The framework for the pigment engine - beginner DX11 3D work.
This is a compilation of classes which will eventually form the framework for a DirectX11 space sim - Pigment.
At least some of this code should be reusable for other people who hope to use Direct3D 11, but I acknowledge now that not all of it is generic (yet). Such refactoring is priority 2 after actually writing the project.
Additionally, this code requires the SlimDX framework, which I cannot redistribute here. Simply download the DLLs from here: http://slimdx.org/ and repair the project references to point to your versions.