos.

sudo apt-get update

sudo apt-get upgrade

  1. Install the latest version of MonoDevelop

MonoDevelop for Linux

  1. Install Mono if needed

sudo apt-get install mono-complete mono-devel

  1. Download MonoGame for Linux

MonoGame for Linux development build

  1. Set chmod +x and run the MonoGame installer as sudo

chmod +x monogame-sdk.run

sudo ./monogame-sdk.run

  1. Clone the repository

git clone https://github.com/makipl/openviii

  1. Open FF8.sln with MonoDevelop

  2. If you encounter missing Microsoft.XNA... then please open NuGet package Edit/Packages/Add Package:

MonoGame.Framework.DesktopGL

MonoGame.Framework.DesktopGL.Core

MonoGame.Framework.OpenGL

  1. Make sure you add the Final Fantasy VIII path to the array at LinuxGameLocationProvider.cs:18

  2. That's all. You can now compile the executable.

Development guidelines

  1. This project is currently in active development, therefore you can make new pull requests directly to main branch.

  2. ??

PS. Required FFmpeg dlls. (available on Ubuntu Cosmos via sudo apt-get install ffmpeg)

  • avcodec-58.dll
  • avdevice-58.dll
  • avfilter-7.dll
  • avformat-58.dll
  • avutil-56.dll
  • postproc-55.dll
  • swresample-3.dll
  • swscale-5.dll

I'd like to thank everyone involved in this project!

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Open source VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!)

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