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This repo contains the implementation for a MissileCommand clone using the MonoGame framework. The game is built for testing, calibrating, and training of eye tracking devices, but can also be played without an eye tracker.

Repo contents: /GameFramework: contains all generic code for the game model. This is a generic, portable, MonoGame-free game model in c#. /MissileCommand: The main program. All the monogame and view stuff is here. /Releases: Contains a self-contained release of the game, with artifacts needed to run it.

To run the game in normal user-mode: -clone the repo -cd into Release folder -execute GameViewFramework.exe

To run the game with eye tracking algorithms enabled: Same steps as above, but pass "--eye" on the command line to the game exe, like so: ./GameViewFramework --eye The game will run in whatever eye tracking mode I last tested/compiled in. This is all experimental, and the goal is for the user to be able to customize eye tracking algorithmic parameters, or even to learn 'good-ish' parameters via user play.

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A MissileCommand clone for eye tracking device training and calibration

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